| Literature DB >> 27265562 |
Trisha Greenhalgh1, Claire Jackson2, Sara Shaw1, Tina Janamian2.
Abstract
POLICY POINTS: Co-creation-collaborative knowledge generation by academics working alongside other stakeholders-is an increasingly popular approach to aligning research and service development. It has potential for "moving beyond the ivory towers" to deliver significant societal impact via dynamic, locally adaptive community-academic partnerships. Principles of successful co-creation include a systems perspective, a creative approach to research focused on improving human experience, and careful attention to governance and process. If these principles are not followed, co-creation efforts may fail. CONTEXT: Co-creation-collaborative knowledge generation by academics working alongside other stakeholders-reflects a "Mode 2" relationship (knowledge production rather than knowledge translation) between universities and society. Co-creation is widely believed to increase research impact.Entities:
Keywords: co-creation; health research systems; knowledge production
Mesh:
Year: 2016 PMID: 27265562 PMCID: PMC4911728 DOI: 10.1111/1468-0009.12197
Source DB: PubMed Journal: Milbank Q ISSN: 0887-378X Impact factor: 4.911
Different Models of Co‐creation
| Key Stakeholders | ||||
|---|---|---|---|---|
| Parent | Driving | in the Co‐creation | ||
| Model | Discipline | Principles | Goal | Process |
| 1. Value co‐creation | Business and management | People are naturally creative and seek to generate value for themselves and others. Value is created by providing platforms that allow stakeholders to interact and share their experiences. Value is subjective (ie, it depends on individuals’ experience of what is created) and takes many forms. | Developing long‐term stakeholder partnerships Building “ecosystems of capabilities” across private, public, and social sectors Increasing creativity, productivity, and growth Improving the value of co‐created products and services | Customers, staff, suppliers, government, partner organizations, funders, end users, citizens |
| 2. Experience‐based co‐design | Interdisciplinary (phenomenology, design science, management) | The patient experience is the starting point for redesigning a health service. Patients and staff can work together on the redesign process. | Improved patient experience of health services | Patients, staff, facilitators |
| 3. Technology co‐design | Computer science | The starting point for technology design is the intended users’ capabilities and what matters to them. | Technologies that are acceptable, fit for purpose, and which support effective and efficient work processes | Technology users and carers, technology designers, support staff |
| Technologies are never “plug and play”; helpdesk and service support must be designed in parallel with the technology itself. | ||||
| 4. Community‐based participatory
research | Development studies | Power imbalances between researchers and community members must be recognized and addressed. Sustainable change depends on mutual trust, built over time through shared endeavor. | Local learning and change that reduce inequalities Generalizable principles about effective partnerships | Vulnerable communities, advocates, researchers |
Figure 1Value Co‐creationa
aAdapted from Figures 1, 2, 3 in Ramaswamy and Ozcan.37 (p29)
Empirical Examples of Co‐creation in Community‐Based Health Care
| Lead Author | Brief | |||
|---|---|---|---|---|
| (Country) | Goal | Description | Key Outcomes | Comment |
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| Jackson | To support and extend the capacity of primary health care locally and better integrate service delivery across the sector | Development of a “beacon” primary health care practice with shared governance between university, local health economy, and community | Within 3 years, new practice was revenue neutral; complex care shifted from hospital to community; metrics of process and outcome for chronic disease management improved | See detailed description in text. |
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| Larkin | To use the service user experience to improve mental health services | Combined community and hospital service; user and staff interviews; co‐design event focusing on “touch points” | Priorities for improvement (eg, pathways in and out of hospital) identified and addressed by a series of collaborative redesign working groups | Whilst priorities for redesign were readily identified, many were unimplemented at 9‐ and 18‐month review. |
| Pearce | To use the experience of service users and staff to improve sexual health services | Community‐based sexual health clinics in multiethnic inner London borough; “mystery shopper” sexual health patients and staff workshops | More client‐centered ethos, shorter waiting times, improved physical environment | Challenges included logistics and identifying and retaining a “representative” group of service users. |
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| Clemensen | To improve the design and delivery of a technology‐supported, community‐based service for diabetic foot | User experience workshops followed by design workshops with testing of prototypes in the home and then further field testing with new users | Prototype of technological and service solution for remote follow‐up of diabetic foot problems | The design process appeared successful and proof of concept was demonstrated in a small sample, but follow‐through to service change was not reported. |
| Vassilakopoulou | To improve booking of outpatient appointments in Norwegian health care (2 case studies) | Combined technology co‐design and experience‐based co‐design | Workable electronic booking service for health care providers | The co‐design process happened
slowly and took much effort: “ |
| Wherton | To inform design of telehealth/telecare services and technologies for older people with assisted‐living needs | Preliminary ethnographic phase followed by workshops with users, providers, and industry and then one final combined workshop | Input to service improvement and industry [re]design of telecare technologies; general principles for technology/service co‐design for this user group | Mismatches between current technologies/services and user needs were evident, but significant service change was not achieved within the timescale and resources of the study. |
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| Potvin, | To prevent type 2 diabetes in a high‐risk indigenous community using participatory approaches | Co‐design with community members targeting food outlets and actions, and utilization of exercise facilities | General principles for ethical and democratic academic‐community partnerships; sustained partnership over 20+ years with evolving program of community‐based resources and facilities | Despite exemplary processes, changes in hard outcomes (eg, significant reduction in diabetes incidence) were difficult to demonstrate, partly due to multiple confounders. |
| Findley | To reduce ethnic and socioeconomic differences in child immunization rates through community participation | Participatory approach emphasizing community leadership, integration with existing community programs, parental empowerment, peer health educators, tracking and feedback, and links with health providers | High parental satisfaction with program; increased immunization rates that were significantly higher than national average, especially for minority groups | Success was attributed to community ownership, integration with existing programs, peer educators, intense parental education and empowerment, and reminders. |
Figure 2Cacari‐Stone and Colleagues’ Model of Impacts From Community‐Based Participatory Researcha
aReproduced from Figure 1 in Cacari‐Stone and colleagues.35 (p1616)
Figure 3Realist Model of Impact in a Multi‐stakeholder Research Collaboration, Based on a National Evaluation of UK CLAHRCsa
+ve = positive, ‐ve = negative. aReproduced under terms of UK noncommercial government license from Rycroft‐Malone and colleagues.66