| Literature DB >> 35225817 |
Xiaofan Bu1, Peter Hf Ng2, Wenjing Xu3, Qinqin Cheng4, Peter Q Chen2, Andy Sk Cheng5, Xiangyu Liu6.
Abstract
BACKGROUND: Breast cancer survivors (BCSs) can present with various physical and psychological symptoms and functional deficits that impact their quality of life. Virtual reality (VR) technology is being used in breast cancer rehabilitation management to improve the emotional, cognitive, and physical well-being of BCSs.Entities:
Keywords: meta-analysis; motor function; rehabilitation management; symptom; systematic review; virtual reality
Year: 2022 PMID: 35225817 PMCID: PMC8922144 DOI: 10.2196/31395
Source DB: PubMed Journal: JMIR Serious Games Impact factor: 3.364
Search strategy in PubMed.
| Strategy | Search string |
| 1 | “Virtual Reality”[Mesh] OR VR OR “virtual reality” OR “virtual environment” OR “head-mounted display” OR “virtual reality goggle” |
| 2 | “Breast Neoplasms”[Mesh] OR “breast neoplasms” OR “breast neoplasm” OR “breast tumors” OR “breast tumor” OR “breast cancer” OR “mammary cancer” OR “mammary cancers” OR “Breast Malignant Neoplasm” OR “Breast Malignant Neoplasms” OR “Malignant Tumor of Breast” OR “Breast Malignant Tumor” OR “Breast Malignant Tumors” OR “Cancer of Breast” OR “Cancer of the Breast” OR “Mammary Carcinoma” OR “Human Mammary Carcinomas” OR “Human Mammary Carcinoma” OR “Mammary Neoplasms” OR “Human Mammary Neoplasm” OR “Human Mammary Neoplasms” OR “Mammary Neoplasm” OR “Breast Carcinoma” OR “Breast Carcinomas” |
| 3 | #1 AND #2 |
Figure 1PRISMA (Preferred Reporting Items for Systematic Reviews and Meta-Analyses) flowchart.
Characteristics of the 12 studies.
| Author [reference], country | Study design | Study sample | Intervention methods | Intervention duration | Outcome/instrument | Main results |
| Feyzioğlu et al [ | RCTa | Forty women with breast cancer were randomly assigned to the experimental group (use of Xbox 360 Kinect–based VRb training) and the control group (standardized physical therapy group). | Xbox 360 Kinect–based VR training: using Kinect Sports I (darts, bowling, boxing, beach volleyball, table tennis) and Fruit Ninja. | A total of 6 weeks of exercising with the Kinect (duration of 35 minutes/day for 2 days per week). | VASc, ROMd, arm strength, DASHe questionnaire, TKSf | Significant changes in pain, ROM, muscle strength, grip strength, functionality, and TKS scores after the treatment ( |
| Chirico et al [ | Externally controlled trial | Patients were randomly assigned to the VR or music group (MT) and were compared with a nonconcurrently recruited control group. Thirty patients were included in the VR intervention group, 30 patients in the MT intervention group, and 34 patients constituted the control group. | Vuzix Wrap 1200VR head-mounted glasses with the Second Life platform was used to explore an island, walk through a forest, observe different animals, climb a mountain, and swim in the sea. | Patients used the equipment for 20 minutes during chemotherapy. | SAIg, SV-POMSh, VRSQi | VR and MT are useful interventions for alleviating anxiety and for improving mood states in patients with breast cancer during chemotherapy ( |
| Atef et al [ | Quasi-randomized clinical trial | Fifteen participants were assigned to the experimental group (use of Nintendo Wii) and 15 to the control group (proprioceptive neuromuscular facilitation). | Nintendo Wii game: tennis, triceps extension, and rhythmic boxing. | The duration of the VR-based therapy sessions included 30 minutes of training over a period of 4 weeks, with 2 sessions every week. | Circumferential measurements, excess arm volume, QuickDASH-9 scale | VR is beneficial in reducing postmastectomy lymphedema ( |
| Buche et al [ | Pre–posttest | In a physiotherapy center, each of the 46 patients participated in 4 experimental conditions in a random order: 2 sessions used virtual immersion (ie, 1 participatory and 1 contemplative), 1 session proposed musical listening, and the fourth was a standard session care. | The Greener Gamer’s Nature Treks VR relaxation application has 9 relaxing visual environments with relaxing sounds, including 2 immersive modes: contemplative mode and participatory mode. | The sessions were performed over a period of 10 months in a physiotherapy center. Each session lasted an average 30 minutes. | ITC–SOPIj, feeling of elapsed time, SAI, QCk | An increase in positive emotions (ie, joy and happiness) and a decrease in anxiety regardless of which support methods were offered ( |
| Jimenez et al [ | Quasi-experimental design study | Patients with breast cancer (n=18) in the control group received the standard pre-RTl education package at a targeted cancer therapy center. Patients with breast cancer (n=19) in the experimental group attended a VERTm-based education session detailing RT immobilization, planning, and treatment. | The VERT education program incorporated low-level technical information about RT, patient anatomy, and radiation dose. Aspects of immobilization, simulation, planning, and treatment pertinent to patients with breast cancer were explored. | Each patient attended 1 session, with each session lasting 1 hour. | Radiation therapy knowledge and experience, STAIn | VERT breast cancer–targeted education programs are of high value, which can improve patients’ RT knowledge ( |
| Bani et al [ | RCT | Female patients with breast cancer (n=80) were randomly assigned to the intervention and comparison groups. | The intervention group chose 2 scenarios: deep sea diving “Ocean Rift” or sitting on the beach with the “Happy Place” track. | The VR exposure session was ended at the peak time of painkiller efficacy. | VAS, SAI, MMSEo | One session of immersive VR plus morphine resulted in a significant reduction in pain and anxiety self-reported scores, compared with morphine alone, in patients with breast cancer ( |
| House et al [ | Pre–posttest | Community-dwelling women (n=6) with postsurgical breast cancer pain in the upper arm. | The BrightArm Duo Rehabilitation System consists of a low-friction robotic rehabilitation table, computerized forearm supports, a display, a laptop for the therapist station, a remote clinical server, and a library of custom integrative rehabilitation games. | The duration of the VR-based therapy sessions progressed from 20 to 50 minutes, twice a week for 8 weeks. | BDI-IIp, BVMT-Rq, TMT-Ar, TMT-Bs, NABt, NPRSu, HVLT-Rv, and PHQ-9w | Pain intensity showed a 20% downward trend. Outcomes indicate improvement in cognition, shoulder range, strength, function, and depression. |
| Schneider et al [ | RCT: crossover design | A crossover design was used to examine the effects of a VR distraction intervention on chemotherapy-related symptom distress levels in 16 women aged ≥50 years. | Participants chose from 3 CD-ROM–based scenarios: Oceans Below, A World of Art, or Titanic: Adventure Out of Time. | Participants wore the head-mounted device during their intravenous chemotherapy treatment. Each scenario could last up to several hours. | MMSE, PFSx, SAI, SDSy | A significant decrease in the SAI ( |
| Schneider et al [ | RCT: crossover design | A crossover design was used to examine the effects of a VR distraction intervention on chemotherapy-related symptom distress levels in 20 women aged 18-55 years. | Participants chose from 3 CD-ROM–based scenarios: deep sea diving, walking through an art museum, or solving a mystery. | During the chemotherapy infusions, participants received the VR distraction intervention for 45-90 minutes. | SDS, STAI, PFS, evaluation of VR intervention | The major findings of this study demonstrated that symptom distress and fatigue were significantly lower following chemotherapy treatment during which the VR intervention was implemented. |
| Jin et al [ | RCT | Patients with breast cancer (n=38) assigned to the experience group received VR-based training, and the other 38 patients with breast cancer in the control group received standard physical training. | A rehabilitation VR system including a video learning module, an action acquisition module, and an action scoring module. | A total of 3 months, 15–30 minutes per session, twice per day. | Adherence, ROM, the climbing height of finger, degree of edema. | The VR system with auxiliary game treatment was able to substantially improve limb function recovery, compliance, and subjective initiative in rehabilitation training, and reduce the edema of affected limbs ( |
| Zhu et al [ | RCT | Patients with breast cancer (n=80) who were randomly assigned to the experience group received VR-based training, while the control group received standard physical training. | Patients received VR-based shoulder and hand rehabilitation exercises. | A total of 3 months, 15–30 minutes per session, twice per day. | Adherence, ROM, the climbing height of finger, incidence of lymphedema | The VR rehabilitation system improved limb function recovery, compliance, and reduced the incidence of lymphedema ( |
| Chen et al [ | Pre–posttest | Patients with breast cancer (n=80) with cognitive impairment after chemotherapy. | The 80 patients received virtual cognitive intervention training. | An 8-week intervention | MoCAz, activities of daily living | The scores of the Montreal Cognitive Assessment Scale increased significantly and the scores of ADL were lower than those before the intervention ( |
aRCT: randomized controlled trial.
bVR: virtual reality.
cVAS: visual analog scale.
dROM: range of motion.
eDASH: disability of the arm, shoulder, and hand.
fTKS: Tampa Scale of Kinesiophobia.
gSAI: State Anxiety Inventory.
hSV-POMS: short version of Profile of Mood States.
iVRSQ: Virtual Reality Symptom Questionnaire.
jITC–SOPI: Independent Television Commission–Sense of Presence Inventory.
kQC: a questionnaire on cybersickness.
lRT: radiation therapy.
mVERT: Virtual Environment for Radiotherapy Training.
nSTAI: State-Trait Anxiety Inventory.
oMMSE: Mini-Mental State Examination.
pBDI-II: Beck Depression Inventory, Second Edition.
qBVMT-R: Brief Visuospatial Memory Test, Revised.
rTMT-A: Trail Making Test A.
sTMT-B: Trail Making Test B.
tNAB: Neuropsychological Assessment Battery.
uNPRS: Numeric Pain Rating Scale.
vHVLT-R: Hopkins Verbal Learning Test, Revised.
wPHQ-9: Patient Health Questionnaire.
xPFS: Piper Fatigue Scale.
ySDS: Symptom Distress Scale.
zMoCA: Montreal Cognitive Assessment.
Figure 2Risk of bias analysis of included randomized controlled trials.
Figure 3Overall risk of bias analysis of randomized controlled trials.
Overall risk of bias analysis of the nonrandomized controlled trials.
| Study | Bias due to confounding | Selection bias | Bias in classification of interventions | Bias due to deviations from intended interventions | Bias due to missing data | Bias in measurement of outcomes | Bias in selection of the reported result | Overall bias |
| Chirico et al [ | Moderate | Low | Low | Low | Low | Moderate | Moderate | Moderate |
| Atef et al [ | Moderate | Low | Low | Moderate | Critical | Low | Low | Critical |
| Buche et al [ | Moderate | Low | Low | Moderate | Moderate | Moderate | Moderate | Moderate |
| Jimenez et al [ | Moderate | Low | Low | Moderate | Moderate | Moderate | Moderate | Moderate |
| House et al [ | Moderate | Low | Low | Serious | Critical | Moderate | Moderate | Critical |
| Chen et al [ | Moderate | Low | Low | Low | Low | Moderate | Moderate | Moderate |
Figure 4Forest plot assessing the effectiveness of using virtual reality-based interventions on shoulder range of motion.
Figure 5Forest plot assessing the effectiveness of using virtual reality-based interventions on hand grip strength.
Figure 6Forest plot assessing the effectiveness of using virtual reality-based interventions on anxiety.
Figure 7Forest plot assessing the effect of using virtual reality-based interventions on depression.
Figure 8Forest plot assessing the effectiveness of using virtual reality-based interventions on pain.
Figure 9Forest plot assessing the effect of using virtual reality-based interventions on cognitive function (ie, verbal memory).