| Literature DB >> 33371624 |
Shefali Walia1,2, Pragya Kumar1, Chitra Kataria2.
Abstract
STUDYEntities:
Keywords: Balance rehabilitation; Electrical stimulation; Spinal cord injury; Virtual reality
Year: 2020 PMID: 33371624 PMCID: PMC8696057 DOI: 10.31616/asj.2020.0047
Source DB: PubMed Journal: Asian Spine J ISSN: 1976-1902
Eligibility criteria
| Criteria | |
|---|---|
| Inclusion criteria | Traumatic or non-traumatic spinal cord injury categorized as American Spinal Injury Association Impairment Scale grade C or D since at least 6 months |
| Level of injury from C5 to L1 | |
| Age between 18–45 years | |
| Able to stand with or without the support of an assistive device for a minimum of 2 minutes | |
| Willing to participate in the study | |
| Mini-Mental Status Examination scores ≥24 | |
| Exclusion criteria | Spinal shock |
| Any other pre-existing neurological problem, musculoskeletal condition, or psychiatric problem which may interfere with the treatment | |
| Pain scored greater than 5 on an 11-point numerical rating pain scale (0, no pain; 10, most severe pain) | |
| Any other pre-existing recent complication that can interfere with participation | |
| Symptoms of orthostatic hypotension upon standing | |
| Severe depression (Beck Depression Inventory-II ≥29) | |
| Spasticity of grade 3 or more on Modified Ashworth Scale | |
| Visual or auditory impairment such that it impacts on the ability to participate | |
| Additional exclusion criteria for ES group includes contraindications for ES such as: (1) cardiac pacemakers; (2) skin lesions or rash at potential sites; (3) grade 4 pressure ulcers anywhere on the lower extremities according to the National Pressure Ulcer Advisory Panel classification; and (4) grade 2 or 3 pressure ulcers according to the National Pressure Ulcer Advisory Panel classification at locations where ES is to be applied. |
ES, electrical stimulation.
Schedule of enrollment, interventions, and assessments according to the Standard Protocol Items: Recommendations for Interventional Trials guideline
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VR-ES group, virtual reality-based balance training along with electrical stimulation; VR-SS group, virtual reality-based balance training along with sham stimulation; VR group, virtual reality-based balance training only.
Fig. 1CONSORT (Consolidated Standards of Reporting Trials) flowchart. VR-ES group, virtual reality-based balance training along with electrical stimulation; VR-SS group, virtual reality-based balance training along with sham stimulation; VR group, virtual reality-based balance training only.
Details of intervention in each group
| Intervention phase | Details of intervention |
|---|---|
| Phase 1 (15 min) | Kinesiotherapy: stretching, free exercises, light resistance exercises, and postural adjustments followed by joint mobility |
| Phase 2 (30 min) | |
| VR-ES group | Virtual reality-based balance training by the Wii Fit Plus software and Wii Fit balance board system + electrical stimulation on bilateral quadriceps, hamstrings, dorsiflexors, and plantarflexors |
| VR-SS group | Virtual reality-based balance training by the Wii Fit Plus software and Wii Fit balance board system + sham stimulation |
| VR group | Virtual reality-based balance training by the Wii Fit Plus software and Wii Fit balance board system |
| Phase 3 (15 min) | Learning transfer activities: participants to perform real-world exercises that included movements based on those practiced while engaging in virtual reality tasks, such as: weight shifting in the left and right directions and then progressing to forward and backward weight shifting (resembling penguin slide) while standing in front of the mirror placed 2 m away, straight line walking (resembling tightrope), and heading a ball thrown at them by the therapist in various directions (resembling soccer heading). |
VR-ES group, virtual reality-based balance training along with electrical stimulation; VR-SS group, virtual reality-based balance training along with sham stimulation; VR group, virtual reality-based balance training only.
Description of games using Wii Fit
| Game | General description | Therapeutic goals |
|---|---|---|
| Tightrope walking | Standing on a Wii balance board, subject shifts weight from side to side to mimic walking in place. Player must jump over obstacles by slightly extending knees while maintaining balance. | Weight shift to left and right for dynamic balance attention and coordination; motor response; visual and auditory feedback |
| Soccer heading | Standing on a Wii balance board, subjects move their weight in the direction in which a ball is flying. The avatar heads the ball. Attention is paid to avoid hitting objects that are not balls. | Weight shift to left and right for dynamic balance attention and coordination; motor response; visual and auditory feedback |
| Penguin slide | Standing on a Wii balance board, subjects with slight knee flexion shift their body left and right to catch as many fish as possible without falling off the iceberg. | Weight shift to left and right for dynamic balance postural control; attention and coordination; visual and auditory feedback |
| Balance bubble | Standing on the Wii balance board, subject navigates down the river in a bubble by weight shifting in all planes. The participant has to avoid being hit by walls, rocks, and stinging bee. | Weight shift to left and right+forward and backward for dynamic balance postural control; attention and coordination; visual and auditory feedback |
| Table tilt | Standing on the Wii balance board, subjects guide balls into holes by shifting left, right, forward, and backward. Platform tilts along with the players movement. | Weight shift in multiple directions for dynamic balance postural control; attention and coordination; visual and auditory feedback |