| Literature DB >> 35813577 |
Ilkka Vuorinen1, Iina Savolainen1, Heli Hagfors1, Atte Oksanen1.
Abstract
Background and Aims: Studies on self-determination theory (SDT) have placed satisfaction of basic psychological needs (autonomy, relatedness, and competence) at the core of well-being, whereas frustration of these needs results in multiple potentially unhealthy mental and behavioral patterns. This study analyzed how need satisfaction and frustration relate to the severity of gambling and gaming problems.Entities:
Keywords: Basic psychological needs; Gambling; Gaming; Mental health
Year: 2022 PMID: 35813577 PMCID: PMC9263400 DOI: 10.1016/j.abrep.2022.100445
Source DB: PubMed Journal: Addict Behav Rep ISSN: 2352-8532
Descriptive statistics.
| Mean | SD | Range | Skewness | Kurtosis | ω | ||
|---|---|---|---|---|---|---|---|
| Gambling problems | 1.31 | 3.33 | 0–25 (0–27) | 3.59 | 17.38 | 0.95 | |
| Gaming problems | 1.34 | 2.64 | 0–20 (0–20) | 2.70 | 11.37 | 0.89 | |
| Basic psychological needs | |||||||
| 5.17 | 1.02 | 1–7 (1–7) | −0.48 | 3.03 | 0.93 | ||
| 2.75 | 1.13 | 1–6.67 (1–7) | 0.47 | 2.70 | 0.92 | ||
| Mental health issues | 2.48 | 0.95 | 1–6 (1–6) | 0.85 | 3.33 | 0.89 | |
| Age | 46.67 | 16.42 | 18–75 | −0.02 | 1.78 | ||
| Gender | |||||||
| 770 | 50.46 | ||||||
| 756 | 49.54 | ||||||
Correlation matrix.
| 1. | 2. | 3. | 4. | 5. | 6. | 7. | |
|---|---|---|---|---|---|---|---|
| 1. Gambling problems | 1 | ||||||
| 2. Gaming problems | 0.53*** | 1 | |||||
| 3. Need | −0.21*** | −0.26*** | 1 | ||||
| 4. Need | 0.23*** | 0.35*** | −0.69*** | 1 | |||
| 5. Mental health issues | 0.23*** | 0.31*** | −0.63*** | 0.74*** | 1 | ||
| 6. Age | −0.16*** | −0.32*** | 0.21*** | −0.36*** | −0.30*** | 1 | |
| 7. Male gender | 0.11*** | 0.13*** | −0.03 | −0.03 | −0.07* | −0.03 | 1 |
*p < 0.05; ** p < 0.01; *** p < 0.001.
Zero-inflated negative binomial regression models for gambling and gaming problems.
| IRR | Robust SE | 95% CI | IRR | Robust SE | 95% CI | |||
|---|---|---|---|---|---|---|---|---|
| Mental health | 1.43** | 0.16 | 1.15 | 1.78 | 1.48*** | 0.80 | 1.33 | 1.64 |
| Male gender | 1.42 | 0.35 | 0.87 | 2.30 | 1.48*** | 0.16 | 1.19 | 1.83 |
| Age | 0.99 | 0.01 | 0.98 | 1.00 | 0.99** | 0.00 | 0.98 | 1.00 |
| Mental health | 0.43 | 0.53 | 0.04 | 4.73 | 0.68*** | 0.08 | 0.55 | 0.86 |
| Male gender | 0.46* | 0.14 | 0.26 | 0.83 | 0.61* | 0.12 | 0.42 | 0.89 |
| Age | 1.03* | 0.01 | 1.00 | 1.05 | 1.05*** | 0.01 | 1.04 | 1.07 |
| Wald χ2: (3) | 34.23 | 73.72 | ||||||
| Max. likelihood R2 | 0.09 | 0.21 | ||||||
| Cragg & Uhler’s R2 | 0.10 | 0.23 | ||||||
| McFadden’s Adj. R2 | 0.03 | 0.08 | ||||||
*p < 0.05; ** p < 0.01; *** p < 0.001
Zero-inflated negative binomial regression models for gambling and gaming problems. Need frustration on the upper (count) section, need satisfaction on the lower (inflate) section.
| Gambling problems | Gaming problems | |||||||
|---|---|---|---|---|---|---|---|---|
| IRR | Robust SE | 95% CI | IRR | Robust SE | 95% CI | |||
| Need frustration | 1.22* | 0.10 | 1.03 | 1.43 | 1.34*** | 0.07 | 1.21 | 1.49 |
| Mental health | 1.25 | 0.21 | 0.89 | 1.75 | 1.12 | 0.08 | 0.96 | 1.29 |
| Male gender | 1.31 | 0.31 | 0.82 | 2.10 | 1.47*** | 0.16 | 1.19 | 1.82 |
| Age | 0.99 | 0.01 | 0.98 | 1.00 | 0.99* | 0.00 | 0.99 | 1.00 |
| Need satisfaction | 1.06 | 0.21 | 0.72 | 1.56 | 0.97 | 0.10 | 0.79 | 1.20 |
| Mental health | 0.58 | 0.53 | 0.10 | 3.45 | 0.65** | 0.10 | 0.48 | 0.87 |
| Male gender | 0.47** | 0.12 | 0.28 | 0.78 | 0.61** | 0.12 | 0.42 | 0.89 |
| Age | 1.02* | 0.01 | 1.00 | 1.05 | 1.05*** | 0.01 | 1.04 | 1.07 |
| Wald χ2: (4) | 34.20 | 123.59 | ||||||
| Max. likelihood R2 | 0.09 | 0.23 | ||||||
| Cragg & Uhler’s R2 | 0.10 | 0.24 | ||||||
| McFadden’s Adj. R2 | 0.03 | 0.08 | ||||||
*p < 0.05; ** p < 0.01; *** p < 0.001