Literature DB >> 33375012

Virtual Reality Gait Training to Promote Balance and Gait Among Older People: A Randomized Clinical Trial.

Kyeongjin Lee1.   

Abstract

Falls are the leading cause of injury and injury-related death in the elderly. This study evaluated the effect of virtual reality gait training (VRGT) with non-motorized treadmill on balance and gait ability of elderly individuals who had experienced a fall. Fifty-six elderly individuals living in local communities participated in this study. Subjects who met the selection criteria were randomly divided into a VRGT group (n = 28) and a control group (n = 28). The VRGT group received VRGT with non-motorized treadmill for 50 min a day for 4 weeks and 5 days a week. The control group received non-motorized treadmill gait training without virtual reality for the same amount of time as the VRGT group. Before and after the training, the one-leg-standing test, Berg Balance Scale, Functional Reach test, and Timed Up and Go test were used to assess balance ability, and the gait analyzer system was used to evaluate the improvement in gait spatiotemporal parameters. In the VRGT group, the balance ability variable showed a significant decrease in the one-leg-standing test and a significant improvement in the Timed Up and Go test. With respect to spatiotemporal gait parameters, velocity and step width decreased significantly in the VRGT group (p < 0.05), and stride length and step length were significantly improved in the VRGT group (p < 0.05). VRGT with non-motorized treadmill has been shown to improve balance and gait ability in the elderly. This study is expected to provide basic data on exercise programs for the elderly to prevent falls.

Entities:  

Keywords:  elderly; gait; postural balance; virtual reality

Year:  2020        PMID: 33375012      PMCID: PMC7838785          DOI: 10.3390/geriatrics6010001

Source DB:  PubMed          Journal:  Geriatrics (Basel)        ISSN: 2308-3417


  38 in total

1.  Speed-Interactive Treadmill Training Using Smartphone-Based Motion Tracking Technology Improves Gait in Stroke Patients.

Authors:  Junyoung Lee; Kyeongjin Lee; Changho Song
Journal:  J Mot Behav       Date:  2017-03-02       Impact factor: 1.328

2.  A kinematic and kinetic comparison of overground and treadmill walking in healthy subjects.

Authors:  Patrick O Riley; Gabriele Paolini; Ugo Della Croce; Kate W Paylo; D Casey Kerrigan
Journal:  Gait Posture       Date:  2006-08-14       Impact factor: 2.840

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Authors:  Benjamin J Darter; Jason M Wilken
Journal:  Phys Ther       Date:  2011-07-14

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Journal:  Disabil Rehabil       Date:  1997-06       Impact factor: 3.033

5.  Increased physiologic intensity during walking and running on a non-motorized, curved treadmill.

Authors:  James M Smoliga; Eric J Hegedus; Kevin R Ford
Journal:  Phys Ther Sport       Date:  2014-09-16       Impact factor: 2.365

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Journal:  Phys Ther       Date:  1984-07

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Journal:  Can J Public Health       Date:  1992 Jul-Aug

8.  Treadmill Training with Virtual Reality Improves Gait, Balance, and Muscle Strength in Children with Cerebral Palsy.

Authors:  Chunhee Cho; Wonjeong Hwang; Sujin Hwang; Yijung Chung
Journal:  Tohoku J Exp Med       Date:  2016-03       Impact factor: 1.848

9.  Effects of Motorized vs Non-Motorized Treadmill Training on Hamstring/Quadriceps Strength Ratios.

Authors:  Kelly A Franks; Lee E Brown; Jared W Coburn; Robert D Kersey; Martim Bottaro
Journal:  J Sports Sci Med       Date:  2012-03-01       Impact factor: 2.988

10.  Description of spatio-temporal gait parameters in elderly people and their association with history of falls: results of the population-based cross-sectional KORA-Age study.

Authors:  Kathrin Thaler-Kall; Annette Peters; Barbara Thorand; Eva Grill; Christine S Autenrieth; Alexander Horsch; Christa Meisinger
Journal:  BMC Geriatr       Date:  2015-03-25       Impact factor: 3.921

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  2 in total

1.  Is Virtual Reality Training More Effective Than Traditional Physical Training on Balance and Functional Mobility in Healthy Older Adults? A Systematic Review and Meta-Analysis.

Authors:  Meng Liu; Kaixiang Zhou; Yan Chen; Limingfei Zhou; Dapeng Bao; Junhong Zhou
Journal:  Front Hum Neurosci       Date:  2022-03-23       Impact factor: 3.169

2.  Overground Walking in a Fully Immersive Virtual Reality: A Comprehensive Study on the Effects on Full-Body Walking Biomechanics.

Authors:  Brian Horsak; Mark Simonlehner; Lucas Schöffer; Bernhard Dumphart; Arian Jalaeefar; Matthias Husinsky
Journal:  Front Bioeng Biotechnol       Date:  2021-12-03
  2 in total

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