| Literature DB >> 32767600 |
Susumu Higuchi1, Satoko Mihara1, Takashi Kitayuguchi1, Haruka Miyakoshi1, Madoka Ooi1, Masaki Maezono1, Kotaro Nishimura1, Takanobu Matsuzaki1.
Abstract
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Mesh:
Year: 2020 PMID: 32767600 PMCID: PMC7436697 DOI: 10.1111/pcn.13127
Source DB: PubMed Journal: Psychiatry Clin Neurosci ISSN: 1323-1316 Impact factor: 12.145
Fig. 1Average daily hours spent on the Internet, smartphone, social network sites (SNS), online gaming, offline gaming, and video viewing in () February 2020 and () the 30‐day period prior to the survey (stay‐home period). The majority of participants used different applications simultaneously and so the figures for time spent on SNS, online gaming, and video viewing did not sum up to the time spent on the Internet. **P < 0.01, ***P < 0.001.