Literature DB >> 17712036

Game-based exercises for dynamic short-sitting balance rehabilitation of people with chronic spinal cord and traumatic brain injuries.

Aimee L Betker1, Ankur Desai, Cristabel Nett, Naaz Kapadia, Tony Szturm.   

Abstract

BACKGROUND AND
PURPOSE: Goal-oriented, task-specific training has been shown to improve function; however, it can be difficult to maintain patient interest. This report describes a rehabilitation protocol for the maintenance of balance in a short-sitting position following spinal cord and head injuries by use of a center-of-pressure-controlled video game-based tool. The scientific justification for the selected treatment is discussed. CASE DESCRIPTION: Three adults were treated: 1 young adult with spina bifida (T10 and L1-L2), 1 middle-aged adult with complete paraplegia (complete lesion at T11-L1), and 1 middle-aged adult with traumatic brain injury. All patients used wheelchairs full-time. OUTCOMES: The patients showed increased motivation to perform the game-based exercises and increased dynamic short-sitting balance. DISCUSSION: The patients exhibited increases in practice volume and attention span during training with the game-based tool. In addition, they demonstrated substantial improvements in dynamic balance control. These observations indicate that a video game-based exercise approach can have a substantial positive effect by improving dynamic short-sitting balance.

Entities:  

Mesh:

Year:  2007        PMID: 17712036     DOI: 10.2522/ptj.20060229

Source DB:  PubMed          Journal:  Phys Ther        ISSN: 0031-9023


  30 in total

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3.  The effects of the Nintendo™ Wii Fit on gait, balance, and quality of life in individuals with incomplete spinal cord injury.

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6.  Development of an interactive upper extremity gestural robotic feedback system: from bench to reality.

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7.  Relationship of physical therapy inpatient rehabilitation interventions and patient characteristics to outcomes following spinal cord injury: the SCIRehab project.

Authors:  Laura Teeter; Julie Gassaway; Sally Taylor; Jacqueline LaBarbera; Shari McDowell; Deborah Backus; Jeanne M Zanca; Audrey Natale; Jordan Cabrera; Randall J Smout; Scott E D Kreider; Gale Whiteneck
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8.  Study on the Effectiveness of Virtual Reality Game-Based Training on Balance and Functional Performance in Individuals with Paraplegia.

Authors:  Meetika Khurana; Shefali Walia; Majumi M Noohu
Journal:  Top Spinal Cord Inj Rehabil       Date:  2017-05-04

9.  Current state of balance assessment during transferring, sitting, standing and walking activities for the spinal cord injured population: A systematic review.

Authors:  Tarun Arora; Alison Oates; Kaylea Lynd; Kristin E Musselman
Journal:  J Spinal Cord Med       Date:  2018-06-05       Impact factor: 1.985

10.  A Wii Bit of Fun: A Novel Platform to Deliver Effective Balance Training to Older Adults.

Authors:  Caroline Whyatt; Niamh A Merriman; William R Young; Fiona N Newell; Cathy Craig
Journal:  Games Health J       Date:  2015-10-15
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