| Literature DB >> 32723317 |
Sonja Mueller1,2, Delphine Soriano3,4, Andrei Boscor3,4, Naomi Saville5, Abriti Arjyal6, Sushil Baral6, Maureen Fordham3,7, Gareth Hearn8, Virginie Le Masson9, Rachya Kayastha3,5, Patty Kostkova3,4.
Abstract
BACKGROUND: Mobile technology is increasingly important for delivering public health interventions to remote populations. This research study developed, piloted, and assessed a serious game for mobile devices that teaches geohazard, maternal, and neonatal health messages. This unique mHealth intervention aimed at low-literacy audiences in low resource settings is part of the Maternal and Neonatal Technologies in Rural Areas (MANTRA) project: Increasing maternal and child health resilience before, during, and after disasters using mobile technology in Nepal.Entities:
Keywords: Educational game; Serious game; mHealth
Year: 2020 PMID: 32723317 PMCID: PMC7385876 DOI: 10.1186/s12889-020-09246-8
Source DB: PubMed Journal: BMC Public Health ISSN: 1471-2458 Impact factor: 3.295
Fig. 1Process Workflow diagram. The four colored boxes divide the methodology into four major process stages, Exploration is outlined in grey, Content in orange, Artwork in yellow, and Field Evaluations in green. The black arrows indicate progression through the methodology, and the larger blue arrows indicate exiting an iterative design cycle. Cycles within the methodology are 1) co-creating the artwork and 2) addressing evaluations and feedback from the field evaluation sessions
Topic guide for evaluation focus group discussions
| 1. Did you experience the symptoms or signs in the game? | |
| 2. Did you experience any symptoms or signs that were not in the game? | |
| 3. What new things (if any) did you learn from playing the game? | |
| a. About maternal and newborn health | |
| b. About natural hazards | |
| 4. What do you think of the mobile phone game? | |
| a. What did you like about the game? | |
| b. What did you not like? | |
| c. What things did you find easy to understand? | |
| i. About maternal and newborn health | |
| ii. About natural hazards | |
| d. What did you find difficult to understand or confusing? | |
| 5. If this game were available on a mobile phone for you to play, how do you think you would use the mobile phone game? | |
| 6. Did you feel motivated to keep playing? Why? | |
| 7. How do you feel it would change your behaviour | |
| a. With respect to maternal and newborn health | |
| b. With respect to natural hazards | |
| 8. How do you think that playing the mobile phone game would affect your decision making when faced with a problem | |
| a. Concerning maternal or newborn health | |
| b. Concerning a natural hazard | |
| 9. Do you feel empowered by playing this game? | |
| 10. What would you tell others about this game? | |
| 11. Would it be more suitable for a particular group? For example? | |
| a. Probe about age group / wealth group / educational statue / gender group / occupation | |
| 12. How else could this mobile game be applied in your community? | |
| 13. What health issues worried you about | |
| a. pregnancy and childbirth? | |
| b. Your newborn baby? | |
| 14. When would you seek medical help? | |
| a. During pregnancy | |
| b. For your newborn baby?? | |
| c. If no | |
| i. What health issues worry you about a future: | |
| 1. pregnancy and childbirth? | |
| 2. newborn baby? | |
| ii. When would you seek medical help? | |
| 1. During pregnancy? | |
| 2. For your newborn baby? | |
| 15. Where do you get health information? | |
| 16. If FCHV: Do you communicate with other FCHVs through phones? How? | |
| 17. Do you use your phones in emergencies? | |
| a. How? | |
| b. Medical emergency? | |
| c. Natural hazard event? |
Fig. 2Three modules displayed on the home screen of the MANTRA game intervention. From left to right, the modules are maternal health, neonatal health, and geohazards
Fig. 3Screen of the tutorial on drag and drop on a touch screen interface. This screenshot of the animation shows the animated hand giving a hint to the user of how to place their hand to move the baby across the screen. The photograph was taken at the first exploratory visit to the village and added to help participants identify with the content of the game. Consent for use of images was obtained and is held by HERD
Fig. 4Screenshots illustrate sample questions from the tutorial on how to ‘answer’ questions to play the game by dragging tiles. a shows the initial layout of the question. b illustrates the positive feedback graphic when a question is answered correctly, which would also be accompanied by birdsong. c illustrates the negative feedback graphic of a large black X and is accompanied by thunder
Fig. 5Screens from the MANTRA serious game. a A question in Level 1 asking which situation requires emergency care. b A question from Level 2 with three choices for a less urgent condition. c A question from level 3 asks which of the four choices requires emergency care
Fig. 6Learning objectives categorized by module. The image accompanying each learning objective is the designed image or placeholder image as designed for the November field evaluation sessions. Placeholder images were adapted from existing Mother and Infant Research Activities (MIRA) intervention materials [11, 48–51] and will be replaced in subsequent versions of the game [59]