Literature DB >> 33501119

How Foot Tracking Matters: The Impact of an Animated Self-Avatar on Interaction, Embodiment and Presence in Shared Virtual Environments.

Ye Pan1, Anthony Steed1.   

Abstract

The use of a self-avatar representation in head-mounted displays has been shown to have important effects on user behavior. However, relatively few studies focus on feet and legs. We implemented a shared virtual reality for consumer virtual reality systems where each user could be represented by a gender-matched self-avatar controlled by multiple trackers. The self-avatar allowed users to see their feet, legs and part of their torso when they looked down. We implemented an experiment where participants worked together to solve jigsaw puzzles. Participants experienced either no-avatar, a self-avatar with floating feet, or a self-avatar with tracked feet, in a between-subjects manipulation. First, we found that participants could solve the puzzle more quickly with self-avatars than without self-avatars; but there was no significant difference between the latter two conditions, solely on task completion time. Second, we found participants with tracked feet placed their feet statistically significantly closer to obstacles than participants with floating feet, whereas participants who did not have a self-avatar usually ignored obstacles. Our post-experience questionnaire results confirmed that the use of a self-avatar has important effects on presence and interaction. Together the results show that although the impact of animated legs might be subtle, it does change how users behave around obstacles. This could have important implications for the design of virtual spaces for applications such as training or behavioral analysis.
Copyright © 2019 Pan and Steed.

Entities:  

Keywords:  SVE; foot tracking; interaction; self-avatar; virtual reality

Year:  2019        PMID: 33501119      PMCID: PMC7805935          DOI: 10.3389/frobt.2019.00104

Source DB:  PubMed          Journal:  Front Robot AI        ISSN: 2296-9144


  10 in total

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Review 3.  Changing bodies changes minds: owning another body affects social cognition.

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4.  The Impact of Avatar Personalization and Immersion on Virtual Body Ownership, Presence, and Emotional Response.

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5.  Comparing interpersonal interactions with a virtual human to those with a real human.

Authors:  Andrew B Raij; Kyle Johnsen; Robert F Dickerson; Benjamin C Lok; Marc S Cohen; Margaret Duerson; Rebecca Rainer Pauly; Amy O Stevens; Peggy Wagner; D Scott Lind
Journal:  IEEE Trans Vis Comput Graph       Date:  2007 May-Jun       Impact factor: 4.579

6.  Human tails: ownership and control of extended humanoid avatars.

Authors:  William Steptoe; Anthony Steed; Mel Slater
Journal:  IEEE Trans Vis Comput Graph       Date:  2013-04       Impact factor: 4.579

7.  Talk to the virtual hands: self-animated avatars improve communication in head-mounted display virtual environments.

Authors:  Trevor J Dodds; Betty J Mohler; Heinrich H Bülthoff
Journal:  PLoS One       Date:  2011-10-12       Impact factor: 3.240

8.  Inducing illusory ownership of a virtual body.

Authors:  Mel Slater; Daniel Perez-Marcos; H Henrik Ehrsson; Maria V Sanchez-Vives
Journal:  Front Neurosci       Date:  2009-09-15       Impact factor: 4.677

Review 9.  A review of empirical evidence on different uncanny valley hypotheses: support for perceptual mismatch as one road to the valley of eeriness.

Authors:  Jari Kätsyri; Klaus Förger; Meeri Mäkäräinen; Tapio Takala
Journal:  Front Psychol       Date:  2015-04-10

10.  Illusory body ownership of an invisible body interpolated between virtual hands and feet via visual-motor synchronicity.

Authors:  Ryota Kondo; Maki Sugimoto; Kouta Minamizawa; Takayuki Hoshi; Masahiko Inami; Michiteru Kitazaki
Journal:  Sci Rep       Date:  2018-05-15       Impact factor: 4.379

  10 in total
  2 in total

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Journal:  Educ Inf Technol (Dordr)       Date:  2022-05-28

Review 2.  Perspective Taking and Avatar-Self Merging.

Authors:  Jochen Müsseler; Sophia von Salm-Hoogstraeten; Christian Böffel
Journal:  Front Psychol       Date:  2022-03-18
  2 in total

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