Literature DB >> 24519998

Novel methods to collect meaningful data from adolescents for the development of health interventions.

Kimberly Hieftje1, Lindsay R Duncan2, Lynn E Fiellin3.   

Abstract

Health interventions are increasingly focused on young adolescents, and as a result, discussions with this population have become a popular method in qualitative research. Traditional methods used to engage adults in discussions do not translate well to this population, who may have difficulty conceptualizing abstract thoughts and opinions and communicating them to others. As part of a larger project to develop and evaluate a video game for risk reduction and HIV prevention in young adolescents, we were seeking information and ideas from the priority audience that would help us create authentic story lines and character development in the video game. To accomplish this authenticity, we conducted in-depth interviews and focus groups with young adolescents aged 10 to 15 years and employed three novel methods: Storytelling Using Graphic Illustration, My Life, and Photo Feedback Project. These methods helped provide a thorough understanding of the adolescents' experiences and perspectives regarding their environment and future aspirations, which we translated into active components of the video game intervention. This article describes the processes we used and the valuable data we generated using these three engaging methods. These three activities are effective tools for eliciting meaningful data from young adolescents for the development of health interventions.
© 2014 Society for Public Health Education.

Entities:  

Keywords:  adolescents; intervention; qualitative research; video game

Mesh:

Year:  2014        PMID: 24519998      PMCID: PMC4267885          DOI: 10.1177/1524839914521211

Source DB:  PubMed          Journal:  Health Promot Pract        ISSN: 1524-8399


  23 in total

1.  Factors influencing food choices of adolescents: findings from focus-group discussions with adolescents.

Authors:  D Neumark-Sztainer; M Story; C Perry; M A Casey
Journal:  J Am Diet Assoc       Date:  1999-08

2.  Adolescents' views regarding sexual history taking.

Authors:  S L Rosenthal; L M Lewis; P A Succop; K A Burklow; P R Nelson; K D Shedd; R B Heyman; F M Biro
Journal:  Clin Pediatr (Phila)       Date:  1999-04       Impact factor: 1.168

3.  Visual storytelling: a beneficial but challenging method for health research with young people.

Authors:  Sarah E Drew; Rony E Duncan; Susan M Sawyer
Journal:  Qual Health Res       Date:  2010-08-20

Review 4.  Playing for real: video games and stories for health-related behavior change.

Authors:  Tom Baranowski; Richard Buday; Debbe I Thompson; Janice Baranowski
Journal:  Am J Prev Med       Date:  2008-01       Impact factor: 5.043

5.  Expectancy priming of smoking cessation messages enhances the placebo effect of tailored interventions.

Authors:  Monica S Webb; Peter S Hendricks; Thomas H Brandon
Journal:  Health Psychol       Date:  2007-09       Impact factor: 4.267

Review 6.  Role of video games in improving health-related outcomes: a systematic review.

Authors:  Brian A Primack; Mary V Carroll; Megan McNamara; Mary Lou Klem; Brandy King; Michael Rich; Chun W Chan; Smita Nayak
Journal:  Am J Prev Med       Date:  2012-06       Impact factor: 5.043

7.  Using qualitative methods to elicit young people's perspectives on their environments: some ideas for community health initiatives.

Authors:  V Morrow
Journal:  Health Educ Res       Date:  2001-06

8.  Draw-and-tell conversations with children about fear.

Authors:  Martha Driessnack
Journal:  Qual Health Res       Date:  2006-12

9.  HIV-related attitudes and risk behavior of young adolescent mothers.

Authors:  L K Brown; K J Lourie; P Flanagan; P High
Journal:  AIDS Educ Prev       Date:  1998-12

Review 10.  Using focus groups for program planning and evaluation.

Authors:  Tami H Wyatt; Patricia B Krauskopf; Rachel Davidson
Journal:  J Sch Nurs       Date:  2008-04       Impact factor: 2.835

View more
  8 in total

1.  The design and implementation of a randomized controlled trial of a risk reduction and human immunodeficiency virus prevention videogame intervention in minority adolescents: PlayForward: Elm City Stories.

Authors:  Lynn E Fiellin; Tassos C Kyriakides; Kimberly D Hieftje; Tyra M Pendergrass; Lindsay R Duncan; James D Dziura; Benjamin G Sawyer; David A Fiellin
Journal:  Clin Trials       Date:  2016-03-24       Impact factor: 2.486

2.  What is the state of children's participation in qualitative research on health interventions?: a scoping study.

Authors:  Jean M Hunleth; Julie S Spray; Corey Meehan; Colleen Walsh Lang; Janet Njelesani
Journal:  BMC Pediatr       Date:  2022-06-04       Impact factor: 2.567

3.  Understanding factors that promote uptake of HIV self-testing among young people in Nigeria: Framing youth narratives using the PEN-3 cultural model.

Authors:  Stacey Mason; Oliver C Ezechi; Chisom Obiezu-Umeh; Ucheoma Nwaozuru; Rhonda BeLue; Collins Airhihenbuwa; Titilola Gbaja-Biamila; David Oladele; Adesola Z Musa; Karan Modi; Jessica Parker; Florida Uzoaru; Alexis Engelhart; Joseph Tucker; Juliet Iwelunmor
Journal:  PLoS One       Date:  2022-06-03       Impact factor: 3.752

4.  If We Build It, Will They Come? A Qualitative Study of Key Stakeholder Opinions on the Implementation of a Videogame Intervention for Risk Reduction in Adolescents.

Authors:  Tyra M Pendergrass; Kimberly Hieftje; Cindy A Crusto; Erika Montanaro; Lynn E Fiellin
Journal:  Games Health J       Date:  2016-06-23

5.  Games for Health for Children-Current Status and Needed Research.

Authors:  Tom Baranowski; Fran Blumberg; Richard Buday; Ann DeSmet; Lynn E Fiellin; C Shawn Green; Pamela M Kato; Amy Shirong Lu; Ann E Maloney; Robin Mellecker; Brooke A Morrill; Wei Peng; Ross Shegog; Monique Simons; Amanda E Staiano; Debbe Thompson; Kimberly Young
Journal:  Games Health J       Date:  2015-08-11

6.  Videogame intervention to encourage HIV testing and counseling among adolescents.

Authors:  Tyra Pendergrass; Kimberly Hieftje; Lindsay Duncan; Lynn Fiellin
Journal:  Mhealth       Date:  2020-07-05

7.  Using Videogame Apps to Assess Gains in Adolescents' Substance Use Knowledge: New Opportunities for Evaluating Intervention Exposure and Content Mastery.

Authors:  Erika Montanaro; Lynn E Fiellin; Tamer Fakhouri; Tassos C Kyriakides; Lindsay R Duncan
Journal:  J Med Internet Res       Date:  2015-10-28       Impact factor: 5.428

8.  Video Game Intervention for Sexual Risk Reduction in Minority Adolescents: Randomized Controlled Trial.

Authors:  Lynn E Fiellin; Kimberly D Hieftje; Tyra M Pendergrass; Tassos C Kyriakides; Lindsay R Duncan; James D Dziura; Benjamin G Sawyer; Linda Mayes; Cindy A Crusto; Brian Wc Forsyth; David A Fiellin
Journal:  J Med Internet Res       Date:  2017-09-18       Impact factor: 5.428

  8 in total

北京卡尤迪生物科技股份有限公司 © 2022-2023.