| Literature DB >> 33045033 |
Anneke van Dijk-de Vries1, Anita Stevens2, Trudy van der Weijden1, Anna J H M Beurskens1.
Abstract
Active participation of stakeholders in health research practice is important to generate societal impact of outcomes, as innovations will more likely be implemented and disseminated in clinical practice. To foster a co-creative process, numerous frameworks and tools are available. As they originate from different professions, it is not evident that health researchers are aware of these tools, or able to select and use them in a meaningful way. This article describes the bottom-up development process of a compass and presents the final outcome. This Co-creation Impact Compass combines a well-known business model with tools from design thinking that promote active participation by all relevant stakeholders. It aims to support healthcare researchers to select helpful and valid co-creation tools for the right purpose and at the right moment. Using the Co-creation Impact Compass might increase the researchers' understanding of the value of co-creation, and it provides help to engage stakeholders in all phases of a research project.Entities:
Mesh:
Year: 2020 PMID: 33045033 PMCID: PMC7549764 DOI: 10.1371/journal.pone.0240543
Source DB: PubMed Journal: PLoS One ISSN: 1932-6203 Impact factor: 3.240
Fig 1Iterative development process.
List of requirements.
| The compass has to… | |
|---|---|
| create a common understanding of the co-creation concept | |
| create awareness of the importance of co-creation in research | |
| support a collaborative process with stakeholders in every project phase | |
| lead to appropriate selection of co-creation tools | |
| contain tools that are easy to apply, include practical instructions, and background information | |
| be useful for training purposes concerning co-creation in research |
Fig 2The business model canvas.
Reprinted from [26] under a CC BY license, with permission from Strategyzer AG, original copyright 2010.
Fig 3The Co-creation Impact Compass.
Reflections of external researchers (n = 2) on the Co-creation Impact Compass.
| Perceived usefulness | Suggestions for improvement | |
|---|---|---|
| Framework | • The added value of the framework is that it provokes relevant questions during the starting phase of a research project. | • Examples and definitions of the building blocks of the BMC should be added because healthcare researchers are not familiar with the terminology. |
| Co-creation tools | • The tools can contribute to an effective collaboration process within the research team and with stakeholders. | • The framework needs to be understood before the questions and tools become relevant. |
Overview of co-creative tools included into the Co-creation Impact Compass.
| Aim of the tool | Tool |
|---|---|
| Getting insight into latent and tacit knowledge of users. | Context mapping |
| Getting insight into detailed data about real-life activities. | Shadowing |
| Visualizing of a users’ experience with a service or product. | Customer journey |
| Mapping one day in a life of users. | Day in the life |
| Mapping knowledge about behavior, thoughts and attitudes. | Empathy mapping |
| Developing archetypical descriptions of end-users. | Personas |
| Identifying and analyzing relevant stakeholders. | Stakeholder mapping |
| Discussing roles regarding participation and decision-making. | Participation game |
| Discussing shared goal, expectations, contributions and struggles. | Value Pursuit |
| Discussing an intervention in relation to the users’ values and needs. | Value Proposition Canvas |
| Testing prototypes in different ways. | Prototyping |
| Testing the usability of prototypes in different ways. | Usability testing |
| Identifying usability problems in a user interface design. | Heuristic evaluation |
| Setting up a valorization plan or business plan. | Business Model Canvas |
| Visualizing systems and processes. | Process Mapping |
| Getting input from different perspectives. | World café |
| Reflecting on specific issues from different perspectives. | Thinking Hats |
| Prioritizing to select the most valuable ideas. | 100-dollar method |
| Reaching consensus | Nominal Groups Technique |