Literature DB >> 32496250

Impact of lockdown following COVID-19 on the gaming behavior of college students.

Yatan Pal Singh Balhara1, Dheeraj Kattula2, Swarndeep Singh2, Surekha Chukkali3, Rachna Bhargava4.   

Abstract

BACKGROUND: The uncertainty about the impact of the lockdown in wake of COVID-19 on their future academic and carrier prospects, besides other concerns; makes college students, particularly vulnerable to stress during the COVID-19 pandemic. Gaming has been recognized as a coping mechanism against stress in the previously published literature.
OBJECTIVES: The current study aimed to assess the gaming behavior of college students during the lockdown following COVID-19.
METHODS: Data were collected from a cohort of students that constituted the sampling frame of an ongoing project. A total of 393 college students were enrolled. All the eligible students were subsequently contacted through E-mail and WhatsApp messenger and invited to share the details.
RESULTS: About half (50.8%) of the participants reported that their gaming behavior had increased, whereas 14.6% reported a decrease in their gaming during the lockdown period. In binary logistic regression analysis, hours of gaming per day (odds ratio [OR] 1.75 [1.29-2.36]), increase in gaming due to examination related stress (OR 4.96 [1.12-21.98]), and belief that gaming helps managing stress (OR 4.27 [1.65-11.04]), were found to be independently associated with gaming behavior during lockdown period.
CONCLUSION: In the lockdown period following COVID-19 pandemic, the increase in gaming behavior was associated with examination-related stress and the belief that gaming helps combat stress. These observations highlight the need to focus on the coping style of the students to ascertain the likelihood of them engaging in gaming behavior as a coping mechanism against stress.

Entities:  

Keywords:  COVID-19; gaming disorder; lockdown; stress

Mesh:

Year:  2020        PMID: 32496250     DOI: 10.4103/ijph.IJPH_465_20

Source DB:  PubMed          Journal:  Indian J Public Health        ISSN: 0019-557X


  31 in total

Review 1.  The Psychological Well-Being of University Students amidst COVID-19 Pandemic: Scoping review, systematic review and meta-analysis.

Authors:  Ahmed H Ebrahim; Ali Dhahi; Mohamed A Husain; Haitham Jahrami
Journal:  Sultan Qaboos Univ Med J       Date:  2022-05-26

2.  Impact of the coronavirus disease 2019 pandemic on obesity, internet addiction, and sleep quality in adolescents.

Authors:  Fatma Daşdemir; Dilek Orbatu; Murat Bektaş; Behzat Özkan
Journal:  J Pediatr Nurs       Date:  2022-07-16       Impact factor: 2.523

3.  Online Gaming During the COVID-19 Pandemic in India: Strategies for Work-Life Balance.

Authors:  Kritika Premnath Amin; Mark D Griffiths; Deena Dimple Dsouza
Journal:  Int J Ment Health Addict       Date:  2020-07-10       Impact factor: 3.836

4.  Impact of the COVID-19 pandemic on psychosocial health and well-being in South-Asian (World Psychiatric Association zone 16) countries: A systematic and advocacy review from the Indian Psychiatric Society.

Authors:  Debanjan Banerjee; Mrugesh Vaishnav; Ts Sathyanarayana Rao; Msvk Raju; P K Dalal; Afzal Javed; Gautam Saha; Kshirod K Mishra; Vinay Kumar; Mukhesh P Jagiwala
Journal:  Indian J Psychiatry       Date:  2020-09-28       Impact factor: 1.759

Review 5.  Mental health research in the lower-middle-income countries of Africa and Asia during the COVID-19 pandemic: A scoping review.

Authors:  Sujita Kumar Kar; Tosin Philip Oyetunji; Aathira J Prakash; Olusegun Ayomikun Ogunmola; Sarvodaya Tripathy; Monsurat M Lawal; Zainab K Sanusi; S M Yasir Arafat
Journal:  Neurol Psychiatry Brain Res       Date:  2020-10-28

6.  Perceived Strain Due to COVID-19-Related Restrictions Mediates the Effect of Social Needs and Fear of Missing Out on the Risk of a Problematic Use of Social Networks.

Authors:  Elisa Wegmann; Annika Brandtner; Matthias Brand
Journal:  Front Psychiatry       Date:  2021-04-23       Impact factor: 4.157

7.  Disordered gaming, loneliness, and family harmony in gamers before and during the COVID-19 pandemic.

Authors:  Dmitri Rozgonjuk; Halley M Pontes; Bruno Schivinski; Christian Montag
Journal:  Addict Behav Rep       Date:  2022-04-12

8.  Has loneliness and poor resilient coping influenced the magnitude of psychological distress among apparently healthy Indian adults during the lockdown? Evidence from a rapid online nation-wide cross-sectional survey.

Authors:  Arista Lahiri; Sweety Suman Jha; Rudraprasad Acharya; Abhijit Dey; Arup Chakraborty
Journal:  PLoS One       Date:  2021-01-14       Impact factor: 3.240

9.  Creativity and Leisure During COVID-19: Examining the Relationship Between Leisure Activities, Motivations, and Psychological Well-Being.

Authors:  K F Morse; Philip A Fine; Kathryn J Friedlander
Journal:  Front Psychol       Date:  2021-07-05

10.  Prolonged use of Internet and gaming among treatment seekers arising out of social restrictions related to COVID-19 pandemic.

Authors:  Susumu Higuchi; Satoko Mihara; Takashi Kitayuguchi; Haruka Miyakoshi; Madoka Ooi; Masaki Maezono; Kotaro Nishimura; Takanobu Matsuzaki
Journal:  Psychiatry Clin Neurosci       Date:  2020-09-02       Impact factor: 12.145

View more

北京卡尤迪生物科技股份有限公司 © 2022-2023.