| Literature DB >> 32936813 |
Youngho Lee1, Sun Kyung Kim2,3, Mi-Ran Eom2.
Abstract
OBJECTIVES: Schizophrenia is one of the most prevalent mental illnesses contributing to national burden worldwide. It is well known that mental health nursing education, including clinical placement, is still insufficient to reach the optimal level of competency in nursing students. This study suggests a new form of mental health virtual reality (VR) simulation that is user-friendly and engaging to improve education about schizophrenia, thereby improving its treatment.Entities:
Mesh:
Year: 2020 PMID: 32936813 PMCID: PMC7494071 DOI: 10.1371/journal.pone.0238437
Source DB: PubMed Journal: PLoS One ISSN: 1932-6203 Impact factor: 3.240
Fig 1A screenshot of our 360-degree video while filming a scenario of schizophrenia patients’ symptoms.
Fig 2Photos of the participants experiencing VR simulation using HMD.
General characteristics of study participants (n = 60).
| Characteristics | Categories | N(%) / M±SD |
|---|---|---|
| Gender | Male | 14 (23.3%) |
| Female | 46 (76.7%) | |
| Age | 23.60±1.24 | |
| Academic achievement | Good | 9 (15.0%) |
| Fair | 39 (65.0%) | |
| Poor | 12 (20.0%) | |
| Level of satisfaction with clinical placement of mental health nursing | High | 1 (1.7%) |
| Moderate | 33 (55.0%) | |
| Low | 16 (26.7%) | |
| Communication competency | High | 5 (8.3%) |
| Moderate | 39 (65.0%) | |
| Low | 16 (26.7%) | |
| Previous experience with VR | Yes | 4 (6.7%) |
| No | 56 (93.3%) |
Responses to usability scale statement (n = 60).
| Categories | No | Item | Range | Mean | SD |
|---|---|---|---|---|---|
| Ease of use | 1 | The VR simulation of schizophrenia program was easy to use. | 5−10 | 8.38 | 1.26 |
| 2 | The initial education regarding devices and usage was appropriate. | 6−10 | 9.25 | 1.00 | |
| 3 | I wanted to continue watching other scenes and learning with related questions. | 4−10 | 8.65 | 1.57 | |
| 4 | The presented text was easy to read. | 2−10 | 7.48 | 2.15 | |
| 5 | The presented text was easy to understand. | 2−10 | 7.75 | 1.5 | |
| 6 | In each phase of VR simulation, it was clear what to do next. | 6−10 | 8.60 | 1.30 | |
| 7 | It was difficult to operate the devices (HMD and hand controller). | 0−8 | 2.60 | 2.61 | |
| 8 | The VR simulation was close to a real clinical situation. | 3−10 | 8.23 | 1.62 | |
| 9 | The video had good quality with high resolution. | 5−10 | 6.83 | 1.98 | |
| 10 | The pace of the VR simulation program was good. | 5−10 | 8.47 | 1.26 | |
| 11 | The audio quality was good. | 4−10 | 8.15 | 1.76 | |
| Usefulness | 12 | The VR simulation of schizophrenia program would be helpful for my future practice in clinical settings. | 7−10 | 8.87 | 1.05 |
| 13 | The VR simulation of schizophrenia program would be helpful for improving my communication skills. | 4−10 | 8.27 | 1.69 | |
| 14 | Besides the clinical training curriculum, the VR simulation of schizophrenia program could also be helpful in nursing education. | 5−10 | 8.58 | 1.37 | |
| 15 | The VR simulation of schizophrenia program would be helpful for improving my knowledge. | 6−10 | 8.63 | 1.09 | |
| 16 | The VR simulation of schizophrenia program would be helpful for improving my clinical decision-making capabilities. | 4−10 | 8.53 | 1.38 | |
| 17 | I am interested in using other VR simulation programs. | 3−10 | 8.90 | 1.42 |