Literature DB >> 33481778

Seeing our 3D world while only viewing contour-drawings.

Maddex Farshchi1, Alexandra Kiba1, Tadamasa Sawada1.   

Abstract

Artists can represent a 3D object by using only contours in a 2D drawing. Prior studies have shown that people can use such drawings to perceive 3D shapes reliably, but it is not clear how useful this kind of contour information actually is in a real dynamical scene in which people interact with objects. To address this issue, we developed an Augmented Reality (AR) device that can show a participant a contour-drawing or a grayscale-image of a real dynamical scene in an immersive manner. We compared the performance of people in a variety of run-of-the-mill tasks with both contour-drawings and grayscale-images under natural viewing conditions in three behavioral experiments. The results of these experiments showed that the people could perform almost equally well with both types of images. This contour information may be sufficient to provide the basis for our visual system to obtain much of the 3D information needed for successful visuomotor interactions in our everyday life.

Entities:  

Year:  2021        PMID: 33481778      PMCID: PMC7822326          DOI: 10.1371/journal.pone.0242581

Source DB:  PubMed          Journal:  PLoS One        ISSN: 1932-6203            Impact factor:   3.240


  41 in total

1.  Perceptual biases in the interpretation of 3D shape from shading.

Authors:  Baoxia Liu; James T Todd
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Review 2.  The visual perception of 3D shape.

Authors:  James T Todd
Journal:  Trends Cogn Sci       Date:  2004-03       Impact factor: 20.229

3.  The development of the ability of infants to utilize static cues to create and access representations of object shape.

Authors:  Aki Tsuruhara; Tadamasa Sawada; So Kanazawa; Masami K Yamaguchi; Sherryse Corrow; Albert Yonas
Journal:  J Vis       Date:  2010-10-01       Impact factor: 2.240

4.  A Bayesian model of binocular perception of 3D mirror symmetrical polyhedra.

Authors:  Yunfeng Li; Tadamasa Sawada; Yun Shi; Taekyu Kwon; Zygmunt Pizlo
Journal:  J Vis       Date:  2011-04-19       Impact factor: 2.240

5.  Virtual reality and the new psychophysics.

Authors:  Beatrice de Gelder; Jari Kätsyri; Aline W de Borst
Journal:  Br J Psychol       Date:  2018-05-28

6.  What you see is what you need.

Authors:  Jochen Triesch; Dana H Ballard; Mary M Hayhoe; Brian T Sullivan
Journal:  J Vis       Date:  2003       Impact factor: 2.240

7.  Ordinal structure in the visual perception and cognition of smoothly curved surfaces.

Authors:  J T Todd; F D Reichel
Journal:  Psychol Rev       Date:  1989-10       Impact factor: 8.934

8.  Recognition-by-components: a theory of human image understanding.

Authors:  Irving Biederman
Journal:  Psychol Rev       Date:  1987-04       Impact factor: 8.934

9.  Using high-fidelity virtual reality to study perception in freely moving observers.

Authors:  Peter Scarfe; Andrew Glennerster
Journal:  J Vis       Date:  2015       Impact factor: 2.240

10.  Nonaccidental properties underlie human categorization of complex natural scenes.

Authors:  Dirk B Walther; Dandan Shen
Journal:  Psychol Sci       Date:  2014-01-28
View more
  1 in total

1.  Navigation in Contour-Drawn Scenes Using Augmented Reality.

Authors:  Tadamasa Sawada; Alejandro Mendoza Arvizu; Maddex Farshchi; Alexandra Kiba
Journal:  Iperception       Date:  2022-01-31
  1 in total

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