| Literature DB >> 32673271 |
Francisco Monteiro-Guerra1, Gabriel Ruiz Signorelli1,2, Shreya Tadas3, Enrique Dorronzoro Zubiete4, Octavio Rivera Romero4, Luis Fernandez-Luque2, Brian Caulfield1.
Abstract
BACKGROUND: Existing evidence supports the many benefits of physical activity (PA) in breast cancer survival. However, few breast cancer survivors adhere to the recommended levels of activity. A PA coaching app that provides personalized feedback, guidance, and motivation to the user might have the potential to engage these individuals in a more active lifestyle, in line with the general recommendations. To develop a successful tool, it is important to involve the end users in the design process and to make theoretically grounded design decisions.Entities:
Keywords: behavior change; breast cancer; coaching; mobile app; mobile phone; physical activity; usability; user-centered design
Mesh:
Year: 2020 PMID: 32673271 PMCID: PMC7391671 DOI: 10.2196/17552
Source DB: PubMed Journal: JMIR Mhealth Uhealth ISSN: 2291-5222 Impact factor: 4.773
Figure 1Schematic of the app’s user-centered design process.
Participant characteristics.
| Characteristic | User study 1 (n=14), n (%) | User study 2 (n=8), n (%) | |||
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| Single | 4 (29) | N/Aa | ||
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| Married | 10 (71) | N/A | ||
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| Divorced | 0 (0) | N/A | ||
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| Basic school | 1 (7) | 1 (13) | ||
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| High school | 2 (14) | 2 (25) | ||
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| Higher education | 2 (14) | 0 (0) | ||
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| University or college | 9 (64) | 5 (63) | ||
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| Not working | 3 (21) | 1 (13) | ||
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| Employed | 11 (79) | 7 (88) | ||
| Receiving pharmacological treatment | 10 (71) | 8 (100) | |||
| Indication for PAb | 11 (79) | 8 (100) | |||
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| High | 1 (7) | 3 (38) | ||
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| Moderate | 11 (79) | 5 (63) | ||
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| Low | 2 (14) | 0 (0) | ||
| Adheres to PA guidelines (>150 min per week=moderate activity or >75 min per week=vigorous activity)d | 6 (43) | 4 (50) | |||
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| Agree or strongly agree | 12 (86) | 8 (100) | ||
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| Neutral | 2 (14) | 0 (0) | ||
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| Disagree or strongly disagree | 0 (0) | 0 (0) | ||
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| Agree or strongly agree | 9 (64) | 7 (88) | ||
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| Neutral | 5 (36) | 1 (13) | ||
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| Disagree or strongly disagree | 0 (0) | 0 (0) | ||
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| Agree or strongly agree | 7 (50) | 6 (75) | ||
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| Neutral | 5 (36) | 2 (25) | ||
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| Disagree or strongly disagree | 2 (14) | 0 (0) | ||
aN/A: not applicable.
bPA: physical activity.
cIPAQ-SF: international physical activity questionnaire-short form.
dInformation inferred from IPAQ-SF answers.
Overview of breast cancer survivors’ requirements and preferences for physical activity apps.
| Type | From user study | Literature review—additional insights |
| General intervention characteristics |
Activity monitoring and feedback Preference for information on steps, calories, distance, pace, and duration of activity PAa prescription and goal setting Scheduling tool and activity reminders Tailored experience Progress monitoring and visualization Straightforward representation of activity performed and incremental improvements Preference for daily and weekly progress feedback Information on how their progress translates into physiological processes (eg, benefits for weight management) Simplicity and ease of use Mixed reactions toward a game-like design (eg, points, rewards, avatars, and competitions) Consider strategies to manage emotional challenges (eg, encourage connecting with counselor and include relaxation and meditation exercises). |
Preference for walking activities (most appealing and main form of exercise) Other liked activities included resistance training and yoga Feedback on time spent in various intensities of activity Evidence-based content Attractive design Friendly graphic displays Possibility to integrate with wearable activity trackers Preference for more straightforward representations of numerical data (compared with having gamified themes) Suggestions for integration of a Newsfeed Information on benefits and harms/risks of exercise for breast cancer survivors |
| Personalized experience |
Adaptive activity plan and goals Progressive but attainable goals Customizable exercises and exercise schedule Targeting user characteristics (eg, age, treatment types, and preferences) Sensitive to PA level and physical limitations/injuries Individualized progress feedback Targeting user’s situational/external context (eg, weather and location) Personalized recommendations Interface simulating a virtual coach |
Incremental levels adjusted to the user experience Change intensity or amount of exercise program to reflect user’s improvement Ensures correct execution of exercises Target value-based goals Suggestions for integration of a symptom tracker Suggestions for tracking energy level, how they feel, and sleep quality |
| Positive communication |
Motivation/encouragement Encouraging prompts during activity Recognition for achievements Positive tone Absence of pressure Just enough reminders and notifications |
Casual and concise tone Motivational messages |
| Social connectedness (varied opinions) |
Involvement of family and close friends Mixed reactions toward connecting with other peers (eg, social networking, competitions, or ability to see others’ progress) Ability to connect with a professional (eg, a psychooncologist and/or an exercise trainer) |
Role-model narratives Preference for a more private experience |
| Trustworthiness |
Transparent data privacy and security Developed with and validated by clinical/health experts Include contact information of people involved in the app development |
N/Ab |
| Data sharing and portability |
Optional and customizable data sharing Willingness to share with health care professionals |
Ability to keep an electronic record of their workouts on the app Ability to download data to a PCc Extensive yet passive data collection |
aPA: physical activity.
bN/A: not applicable.
cPC: personal computer.
List of app functionalities.
| Main features (ideated) | General description (ideated) | Subfeatures (refined based on considerations from stage 1 and the CALO-REa constructs) |
| Training plan | Activity program guided by the PAb guidelines and recommendations for breast cancer survivors; based on linear progression training; with adaptable levels; visually represented by an activity schedule; includes reminders for activity. | Information about PA program, guidelines and potential benefits for the users; a plan that sets the number of activities per week and its duration and difficulty; a weekly activity schedule; baseline assessment for current PA level; assessment of perceived difficulty; adjustable plan level; push notifications and reminders for activities scheduled; push notifications and reminders to review the plan and reschedule activities. |
| Adaptive goal setting | Activity objectives adjusted to the user. | Present the user with clear daily objectives in the main screen; set achievable but challenging goals; progress bars; inform of long-term benefits of achieving goals; present automatic adaptation to the user’s profile information, progress, user’s perceived fatigue and perceived difficulty; notifications of goal adjustments; weekly goal adjustment. |
| Real-time monitoring, feedback, and motivation during activity sessions | In-session or ”workout” coaching; visual and easy to understand; combines real-time monitoring, feedback and motivation. | Predefined walking sessions; guidance to meet the session plan; intuitive interface to provide session information; shows the session progress (time); shows the user’s pace in real time through a glanceable visual display; sends cues to control the pace; provides positive reinforcement and recognition; coaching cues are in textual and audio format; shows achievements when the session is concluded with a breakdown of the session: steps taken; calories burned; distance walked and session duration. |
| Activity status through the day | Feedback on the total activity performed until that point in the day and progress toward the daily goal. | Screen with numeric representations of active time: steps taken, calories burned and distance walked; progress bar showing progress toward the daily goal; option to manually entry activity; encouraging pop-up messages. |
| Activity history | Tracking past activity; graphic display; simple and intuitive. | History screen; bar chart representation of daily activity in relation to the goal; week-by-week information. |
| Periodic summary reports | Descriptive summary of the activity performed during the week and the overall progress in the program; tips for improvement; motivation to be active and to follow the program. | Weekly activity reports; presents a breakdown of the activity performed during the week; bar chart representation comparing current week activity with previous weeks; communicates progress in the plan; encourages users to follow the program; provides tips according to the user’s physical barriers; informs users of PA benefits. |
| Challengesc | Unexpected activity challenges. | —d |
aCALO-RE: Coventry, Aberdeen, and London—Refined taxonomy.
bPA: physical activity.
cTo be considered in future iterations of the prototype.
dNot available.
Figure 2Screenshots of the main prototype screens. (a) Welcome screen; (b) profile screen; (c) coach (main) screen on session day; (d) coach (main) screen on a step goal day; (e) MyActivity screen, with information on the user’s current activity status; and (f) history screen, with information on past activity and access to the weekly summary reports.
Figure 3Screenshots of the simulation of a guided session. (a) Presession perceived tiredness, (b) example instruction for session phase duration and pace, (c) example cue to keep up the pace, (d) example cue to slow down the pace to the ideal zone of the current phase, (e) postsession perceived session difficulty, and (f) session achievements in the coach screen.
Task-based session results.
| Tasks | Task description | Participants with errors, n (%) | Errors, mean (SD) | Completion time in seconds, mean (SD) | SEQa score, mean (SD) | Observations |
| Task 1 | Which steps should you take to get to the profile screen? | 4 (50) | 1.0 (1.1) | 4.8 (1.8) | 6.5 (0.5) | This was the task with more user errors. Participants suggested the task was easy and that errors were associated with a lack of attention (eg, not taking a look at the whole screen before interacting with the prototype) or due to the lack of a first interaction experience with the prototype. |
| Task 2 | Which steps should you take to find the amount of activity you have done so far today? | 2 (25) | 0.4 (0.7) | 4.1 (3.1) | 6.3 (1.2) | A generally easy to complete task. Errors were associated with participants going to the History tab instead of the MyActivity tab. This confusion originated from the ambiguity on how the task was posed, which made both answers correct in some way. In addition, it seemed that the purpose of the MyActivity tab was only clear after having a first look at it. |
| Task 3 | Which steps should you take to reschedule an activity session from Friday to Saturday? | 2 (25) | 0.5 (0.9) | 6.5 (4.3) | 5.8 (1.0) | This task had the lowest SEQa score and was the one that took longer to complete. Participants suggested that finding the rescheduling button was easy, but the process of setting the new schedule was not clear. |
| Task 4 | Which steps should you take to start and finish a guided session? | 1 (13) | 0.1 (0.4) | 4.6 (2.7) | 6.6 (0.5) | A generally easy task. Error due to lack of attention (eg, not taking a look at the whole screen before interacting with the prototype) or due to the lack of a first interaction experience with the prototype. Participant pressed the MyActivity tab instead of the |
| Task 5 | Which steps should you take to find the activity you have done so far this week? | 0 (0) | 0.0 (0.0) | 2.5 (0.8) | 7.0 (0.0) | Very easy. No issues. |
| Task 6 | Which steps should you take to find your activity history from last week? | 0 (0) | 0.0 (0.0) | 5.0 (2.3) | 7.0 (0.0) | Very easy. No issues. |
| Task 7 | Which steps should you take to find the user manual? | 1 (13) | 0.1 (0.4) | 5.0 (3.3) | 6.8 (0.4) | Considered very easy. Error was associated with a lack of attention (eg, not taking a look at the whole screen before interacting with the prototype) or due to the lack of a first interaction experience with the prototype. |
aSEQ: single ease question.