| Literature DB >> 35635018 |
Jiping Mo1, Victoria Vickerstaff2,3, Ollie Minton4, Simon Tavabie5, Mark Taubert6,7, Patrick Stone2, Nicola White2.
Abstract
BACKGROUND: The efficacy of virtual reality for people living with a terminal illness is unclear. AIM: To determine the feasibility and effectiveness of virtual reality use within a palliative care setting.Entities:
Keywords: Palliative care; electronics; medical; technology; virtual reality
Mesh:
Year: 2022 PMID: 35635018 PMCID: PMC9248003 DOI: 10.1177/02692163221099584
Source DB: PubMed Journal: Palliat Med ISSN: 0269-2163 Impact factor: 5.713
Figure 1.PRISMA flowchart.
Study and participant characteristics.
| Study characteristics | Participant characteristics | |||||||||
|---|---|---|---|---|---|---|---|---|---|---|
| Authors | Country | Year | Setting | Comparator | Total Sample size
( | Diagnosis | Gender | Age | ||
| Male | Female | |||||||||
| Mean (SD) | ||||||||||
| Baños et al.
| Spain | 2012 | Inpatient hospital | None | 19 | Cancer | 19 (100) | 10 (53) | 9 (47) | 60.9 (14.5) |
| Brungardt et al.
| USA | 2020 | Inpatient hospital | None | 23 | Cancer Heart failure end-stage renal | 14 (61), 7 (30), 2 (9) | 11 (48) | 12 (52) | 47.7 (17.1) |
| Dang et al.
| USA | 2020 | Ambulatory care unit | None | 12 | Cancer | 12 (100) | 5 (42) | 7 (58) | 24–65+a |
| Ferguson et al.
| USA | 2020 | Multiple | None | 25 | Dementia | 25 (100) | 3 (12) | 22 (88) | 85 (8.9) |
| Groninger et al.
| USA | 2021 | Inpatient hospital | Guided-imagery | 88 | Heart failure | 88 (100) | 44 (50) | 44 (50) | 56 (13.2) |
| Johnson et al.
| USA | 2020 | Hospice | None | 12 | Cancer heart failure, bronchiectasis, Pneumonia | 8 (67), 2 (17), 1 (8), 1 (8) | 4 (33) | 8 (67) | 72 (16) |
| Niki et al.
| Japan | 2019 | Palliative care wards | None | 20 | Cancer | 20 (100) | 14 (70) | 6 (30) | 72.3 (11.9) |
| Perna et al.
| UK | 2021 | Hospice inpatient | Non-personalised, VR | 20 | Cancer, other | 15 (75), 5 (25) | 6 (30) | 14 (70) | 66a |
Age range/Perna et al. did not report SD.
Characteristics of virtual reality intervention.
| Authors | Intervention | Comparator | Technology | Duration of treatment | Follow-up |
|---|---|---|---|---|---|
|
| |||||
| Groninger et al.
| Guided walk-in virtual environment with narration | Active control (guided imagery) | Oculus Go VR headset | One 10-min session | Same day |
| Perna et al.
| Personalised virtual reality experience based on participants preference | Non-personalised virtual reality experiences | Google Daydream headset; Google Pixel XL smartphone and headphones. | Four 4-min/week VR sessions for 4 weeks | None |
|
| |||||
| Baños et al.
| Navigation through virtual environment to induce joy and relaxation | Pre-post data | LCD screen connected to a computer; headphone, keyboard, mouse | Four 30-min sessions/1 week | 4 times/week |
| Brungardt et al.
| Virtual-based music therapy with customised soundtrack | None | Oculus Go VR headset | One approx. 30-min session | Same day |
| Dang et al.
| Virtual reality-based life review using synchronised personalised avatar | Pre-post data | MoCap (Motion capture device); VocingHan hardware; Logitech wireless headset | One approx. 30-min session | 1-month |
| Ferguson et al.
| Virtual reality-based 360° beach viewing | Pre-post data | Lenovo’s Mirage Solo VR headset with business edition | One 30-min session | 3–5 h after invention (behavioural changes only) |
| Johnson et al.
| Virtual reality still images/animated videos viewing using one or more Virtual reality applications in Oculus Library | Pre-post data | Samsung Gear VR | One 30-min session | None |
| Niki et al.
| Virtual reality travel to the destination according to participants’ wishes | Pre-post data | VR headset HTC VIVE and VR software Google Earth VR | One 30-min session (time shortened or extended as needed) | None |
Specific outcomes reported and measures used.
| Authors | ||||||||
|---|---|---|---|---|---|---|---|---|
| Baños et al.
| Brungardt et al.
| Dang et al.
| Ferguson et al.
| Groninger et al.
| Johnson et al.
| Niki et al.
| Perna et al.
| |
|
| ||||||||
| Feasibility | ✓ | ✓ | ✓ | ✓ | ||||
| Acceptability | ✓ | ✓ | ✓ | ✓ | ✓ | ✓ | ✓ | ✓ |
| Usability | ✓ | ✓ | ✓ | ✓ | ✓ | |||
| Pain | ✓ | ✓ | ✓ | ✓ | ✓ | ✓ | ||
| Mood | ✓
| |||||||
| Anxiety | ✓ | ✓ | ✓ | ✓ | ✓ | |||
| Depression | ✓ | ✓ | ✓ | ✓ | ||||
| Psychological wellbeing | ✓ | ✓ | ✓ | ✓ | ||||
| Other physical symptoms | ✓
| ✓
| ✓
| ✓
| ✓
| ✓
| ||
| Othere | ✓ | ✓ | ✓ | |||||
Consisted of 7 items: joy, sadness, anxiety, relax, vigour (1 ‘not at all’ to 7 ‘completely’), general mood (scale of 1–7 where 7 was equivalent to positive mood and well-being) and subjective mood change (from −3 ‘much worse’ to +3 ‘much better’).
Consisted of fatigue, pain and physical discomfort (0 ‘not at all’ to 10 ‘very much so’).
Subdomains of the FACIT-Pal-14: shortness of breath, distress (0 ‘not at all’ to 4 ‘very much’).
As measured by the ESAS-r.
Dang et al., included measures of Health related quality of life, symptom burden and spiritual wellbeing; Ferguson et al., measured behavioural changes after the virtual reality session; Groninger et al. also measured quality of life.
Recruitment information.
| Authors | Recruitment | Retention | |||||
|---|---|---|---|---|---|---|---|
| Time (months) | Target | Screened | Eligible | Consented | Rate (%) | Reasons for attrition | |
|
| |||||||
| Groninger et al.
| 17 | 128 | nr | nr | 94 | 94 | nr |
| Perna et al.
| 20 | 26 | nr | 26 | 26 (100) | 77 | Illness ( |
|
| |||||||
| Baños et al.
| nr | nr | nr | 26 | 20 (77) | 55 | Discharge ( |
| Brungardt et al.
| 5 | nr | 33 | 28 | 23 (82) | 74 | Not feeling well ( |
| Dang et al.
| 1 | 12 | nr | 17 | 12 (71) | 92 | Did not want to talk about feelings or share stories
( |
| Ferguson et al.
| nr | nr | nr | nr | 25 | 100 | |
| Johnson et al.
| 7 | nr | nr | nr | 12 | 100 | |
| Niki et al.
| 5 | nr | nr | nr | 20 | 100 | |
nr: not reported.
Figure 2.Forest plot.