| Literature DB >> 25914661 |
Jari Kätsyri1, Klaus Förger1, Meeri Mäkäräinen1, Tapio Takala1.
Abstract
The uncanny valley hypothesis, proposed already in the 1970s, suggests that almost but not fully humanlike artificial characters will trigger a profound sense of unease. This hypothesis has become widely acknowledged both in the popular media and scientific research. Surprisingly, empirical evidence for the hypothesis has remained inconsistent. In the present article, we reinterpret the original uncanny valley hypothesis and review empirical evidence for different theoretically motivated uncanny valley hypotheses. The uncanny valley could be understood as the naïve claim that any kind of human-likeness manipulation will lead to experienced negative affinity at close-to-realistic levels. More recent hypotheses have suggested that the uncanny valley would be caused by artificial-human categorization difficulty or by a perceptual mismatch between artificial and human features. Original formulation also suggested that movement would modulate the uncanny valley. The reviewed empirical literature failed to provide consistent support for the naïve uncanny valley hypothesis or the modulatory effects of movement. Results on the categorization difficulty hypothesis were still too scarce to allow drawing firm conclusions. In contrast, good support was found for the perceptual mismatch hypothesis. Taken together, the present review findings suggest that the uncanny valley exists only under specific conditions. More research is still needed to pinpoint the exact conditions under which the uncanny valley phenomenon manifests itself.Entities:
Keywords: anthropomorphism; categorical perception; computer animation; human-likeness; perceptual mismatch; uncanny valley
Year: 2015 PMID: 25914661 PMCID: PMC4392592 DOI: 10.3389/fpsyg.2015.00390
Source DB: PubMed Journal: Front Psychol ISSN: 1664-1078
Figure 1Mori's uncanny valley curve demonstrating the non-linear relationship between the human-likeness of stimuli (clearly artificial to fully human-like) and the observers' sense of affinity for them (negative to positive). Human-likeness levels (L) that correspond roughly with the turning points of the curves have been highlighted on the horizontal axis, and the uncanny valley proper has been emphasized with a dark gray color. Adapted with permission from MacDorman (2005).
Focal points on the human-likeness dimension of the uncanny valley graph.
| Industrial robot | Clearly artificial | – | Neutral | |
| Stuffed animal, toy robot | Somewhat humanlike | Aesthetics | Positive | |
| Prosthetic hand | Almost humanlike | – | Negative | |
| Corpse, zombie | Almost humanlike | Morbidity | Negative | |
| Healthy human | Fully humanlike | – | Very positive |
Anecdotal examples refer to Mori (.
HL—degree of human-likeness.
Dictionary definitions for the common English translations of Mori's affinity dimension.
| Eeriness | [The quality of being] strange and mysterious |
| […] so mysterious, strange, or unexpected as to send a chill up the spine | |
| Likability | […] easy to like |
| […] pleasant or appealing | |
| [… bringing] about a favorable regard | |
| Familiarity | The state of being [well acquainted] with something |
| […] having knowledge about something | |
| A state of close relationship [similar to intimacy] | |
| Affinity | A feeling of closeness and understanding that someone has for another person because of their similar qualities, ideas, or interests |
| A liking for or an attraction to something | |
| The state of being similar or the same |
Figure 2A concept map demonstrating relations between the present uncanny valley hypotheses and different uncanny valley concepts derived from Mori (. Dashed lines refer to constructs that have been explicated after Mori's original publication. Hypotheses: H1a—naïve UV proper, H1b—naïve HL, H1c—morbidity, H2a—UV proper for movement, H2b—HL for movement, H2c—movement modulation, H3a—category identification, H3b—perceptual discrimination, H3c—categorical identification difficulty, H3d—opposite perceptual discrimination, H3e—perceptual discrimination difficulty, H4a—inconsistent HL, H4b—atypicality; UV—uncanny valley, HL—human-likeness.
Figure 3Predicted affinity levels (from negative to positive) for still and moving versions of characters representing different human-likeness levels. The characteristic uncanny curve is overlain on the data for illustration.
Evaluation criteria for possible threats that limit the conclusions that could be drawn from individual studies to the present hypotheses.
| No or inadequate statistical tests | Statistical conclusion |
| Heterogeneous stimuli | Statistical conclusion |
| No manipulation check for human-likeness | Internal |
| Image morphing artifacts | Internal |
| Categorical perception not tested | Construct |
| Irrelevant affinity measures | Construct |
| Familiarity evaluations misunderstood | Construct |
| Outlier stimuli (e.g., morbid characters) | Construct |
| Alternative explanations | Construct |
| Narrow human-likeness range | Construct |
| Narrow set of manipulated stimuli | Construct |
| Narrow participant sample | External |
Validity types refer to Shadish et al. (.
Used as article inclusion criteria.
Applies only to the hypotheses H3c and H3e.
Empirical evidence for hypotheses H1 (naïve hypotheses and morbidity) and H2 (movement).
| Seyama and Nagayama, | − | − | ||||
| MacDorman et al., | − | + | ||||
| Looser and Wheatley, | − | + | ||||
| Thompson et al., | − | + | ||||
| McDonnell et al., | (+) | + | + | (+) | ||
| Yamada et al., | (+) | (−) | ||||
| Burleigh et al., | − | + | ||||
| Carter et al., | − | + | ||||
| Poliakoff et al., | + | (+) | ||||
| Cheetham et al., | − | + | ||||
| Piwek et al., | (+) | − | + | − | + | (−) |
| Rosenthal—von der Pütten and Krämer, | − | + | ||||
| Total | 8 | 9 | 2 | 2 | 2 | 0 |
| + | 1 | 7 | 2 | 0 | 2 | 0 |
| − | 7 | 2 | 0 | 2 | 0 | 0 |
Conclusions: “+”: significant in favor of the hypothesis, and “−”: non-significant or significant against the hypothesis. Conclusions in parentheses have been omitted from total scores because of plausible threats to validity. Hypotheses: H1a—naïve UV proper, H1b—naïve HL, H1c—morbidity, H2a—UV proper for movement, H2b—HL for movement, H2c—movement modulation. UV—uncanny valley, HL—human-likeness.
Empirical evidence for hypotheses H3 (categorization ambiguity) and H4 (perceptual mismatch).
| Seyama and Nagayama, | + | + | |||||
| MacDorman et al., | + | + | |||||
| Looser and Wheatley, | + | + | − | − | |||
| Cheetham et al., | + | + | − | ||||
| Mitchell et al., | + | ||||||
| Gray and Wegner, | + | ||||||
| Yamada et al., | (+) | (+) | |||||
| Burleigh et al., | (+) | − | |||||
| Cheetham et al., | + | ||||||
| Cheetham et al., | + | + | − | − | − | ||
| Mäkäräinen et al., | + | ||||||
| Total | 4 | 3 | 2 | 3 | 1 | 4 | 4 |
| + | 4 | 3 | 0 | 0 | 0 | 4 | 3 |
| − | 0 | 0 | 2 | 3 | 1 | 0 | 1 |
Conclusions: “+”: significant in favor of the hypothesis, and “−”: non-significant or significant against the hypothesis. Conclusions in parentheses have been omitted from total scores because of plausible threats to validity. Hypotheses: H3a—category identification, H3b—perceptual discrimination, H3c—categorical identification difficulty, H3d—opposite perceptual discrimination, H3e—perceptual discrimination difficulty, H4a—inconsistent human-likeness, H4b—atypicality.