Literature DB >> 33363082

MANTRA: Improving Knowledge of Maternal Health, Neonatal Health, and Geohazards in Women in Rural Nepal Using a Mobile Serious Game.

Sonja Mueller1,2, Delphine Soriano1,2, Andrei Boscor1,2, Naomi M Saville3, Abriti Arjyal4, Sushil Baral4, Maureen Fordham1,5, Gareth Hearn6, Rachya Kayastha1,3, Patty Kostkova1,2.   

Abstract

Serious games, conveying educational knowledge rather than merely entertainment, are a rapidly expanding research domain for cutting-edge educational technology. Digital interventions like serious games are great opportunities to overcome challenges in low-and-middle-income countries that limit access to health information, such as social barriers like low-literacy and gender. MANTRA: Increasing maternal and child health resilience before, during and after disasters using mobile technology in Nepal takes on these challenges with a novel digital health intervention; a serious mobile game aimed at vulnerable low-literacy female audiences in rural Nepal. The serious game teaches 28 learning objectives of danger signs in geohazards, maternal, and neonatal health to improve knowledge and self-assessment of common conditions and risks to inform healthcare-seeking behavior. Evaluations consisted of recruiting 35 end users to participate in a pre-test assessment, playing the game, post-test assessment, and focus groups to elicit qualitative feedback. Assessments analyzed knowledge gain in two ways; by learning objective with McNemar tests for each learning objective, and by participant scores with paired t-tests of overall scores and by module. Results of assessments of knowledge gain by learning objective (McNemar tests) indicate participants had sufficient prior knowledge to correctly interpret and respond to 26% of pictograms (coded AA), which is a desirable result although without the possibility of improvement through the intervention. The geohazard module had greatest impact as 16% of responses showed knowledge gain (coded BA). The two most successful learning objectives showing statistically significant positive change were evidence of rockfalls and small cracks in the ground (p = < 0.05). Assessment of knowledge gain by participant scores (paired t-tests) showed the 35 participants averaged a 7.7 point improvement (p < 0.001) in the assessment (28 learning objectives). Average change in knowledge of subdivided module scores (each module normalized to 100 points for comparison) was greatest in the geohazard module (9.5 points, p < 0.001), then maternal health (7.4 points, p = 0.0067), and neonatal health (6.0 points, p = 0.013). This evaluation demonstrated that carefully designed digital health interventions with pictograms co-authored by experts and users can teach complex health and geohazard situations. Significant knowledge gain was demonstrated for several learning objectives while those with non-significant or negative change will be re-designed to effectively convey information.
Copyright © 2020 Mueller, Soriano, Boscor, Saville, Arjyal, Baral, Fordham, Hearn, Kayastha and Kostkova.

Entities:  

Keywords:  digital health intervention; educational game; interdisciplinary research; knowledge assessment; mobile learning; serious game; serious mobile game; user evaluation

Mesh:

Year:  2020        PMID: 33363082      PMCID: PMC7759478          DOI: 10.3389/fpubh.2020.584375

Source DB:  PubMed          Journal:  Front Public Health        ISSN: 2296-2565


  14 in total

Review 1.  The impact of mobile health interventions on chronic disease outcomes in developing countries: a systematic review.

Authors:  Andrea Beratarrechea; Allison G Lee; Jonathan M Willner; Eiman Jahangir; Agustín Ciapponi; Adolfo Rubinstein
Journal:  Telemed J E Health       Date:  2013-11-08       Impact factor: 3.536

Review 2.  A systematic review of gamification in e-Health.

Authors:  Lamyae Sardi; Ali Idri; José Luis Fernández-Alemán
Journal:  J Biomed Inform       Date:  2017-05-20       Impact factor: 6.317

Review 3.  Brains on video games.

Authors:  Daphne Bavelier; C Shawn Green; Doug Hyun Han; Perry F Renshaw; Michael M Merzenich; Douglas A Gentile
Journal:  Nat Rev Neurosci       Date:  2011-11-18       Impact factor: 34.870

4.  Changing public attitudes to antibiotic prescribing: can the internet help?

Authors:  Gemma Madle; Patty Kostkova; Jane Mani-Saada; Julius Weinberg; Peter Williams
Journal:  Inform Prim Care       Date:  2004

5.  Understanding how women's groups improve maternal and newborn health in Makwanpur, Nepal: a qualitative study.

Authors:  J Morrison; R Thapa; S Hartley; D Osrin; M Manandhar; K Tumbahangphe; R Neupane; B Budhathoki; A Sen; N Pace; D S Manandhar; A Costello
Journal:  Int Health       Date:  2010-03       Impact factor: 2.473

6.  Engineering a mobile health tool for resource-poor settings to assess and manage cardiovascular disease risk: SMARThealth study.

Authors:  Arvind Raghu; Devarsetty Praveen; David Peiris; Lionel Tarassenko; Gari Clifford
Journal:  BMC Med Inform Decis Mak       Date:  2015-04-29       Impact factor: 2.796

7.  Grand challenges in digital health.

Authors:  Patty Kostkova
Journal:  Front Public Health       Date:  2015-05-05

8.  Experiences in running a complex electronic data capture system using mobile phones in a large-scale population trial in southern Nepal.

Authors:  Sarah Style; B James Beard; Helen Harris-Fry; Aman Sengupta; Sonali Jha; Bhim P Shrestha; Anjana Rai; Vikas Paudel; Meelan Thondoo; Anni-Maria Pulkki-Brannstrom; Jolene Skordis-Worrall; Dharma S Manandhar; Anthony Costello; Naomi M Saville
Journal:  Glob Health Action       Date:  2017       Impact factor: 2.640

9.  A Mobile Health App-Based Postnatal Educational Program (Home-but not Alone): Descriptive Qualitative Study.

Authors:  Shefaly Shorey; Yen Yen Yang; Cindy-Lee Dennis
Journal:  J Med Internet Res       Date:  2018-04-19       Impact factor: 5.428

10.  MANTRA: development and localization of a mobile educational health game targeting low literacy players in low and middle income countries.

Authors:  Sonja Mueller; Delphine Soriano; Andrei Boscor; Naomi Saville; Abriti Arjyal; Sushil Baral; Maureen Fordham; Gareth Hearn; Virginie Le Masson; Rachya Kayastha; Patty Kostkova
Journal:  BMC Public Health       Date:  2020-07-28       Impact factor: 3.295

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  2 in total

1.  Exploring barriers to guideline implementation for prescription of surgical antibiotic prophylaxis in Nigeria.

Authors:  Caroline E Wood; Susanne Luedtke; Anwar Musah; Funmi Bammeke; Bamidele Mutiu; Rufus Ojewola; Olufemi Bankole; Adesoji Oludotun Ademuyiwa; Chibuzo Barbara Ekumankama; Folasade Ogunsola; Patrick Okonji; Eneyi E Kpokiri; Theophilus Ayibanoah; Neni Aworabhi-Oki; Laura Shallcross; Andreea Molnar; Sue Wiseman; Andrew Hayward; Delphine Soriano; Georgiana Birjovanu; Carmen Lefevre; Olajumoke Olufemi; Patty Kostkova
Journal:  JAC Antimicrob Resist       Date:  2022-04-19

2.  Do Women in Nepal Like Playing a Mobile Game? MANTRA: A Mobile Gamified App for Improving Healthcare Seeking Behavior in Rural Nepal.

Authors:  Rachya Kayastha; Sonja Mueller; Punam Yadav; Ilan Kelman; Andrei Boscor; Naomi Saville; Abriti Arjyal; Sushil Baral; Maureen Fordham; Gareth Hearn; Patty Kostkova
Journal:  Front Public Health       Date:  2021-11-05
  2 in total

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