Literature DB >> 32844978

Cross-cultural adaptation of the Internet Gaming Disorder Scale - Short Form (IGDS9-SF) to the Brazilian context.

Mariana F Donadon1, Marcos H N Chagas2, Thiago D Apolinário-da-Silva1, Erika T K Okino3, Jaime E C Hallak1, Êdela A Nicoletti4, Karina Pereira-Lima5, Edson A Degan, Rafael G Santos1, João Paulo Machado-de-Sousa1, João L Q Simei1, Lucas M Oliveira1, Halley M Pontes6,7, Flávia L Osório1.   

Abstract

INTRODUCTION: The Internet Gaming Disorder Scale - Short Form (IGDS9-SF) assesses the severity, harmful effects and/or consequences of excessive online and offline gaming. Its conciseness and theoretical foundations on current diagnostic criteria of gaming disorders make it a useful resource for clinical and screening settings.
OBJECTIVE: To describe the process of cross-cultural adaptation of the IGDS9-SF to the Brazilian context.
METHODS: The cross-cultural adaptation involved the steps of independent translation of the instrument, synthesis version, back-translation, pre-test and elaboration of the final version. Content validity assessment was conducted by a multidisciplinary committee of experts and consisted of both a quantitative analysis (calculation of content validity coefficients - CVC) and a qualitative analysis (assessment of the experts' comments and suggestions). The pre-test sample consisted of 30 gamers with variable sociodemographic characteristics.
RESULTS: The cross-cultural adaptation of the scale followed the proposed protocol, and the CVC was satisfactory (≥ 0.83) for all the structures and equivalences assessed. Most of the suggestions made by the experts were accepted (mainly adjustments and language standardization). The gamers who participated in the pre-test judged the scale easy to understand and did not suggest changes. DISCUSSION: The Brazilian version of the IGDS9-SF showed adequate content validity and is available for researchers and clinicians, as well as for the investigation of additional psychometric characteristics.

Entities:  

Mesh:

Year:  2020        PMID: 32844978      PMCID: PMC7879067          DOI: 10.1590/2237-6089-2019-0032

Source DB:  PubMed          Journal:  Trends Psychiatry Psychother        ISSN: 2237-6089


  18 in total

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Authors:  Chin-Sheng Wan; Wen-Bin Chiou
Journal:  Cyberpsychol Behav       Date:  2006-06

Review 2.  [Content validity in the development and adaptation processes of measurement instruments].

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Journal:  Cien Saude Colet       Date:  2011-07

Review 3.  Problematic computer game use among adolescents, younger and older adults.

Authors:  Ruth Festl; Michael Scharkow; Thorsten Quandt
Journal:  Addiction       Date:  2012-11-19       Impact factor: 6.526

4.  Portuguese Validation of the Internet Gaming Disorder Scale-Short-Form.

Authors:  Halley M Pontes; Mark D Griffiths
Journal:  Cyberpsychol Behav Soc Netw       Date:  2016-03-14

5.  The Internet Gaming Disorder Scale.

Authors:  Jeroen S Lemmens; Patti M Valkenburg; Douglas A Gentile
Journal:  Psychol Assess       Date:  2015-01-05

6.  Pathological video game use among youths: a two-year longitudinal study.

Authors:  Douglas A Gentile; Hyekyung Choo; Albert Liau; Timothy Sim; Dongdong Li; Daniel Fung; Angeline Khoo
Journal:  Pediatrics       Date:  2011-01-17       Impact factor: 7.124

Review 7.  The screens culture: impact on ADHD.

Authors:  Margaret D Weiss; Susan Baer; Blake A Allan; Kelly Saran; Heidi Schibuk
Journal:  Atten Defic Hyperact Disord       Date:  2011-09-24

8.  Validation of the Internet Gaming Disorder Scale - Short-Form (IGDS9-SF) in an Italian-speaking sample.

Authors:  Lucia Monacis; Valeria de Palo; Mark D Griffiths; Maria Sinatra
Journal:  J Behav Addict       Date:  2016-11-23       Impact factor: 6.756

9.  Psychometric assessment of the Internet Gaming Disorder diagnostic criteria: An Item Response Theory study.

Authors:  Bruno Schivinski; Magdalena Brzozowska-Woś; Erin M Buchanan; Mark D Griffiths; Halley M Pontes
Journal:  Addict Behav Rep       Date:  2018-06-30

10.  Internet Gaming Disorder Among Slovenian Primary Schoolchildren: Findings From a Nationally Representative Sample of Adolescents.

Authors:  Halley M Pontes; Mirna Macur; Mark D Griffiths
Journal:  J Behav Addict       Date:  2016-06       Impact factor: 6.756

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  1 in total

Review 1.  Prevalence and Factors Associated with Gaming Disorder in Latin America and the Caribbean: A Systematic Review.

Authors:  Akram Hernández-Vásquez; Rodrigo Vargas-Fernández; Fabriccio J Visconti-Lopez; Daniel Comandé; Guido Bendezu-Quispe
Journal:  Int J Environ Res Public Health       Date:  2022-08-15       Impact factor: 4.614

  1 in total

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