Literature DB >> 21095993

Learning by gaming - evaluation of an online game for children.

Lisa J Lazareck1, David Farrell, Patty Kostkova, Donna M Lecky, Cliodna A M McNulty, Dasun Weerasinghe.   

Abstract

Playing computer games is widely popular among children and teenagers as an entertainment activity; meanwhile, playing computer games also provides a learning opportunity. For example, the rules of the game have to be learned by the player in order to improve his/her performance. Based on that principle, the City eHealth Research Centre (CeRC) developed a web game for 13-15 year olds, whereby the player becomes an investigator who attends the scene of an incident that involves microbes. There are four missions in total, each involving a mystery that the player needs to solve and learning objectives that need to be taught - such as antibiotic resistance and the importance of hygiene. This paper presents the results from a game evaluation that took place between July of 2009, in four UK schools (Glasgow, Gloucester, London), with 129 students; whereby 98% of the students commented positively about playing the game. Subsequently, CeRC has improved the game and developed an interactive educational games portal (www.edugames4all.com) for different age groups of web game enthusiasts.

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Year:  2010        PMID: 21095993     DOI: 10.1109/IEMBS.2010.5626257

Source DB:  PubMed          Journal:  Annu Int Conf IEEE Eng Med Biol Soc        ISSN: 2375-7477


  3 in total

Review 1.  Acceptability of an Online Health Videogame to Improve Diet and Physical Activity in Elementary School Students: "Fitter Critters"

Authors:  Kristin L Schneider; John Ferrara; Bri Lance; Andrew Karetas; Susan Druker; Emily Panza; Barbara Olendzki; Victoria Andersen; Lori Pbert
Journal:  Games Health J       Date:  2012-08

2.  MANTRA: development and localization of a mobile educational health game targeting low literacy players in low and middle income countries.

Authors:  Sonja Mueller; Delphine Soriano; Andrei Boscor; Naomi Saville; Abriti Arjyal; Sushil Baral; Maureen Fordham; Gareth Hearn; Virginie Le Masson; Rachya Kayastha; Patty Kostkova
Journal:  BMC Public Health       Date:  2020-07-28       Impact factor: 3.295

3.  Do Women in Nepal Like Playing a Mobile Game? MANTRA: A Mobile Gamified App for Improving Healthcare Seeking Behavior in Rural Nepal.

Authors:  Rachya Kayastha; Sonja Mueller; Punam Yadav; Ilan Kelman; Andrei Boscor; Naomi Saville; Abriti Arjyal; Sushil Baral; Maureen Fordham; Gareth Hearn; Patty Kostkova
Journal:  Front Public Health       Date:  2021-11-05
  3 in total

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