| Literature DB >> 33415290 |
Androniki Ioannou1, Evridiki Papastavrou1, Marios N Avraamides2,3, Andreas Charalambous1,4.
Abstract
In recent years, virtual reality (VR) has become an interesting alternative to traditional exposure-based therapies for many symptoms. VR involves immersion in a computer-generated virtual environment that minimizes avoidance and facilitates emotional processing. The objective of this systematic review is to evaluate evidence on the intervention effect of VR on anxiety, depression, fatigue, and pain. The research strategy of this systematic review included three electronic databases (MEDLINE/PubMed, Cochrane Library, and ScienceDirect) based on predetermined inclusion and exclusion criteria. Published quantitative studies from 2000 to 2020 were identified, which examined the effect of VR intervention on four different symptoms related to symptoms experienced by cancer patients. Quality assessments, data extractions, and analysis were completed on all included studies. A total of 882 titles and abstracts were screened, and 23 studies were included in the review. The studies were grouped according to the symptoms: anxiety and depression, fatigue, and pain. The review showed that VR intervention is more effective compared with the control (i.e., standard care) for anxiety, depression, fatigue, and pain. VR can reduce effectively these symptoms in different contexts and diseases, including cancer. The evidence suggests that there is value in exploring this intervention as a potential crossover treatment for these symptoms in patients. This study contributes to evidence that distraction is an effective symptom management mechanism. The findings are congruent with the theoretical framework, supporting the premise that VR, as an emotion-focused distraction intervention, decreases the severity of these symptoms.Entities:
Keywords: anxiety; depression; fatigue; pain; virtual reality
Year: 2020 PMID: 33415290 PMCID: PMC7774450 DOI: 10.1177/2377960820936163
Source DB: PubMed Journal: SAGE Open Nurs ISSN: 2377-9608
Figure 1.PRISMA 2009 Flow Diagram.
Studies Characteristics.
| Study | Symptom | Type of study | Study population |
| Intervention | Tools | Main results |
|---|---|---|---|---|---|---|---|
|
| Anxiety | Solomon four-group randomized clinical trial | Children undergoing abdominal surgery | 40 (6–12 years) | VR immersive and audio 5-minute exposure to the operating room | Yale Preoperative Anxiety Scale questionnaire (four domains including activity, vocalization, emotional expressivity, and state of apparent arousal) | The comparison of pre- and postscores in the interventional groups by Wilcoxon test indicated a significant statistical difference in all domains except for arousals domain. Comparison of pre- and postscores among control groups showed a significant statistical difference in all domains except for emotional expressivity. |
|
| Anxiety | Prospective RCT | Children undergoing elective day surgery and general anesthesia | 70 (5–8 years) | - VR gaming – a 5-minute VR game experiencing the preoperative experience - Conventional education regarding the preoperative process | - m-YPAS-Preoperative anxiety, ICC- Procedural behavior rating scale | Preoperative anxiety (28.3 [23.3–36.7] vs. 46.7
[31.7–51.7]; |
|
| Anxiety, depression | Quasi-experimental research (a single-group, pretest–posttest) | Inpatients diagnosed with major depressive disorder and bipolar disorder | 22 (21–60 years) | VR DE-STRESS Program: The program comprised three daily 1-hour sessions incorporating psychoeducation and VR-based relaxation practice. | DASS-21 | 3-day program intervention the participants had
significantly lowered subjective stress (X
difference = 7.62, |
|
| Depression | RCT | Parkinson’s disease patients | 20 (65–75 years) | - Virtual reality dance exercises – control group | BDI | The depressive disorder status significantly improved in
the experimental group (20.4 ± 0.9 to 18.2 ± 2.0;
|
|
| Anxiety (social) | RCT | Patients diagnosed with social anxiety disorder | 60 (18–65 years) | - VRET (immersive)- iVET – waiting list | SIASDASS-21 | A significant decrease of social anxiety from pre- to
post assessment for both VRET
( |
| Song and Park (2015) | Depression | RCT | Stroke patients | 40 (40–60 years) | - VR group – ergometer training group | BDI | Both the VRG and ETG patients showed significant
improvements in BDI scores after the intervention
( |
|
| Anxiety (acrophobia) | Prospective RCT | Patients diagnosed with acrophobia | 37 (22) (40–60 years) | - VRET with an HMD (immersive) - VRET – a computer automatic virtual environment- No intervention | Acrophobia Questionnaire (Anxiety in height situations) | VRET was more effective than no treatment on patient
with acrophobia. Univariate analysis showed that there
was not a significant time-effect: AQ-Anxiety:
|
|
| Anxiety, depression | RCT | Patients with eating disorders | 36 (women, 18–50 years) | ECT: 15 sessions of Virtual Reality for Eating Disorders Modification—(immersive virtual environment), 14 virtual environments used by the therapist during a 50-minute sessionCBT: 15 sessions of group sessions aimed at improving assertiveness and motivation to change and 10 biweekly individual sessions whose target behaviors for change were eating behavior (dietary restraint and binge eating) as well as self-esteem and related problems. | STAI (Italian version)BDI II | State Anxiety (STAI X2) significantly decreased in both
ECT (mean score before treatment, 49.44; after, 36.77;
|
|
| Anxiety, fatigue | RCT – crossover design | Breast cancer women | 16 (50–77 years) | - Virtual reality distraction (immersive) | Revised PFSSAI | There was a significant difference in the SAI for Adults
( |
|
| Anxiety, fatigue | RCT – crossover design | Breast cancer women | 20 (27–55 years) | VR as a distraction intervention during one session of chemotherapy (immersive) | The SAI for Adults The Revised PFS | Mean state anxiety scores were lower following the use
of the virtual reality, but no significant differences
were found ( |
|
| Anxiety, fatigue | RCT – crossover design | Breast, colon, or lung cancer patients | 123 (32–78 years) | VR headset during an IV chemotherapy treatment (immersive) | -Revised PFS-SAI | Significant ( |
| Cho & Sohng (2014) | Fatigue | Nonequivalent control group pretest–posttest design | Hemodialysis patients with end-stage renal failure | 46 (45–70 years) | - Virtual reality exercise program (nonimmersive) | Visual Analogue Scale for Fatigue (0–10) | The level of fatigue in the exercise group showed a
dramatic decrease, from 6.7 points to 4.9 points
( |
| Gerçeker et al (2018) | Pain | Prospective RCT | Children during phlebotomy | 121 (7–12 years) | Group 1: VR (cartoon videos)Group 2: external cold and vibrationGroup 3: control | - Wong–Baker FACES scale (0–10) | Pain scores were determined to be lower in Groups 1 and 2. Although there was no difference between the Groups 1 and 2, a statistically significant difference was found between Groups 1 or 2 and Group 3 based on all pain scores. |
|
| Pain | RCT | Primiparous parturient women having labor for episiotomy repair | 32 (18–43 years) | - VR (video glasses and local infiltration; 5 ml solution of lidocaine 2%)- Local infiltration (5 ml solution of lidocaine 2%) control group | Numeric Pain Rating Scale (0–100 scale) | There were statistically significant differences between
the pain score during episiotomy repair in both groups
( |
|
| Pain, anxiety | Single-blind crossover clinical trial study | Children during dental procedures | 120 (4–6 years) | -VR (cartoon video) immersive -No VR | Wong–Baker FACES Pain Rating ScaleFaces version of the Modified Child Dental Anxiety Scale Screen for Child Anxiety Related Disorders questionnaire | There was a significant decrease in pain perception
( |
|
| Pain | RCT – within-subjects (crossover design) | Hospitalized pediatric burn inpatients undergoing painful physical therapy | 54 (6–19 years) | Virtual reality exposure (immersive) SnowWorld game for 5 days | GRS assessing separate components of pain (cognitive, affective, sensory) | On Study Day 1, subjects reported significant decreases
(27%–44%) in pain ratings during virtual reality. GRS
assessments on Study Day 1 of cognitive pain (44%
reduction), affective pain (32% reduction), and sensory
pain (27% reduction) were significantly lower
( |
|
| Pain | Within-subject experimental design | U.S. soldiers burned in combat attacks involving explosive devices in Iraq or Afghanistan | 12 (20–29 years) | - Immersive VR SnowWorld- No VR intervention | Questions and rating scales(0–10) | Patients reported significantly less pain when
distracted with VR. |
|
| Pain | Prospective RCT with a parallel group design | Adolescents undergoing burn wound care and nursing staff | 41 (11–17 years) | -VR immersive- Distraction (TV, stories, music, caregivers) or no distraction | VAS | For adolescent self-report of pain, mean pain scores were higher for the SDG compared with the VRG in both dressing removal and application; however, these differences were not statistically significant. Nursing staff reported a statistically significant reduction in pain scores during dressing removal and significantly less rescue doses of Entonox given to those receiving VR, compared with those receiving standard distraction. For all other pain outcomes and length of treatment, there was a trend for lower pain scores and treatment times for those receiving VR, but these differences were not statistically significant. |
|
| Pain | RCT – crossover design | Inpatient with a mean total burn surface area burn of 18% | 39 (21–57 years) | Virtual reality exposure (immersive) | GRS (0–100) | Observed reductions in all GRS in pain unpleasantness (31%), time spent thinking about pain (37%), and worst pain experienced (27%) in VR conditions. |
|
| Pain, anxiety | Experimental within-subject design | Burn patients | 19 (8–65 years) | -Immersive VR SnowWorld game -Distraction television, music, nonmedical conversation, and distraction by a childcare worker | Pain: visual analog thermometer, Anxiety: STAI (Dutch edition) | Thirteen of 19 patients reported clinically meaningful (33% or greater) reductions in pain during VR distraction. No side effects were reported. No correlations were found between the reduction in pain ratings and patient variables such as age, sex, duration of hospital stay, or percentage of (deep) burns. There was no significant reduction of anxiety ratings. |
|
| Pain, anxiety | RCT | Children, their parents, and nurses during MRI or CT and IV placement | 20 (8–12 years) | -VR distraction using Street Luge Immersive- Standard of care (topical anesthetic) with no distraction | Wong–Baker FACES Pain Rating ScaleFaces Pain Scale–Revised | Responses from the Faces Pain Scale–Revised indicated a fourfold increase in affective pain within the control condition; by contrast, no significant differences were detected within the VR condition. Significant associations between multiple measures of anticipatory anxiety, affective pain, IV pain intensity, and measures of past procedural pain provided support for the complex interplay of a multimodal assessment of pain perception. |
|
| Pain | RCT – crossover design | Children undergoing burn dressing changes | 9 (5–18 years) | Virtual reality game (immersive) | Faces Pain Scale | The average pain scores (from the Faces Scale) for
pharmacological analgesia only was 4.1
( |
|
| Pain | RCT | Adolescents with cancer undergoing LPs | 30 (10–19 years) | - VR glasses and watched a video | VAS (0–100) | Although VAS pain scores were not statistically
different between the two groups
( |
Note. VR = virtual reality; RCT = randomized control trial; m-YPAS = Modified Yale Preoperative Anxiety Scale; ICC = induction compliance checklist; DASS = Depression Anxiety Stress Scale; BDI = Beck Depression Inventory; VRET = virtual reality exposure therapy; iVET = in vivo exposure therapy; SIAS = Social Interaction Anxiety Scale; HMD = head-mounted display; STAI = State-Trait Anxiety Inventory; PFS = Piper Fatigue Scale; SAI = State Anxiety Inventory; GRS = graphic rating scale; VAS = Virtual Analog Score; MRI = magnetic resonance imaging; CT = computerized tomography; IV = intravenous; LP = lumbar puncture; CBT = Cognitive Behavioral Therapy; AQ = Acrophobia Questionnaire; VRG = Virtual Reality Group; SDG = Standard Distraction Group; ETG = Ergometer Training Group.
Quality Assessment of Selected Researches.
| Study | Selection bias Random sequence generation | Selection bias Allocation concealment | Performance bias Blinding of participants and personnel[ | Detection bias Blinding of outcome assessment[ | Attrition bias Incomplete outcome dataa | Reporting bias Selective reporting | Other bias Anything else, ideally prespecified |
|---|---|---|---|---|---|---|---|
|
| – | + | ? | ? | + | + | + |
|
| + | + | + | + | + | + | + |
|
| + | + | – (informed about the study aim) | – (informed about the study aim) | + | + | + |
|
| + | – | + | ? | + | + | – |
|
| + | + | + | + | + | + | + |
| Song and Park (2015) | – | + | – (informed about the study aim) | – (informed about the study aim) | + | ? | – |
|
| – | ? | ? | ? | – | + | – |
|
| + | + | + – | + | ? | + | – |
|
| + | + | – (informed about the study aim) | – (informed about the study aim) | + | + | + |
|
| + | + | – (informed about the study aim) | – (informed about the study aim) | + | + | + |
|
| + | + | ? | – (informed about the study aim) | – | – | – |
| Cho & Sohng (2014) | – | – | + | – | + | + | + |
| Gerçeker et al (2018) | + | + | + | + | + | + | – |
|
| – | + | – ? (informed about VR) | + | + | + | – |
|
| + | + | – | + | + | + | – |
|
| + | ? | + | + | – | + | – |
|
| – | + | – | – | + | + | – |
|
| + | + | – | – | + | + | – |
|
| + | + | – | – | + | + | + |
|
| + | + | – | – | – | + | – |
|
| + | + | + | + | + | + | – |
|
| + | + | – (informed about the study aim) | – (informed about the study aim) | + | + | – |
|
| + | + | + | + | + | + | – |
Note. VR = virtual reality.
aAssessments should be made for each main outcome or class of outcomes.
+ indicates low risk of bias; – indicates high risk of bias; ? indicates unclear risk of bias.