Literature DB >> 17305457

The unbearable likeness of being digital: the persistence of nonverbal social norms in online virtual environments.

Nick Yee1, Jeremy N Bailenson, Mark Urbanek, Francis Chang, Dan Merget.   

Abstract

Every day, millions of users interact in real-time via avatars in online environments, such as massively-multiplayer online role-playing games (MMORPGs). These online environments could potentially be unique research platforms for the social sciences and clinical therapy, but it is crucial to first establish that social behavior and norms in virtual environments are comparable to those in the physical world. In an observational study of Second Life, a virtual community, we collected data from avatars in order to explore whether social norms of gender, interpersonal distance (IPD), and eye gaze transfer into virtual environments even though the modality of movement is entirely different (i.e., via keyboard and mouse as opposed to eyes and legs). Our results showed that established findings of IPD and eye gaze transfer into virtual environments: (1) male-male dyads have larger IPDs than female-female dyads, (2) male-male dyads maintain less eye contact than female-female dyads, and (3) decreases in IPD are compensated with gaze avoidance as predicted by the Equilibrium Theory. We discuss implications for users of online games as well as for social scientists who seek to conduct research in virtual environments.

Entities:  

Mesh:

Year:  2007        PMID: 17305457     DOI: 10.1089/cpb.2006.9984

Source DB:  PubMed          Journal:  Cyberpsychol Behav        ISSN: 1094-9313


  16 in total

1.  An e-learning platform for aerospace medicine.

Authors:  P D Bamidis; S Konstantinidis; C L Papadelis; E Perantoni; C Styliadis; C Kourtidou-Papadeli; C Kourtidou-Papadeli; C Pappas
Journal:  Hippokratia       Date:  2008-08       Impact factor: 0.471

2.  Brief Report: A Pilot Study of the Use of a Virtual Reality Headset in Autism Populations.

Authors:  Nigel Newbutt; Connie Sung; Hung-Jen Kuo; Michael J Leahy; Chien-Chun Lin; Boyang Tong
Journal:  J Autism Dev Disord       Date:  2016-09

3.  Brave new worlds: how virtual environments can augment traditional care in the management of diabetes.

Authors:  Alice J Watson; Richard W Grant; Heather Bello; Daniel B Hoch
Journal:  J Diabetes Sci Technol       Date:  2008-07

4.  Virtually ostracized: studying ostracism in immersive virtual environments.

Authors:  Matthew P Kassner; Eric D Wesselmann; Alvin Ty Law; Kipling D Williams
Journal:  Cyberpsychol Behav Soc Netw       Date:  2012-08

5.  Learning in a virtual world: experience with using second life for medical education.

Authors:  John Wiecha; Robin Heyden; Elliot Sternthal; Mario Merialdi
Journal:  J Med Internet Res       Date:  2010-01-23       Impact factor: 5.428

6.  A second life for eHealth: prospects for the use of 3-D virtual worlds in clinical psychology.

Authors:  Alessandra Gorini; Andrea Gaggioli; Cinzia Vigna; Giuseppe Riva
Journal:  J Med Internet Res       Date:  2008-08-05       Impact factor: 5.428

7.  Developing a Novel Measure of Body Satisfaction Using Virtual Reality.

Authors:  Clare K Purvis; Megan Jones; Jakki O Bailey; Jeremy Bailenson; C Barr Taylor
Journal:  PLoS One       Date:  2015-10-15       Impact factor: 3.240

8.  Cultures of trust: effects of avatar faces and reputation scores on German and Arab players in an online trust-game.

Authors:  Gary Bente; Thomas Dratsch; Kai Kaspar; Tabea Häβler; Oliver Bungard; Ahmad Al-Issa
Journal:  PLoS One       Date:  2014-06-05       Impact factor: 3.240

Review 9.  The use of virtual characters to assess and train non-verbal communication in high-functioning autism.

Authors:  Alexandra Livia Georgescu; Bojana Kuzmanovic; Daniel Roth; Gary Bente; Kai Vogeley
Journal:  Front Hum Neurosci       Date:  2014-10-15       Impact factor: 3.169

10.  Halting HIV/AIDS with avatars and havatars: a virtual world approach to modelling epidemics.

Authors:  Richard Gordon; Natalie K Björklund; Robert J Smith; Eluemuno R Blyden
Journal:  BMC Public Health       Date:  2009-11-18       Impact factor: 3.295

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