Literature DB >> 32632364

Videogame intervention to encourage HIV testing and counseling among adolescents.

Tyra Pendergrass1, Kimberly Hieftje2, Lindsay Duncan1, Lynn Fiellin1.   

Abstract

BACKGROUND: Adolescents in the United States account for one-fifth of new HIV cases, and have the highest rate of undiagnosed HIV, with more than half (51%) not knowing their status. It is a crucial public health concern to help equip youth with the information and autonomy to minimize their risk and know their status. Serious videogames are emerging as valuable tools for health and behavior change in adolescents, and have potential to engage this population and increase their use of HIV testing and counseling (HTC). The purpose of this study was to: (I) modify an original serious game targeting risk reduction and HIV prevention developed by the play2PREVENT Lab and create a new serious game that focuses on HTC; (II) evaluate its feasibility and acceptability; (III) pilot-test the assessment measures that are subsequently being used in a large randomized controlled trial.
METHODS: Three focus groups with adolescents, aged 14-17 (n=13, mean age =15), informed artwork and storylines for PlayTest! After the game was completed, a pilot test was conducted using a one-group pretest-posttest design to collect data on: (I) participants' gameplay satisfaction and experience; (II) the validity of the project's assessments. Twenty-six participants, aged 15-16 were enrolled from a local after-school program. Participants played PlayTest! twice weekly for three weeks. Data were collected on behavior, intentions, knowledge, perceived susceptibility, and attitudes related to HTC at baseline, post-gameplay (three weeks), and follow-up (six weeks).
RESULTS: For the focus groups used in the game development, four major themes emerged: (I) adolescents have strong misperceptions about HTC, including who should get tested and what the test entails; (II) adolescents have incorrect knowledge about how HIV is contracted, spread, and treated; (III) adolescents are supportive of their peers getting tested for HIV, but are not likely to get tested themselves; (IV) while the majority of adolescents know where to get tested for HIV, social stigma, misperceptions around HTC, and fear of having a positive diagnosis keep them from seeking it. For the pilot study, overall, participant experience with the game was highly favorable. The assessments were sensitive enough to capture changes in our target variables: intentions (P=0.037) and knowledge (P=0.025) related to HTC at follow-up.
CONCLUSIONS: The PlayTest! game provides promising results regarding using an engaging and evidence-informed videogame intervention to promote HTC in adolescents. 2020 mHealth. All rights reserved.

Entities:  

Keywords:  HIV Testing & Counseling (HTC); Serious game; behavior change; videogame, adolescents

Year:  2020        PMID: 32632364      PMCID: PMC7327291          DOI: 10.21037/mhealth.2020.01.05

Source DB:  PubMed          Journal:  Mhealth        ISSN: 2306-9740


  14 in total

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Authors:  Dolores Albarracín; Jeffrey C Gillette; Allison N Earl; Laura R Glasman; Marta R Durantini; Moon-Ho Ho
Journal:  Psychol Bull       Date:  2005-11       Impact factor: 17.737

2.  Barriers and facilitators to adolescent HIV testing.

Authors:  Ligia Peralta; Bethany Griffin Deeds; Sandra Hipszer; Kareem Ghalib
Journal:  AIDS Patient Care STDS       Date:  2007-06       Impact factor: 5.078

3.  The use of message framing to promote sexual risk reduction in young adolescents: a pilot exploratory study.

Authors:  Deepa R Camenga; Kimberly D Hieftje; Lynn E Fiellin; E Jennifer Edelman; Marjorie S Rosenthal; Lindsay R Duncan
Journal:  Health Educ Res       Date:  2014-01-21

Review 4.  Role of video games in improving health-related outcomes: a systematic review.

Authors:  Brian A Primack; Mary V Carroll; Megan McNamara; Mary Lou Klem; Brandy King; Michael Rich; Chun W Chan; Smita Nayak
Journal:  Am J Prev Med       Date:  2012-06       Impact factor: 5.043

5.  The design and implementation of a randomized controlled trial of a risk reduction and human immunodeficiency virus prevention videogame intervention in minority adolescents: PlayForward: Elm City Stories.

Authors:  Lynn E Fiellin; Tassos C Kyriakides; Kimberly D Hieftje; Tyra M Pendergrass; Lindsay R Duncan; James D Dziura; Benjamin G Sawyer; David A Fiellin
Journal:  Clin Trials       Date:  2016-03-24       Impact factor: 2.486

6.  Novel methods to collect meaningful data from adolescents for the development of health interventions.

Authors:  Kimberly Hieftje; Lindsay R Duncan; Lynn E Fiellin
Journal:  Health Promot Pract       Date:  2014-02-11

7.  The scientific research potential of virtual worlds.

Authors:  William Sims Bainbridge
Journal:  Science       Date:  2007-07-27       Impact factor: 47.728

8.  Youth Risk Behavior Surveillance - United States, 2015.

Authors:  Laura Kann; Tim McManus; William A Harris; Shari L Shanklin; Katherine H Flint; Joseph Hawkins; Barbara Queen; Richard Lowry; Emily O'Malley Olsen; David Chyen; Lisa Whittle; Jemekia Thornton; Connie Lim; Yoshimi Yamakawa; Nancy Brener; Stephanie Zaza
Journal:  MMWR Surveill Summ       Date:  2016-06-10

9.  Video Game Intervention for Sexual Risk Reduction in Minority Adolescents: Randomized Controlled Trial.

Authors:  Lynn E Fiellin; Kimberly D Hieftje; Tyra M Pendergrass; Tassos C Kyriakides; Lindsay R Duncan; James D Dziura; Benjamin G Sawyer; Linda Mayes; Cindy A Crusto; Brian Wc Forsyth; David A Fiellin
Journal:  J Med Internet Res       Date:  2017-09-18       Impact factor: 5.428

10.  Knowledge, attitude and practice towards voluntary counseling and testing among university students in North West Ethiopia: a cross sectional study.

Authors:  Zelalem Addis; Aregawi Yalew; Yitayal Shiferaw; Abebe Alemu; Wubet Birhan; Biniam Mathewose; Belayenesh Tachebele
Journal:  BMC Public Health       Date:  2013-08-02       Impact factor: 3.295

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  2 in total

1.  AIDS fighter health defense: protocol for a randomized controlled trial to test a game-based intervention to improve adolescents' AIDS prevention ability.

Authors:  Jian Tang; Yanhua Chen; Xingli Yu; Jianlan Ren; Mei Li; Yue Luo; Hong Xie; Jing Wen
Journal:  BMC Infect Dis       Date:  2021-05-22       Impact factor: 3.090

2.  Barriers and Facilitators to HIV Testing Among Adolescents and Young Adults in Washington, District of Columbia: Formative Research to Inform the Development of an mHealth Intervention.

Authors:  Brittany Wilbourn; Tyriesa Howard-Howell; Amanda Castel; Lawrence D'Angelo; Constance Trexler; Rashida Carr; Daniel Greenberg
Journal:  JMIR Form Res       Date:  2022-03-11
  2 in total

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