Literature DB >> 34022835

AIDS fighter health defense: protocol for a randomized controlled trial to test a game-based intervention to improve adolescents' AIDS prevention ability.

Jian Tang1, Yanhua Chen2,3, Xingli Yu4, Jianlan Ren4, Mei Li5, Yue Luo5, Hong Xie5, Jing Wen5.   

Abstract

BACKGROUND: Although great progress has been made in the prevention and treatment of AIDS, there are still a considerable number of new infections annually, especially in adolescents. With the advance of technology, game-based education has gradually become an important tool for changing healthy behaviors among youth.
METHODS: A protocol for conducting a randomized controlled trial to evaluate the "AIDS Fighter · Health Defense", a game-based AIDS education project aimed at improving the ability of adolescents to prevent AIDS. During the four-week intervention, participants will receive: 1) A virus combat game; 2) Goal setting to eliminate HIV; 3) Questions to be answered to be resurrected in the game; 4) Points ranking; 5) Recognition and Rewards. The primary outcomes include changes in participants' knowledge, stigma attitude, and risk behaviors attitude related to AIDS after four weeks of intervention. The secondary outcomes are the participants' AIDS-related risk behaviors three and six months after the intervention. DISCUSSION: AIDS Fighter· Health Defense may be an innovative approach to help adolescents improve AIDS prevention capabilities, fill the gap in game-based AIDS prevention education in China, and gain experience of AIDS management. TRIAL REGISTRATION: Chinese Clinical Trial Registry: ChiCTR2000040195 . Registered 25 November 2020.

Entities:  

Keywords:  AIDS prevention ability; Adolescents; Game-based intervention; Information-motivation-behavioral skills model

Year:  2021        PMID: 34022835     DOI: 10.1186/s12879-021-06161-0

Source DB:  PubMed          Journal:  BMC Infect Dis        ISSN: 1471-2334            Impact factor:   3.090


  21 in total

Review 1.  Changing AIDS-risk behavior.

Authors:  J D Fisher; W A Fisher
Journal:  Psychol Bull       Date:  1992-05       Impact factor: 17.737

2.  The Emergence of Games for Health.

Authors:  Bill Ferguson
Journal:  Games Health J       Date:  2012-01-27

3.  Immediate antiviral therapy for HIV-infected persons faces with various obstacles.

Authors:  Qi Tang; Hongzhou Lu
Journal:  Drug Discov Ther       Date:  2019-06-18

4.  Hot, horny and healthy-online intervention to incentivize HIV and sexually transmitted infections (STI) testing among young Mexican MSM: a feasibility study.

Authors:  Zafiro Andrade-Romo; Laura Chavira-Razo; Raluca Buzdugan; Elena Bertozzi; Sergio Bautista-Arredondo
Journal:  Mhealth       Date:  2020-07-05

5.  Videogame intervention to encourage HIV testing and counseling among adolescents.

Authors:  Tyra Pendergrass; Kimberly Hieftje; Lindsay Duncan; Lynn Fiellin
Journal:  Mhealth       Date:  2020-07-05

Review 6.  Gamification and Adherence to Web-Based Mental Health Interventions: A Systematic Review.

Authors:  Menna Brown; Noelle O'Neill; Hugo van Woerden; Parisa Eslambolchilar; Matt Jones; Ann John
Journal:  JMIR Ment Health       Date:  2016-08-24

7.  Achievement of interventions on HIV infection prevention among migrants in China: A meta-analysis.

Authors:  Rui Zhang; Ling Chen; Ya Deng Cui; Ge Li
Journal:  SAHARA J       Date:  2018-12

8.  A Smartphone Game-Based Intervention (Tumaini) to Prevent HIV Among Young Africans: Pilot Randomized Controlled Trial.

Authors:  Kate Winskell; Gaëlle Sabben; Victor Akelo; Ken Ondeng'e; Christopher Obong'o; Rob Stephenson; David Warhol; Victor Mudhune
Journal:  JMIR Mhealth Uhealth       Date:  2018-08-01       Impact factor: 4.773

9.  Age and regional disparity in HIV education among migrants in China: migrants population dynamic monitoring survey, 2014-2015.

Authors:  Zheng Zhu; Mengdi Guo; Darina V Petrovsky; Tingyue Dong; Yan Hu; Bei Wu
Journal:  Int J Equity Health       Date:  2019-07-03

10.  User Perception of a Smartphone App to Promote Physical Activity Through Active Transportation: Inductive Qualitative Content Analysis Within the Smart City Active Mobile Phone Intervention (SCAMPI) Study.

Authors:  Anna-Karin Lindqvist; Stina Rutberg; Emmie Söderström; Anna Ek; Christina Alexandrou; Ralph Maddison; Marie Löf
Journal:  JMIR Mhealth Uhealth       Date:  2020-08-05       Impact factor: 4.773

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  1 in total

1.  Evaluation of an AIDS Educational Mobile Game (AIDS Fighter · Health Defense) for Young Students to Improve AIDS-Related Knowledge, Stigma, and Attitude Linked to High-Risk Behaviors in China: Randomized Controlled Trial.

Authors:  Jian Tang; Yu Zheng; Daiying Zhang; Xingli Yu; Jianlan Ren; Mei Li; Yue Luo; Min Tian; Yanhua Chen
Journal:  JMIR Serious Games       Date:  2022-01-24       Impact factor: 4.143

  1 in total

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