Literature DB >> 17656715

The scientific research potential of virtual worlds.

William Sims Bainbridge1.   

Abstract

Online virtual worlds, electronic environments where people can work and interact in a somewhat realistic manner, have great potential as sites for research in the social, behavioral, and economic sciences, as well as in human-centered computer science. This article uses Second Life and World of Warcraft as two very different examples of current virtual worlds that foreshadow future developments, introducing a number of research methodologies that scientists are now exploring, including formal experimentation, observational ethnography, and quantitative analysis of economic markets or social networks.

Entities:  

Year:  2007        PMID: 17656715     DOI: 10.1126/science.1146930

Source DB:  PubMed          Journal:  Science        ISSN: 0036-8075            Impact factor:   47.728


  33 in total

1.  Multirelational organization of large-scale social networks in an online world.

Authors:  Michael Szell; Renaud Lambiotte; Stefan Thurner
Journal:  Proc Natl Acad Sci U S A       Date:  2010-07-19       Impact factor: 11.205

2.  Virtual conferences becoming a reality.

Authors:  Christopher J Welch; Sanjoy Ray; Jaime Melendez; Thomas Fare; Martin Leach
Journal:  Nat Chem       Date:  2010-03       Impact factor: 24.427

3.  Symptom clusters in women with breast cancer: an analysis of data from social media and a research study.

Authors:  Sarah A Marshall; Christopher C Yang; Qing Ping; Mengnan Zhao; Nancy E Avis; Edward H Ip
Journal:  Qual Life Res       Date:  2015-10-17       Impact factor: 4.147

4.  Videogames, here for good.

Authors:  Lynn E Fiellin; Kimberly D Hieftje; Lindsay R Duncan
Journal:  Pediatrics       Date:  2014-10-06       Impact factor: 7.124

5.  Salient Cues and Wayfinding in Alzheimer's Disease within a Virtual Senior Residence.

Authors:  Rebecca Davis; Jennifer M Ohman; Catherine Weisbeck
Journal:  Environ Behav       Date:  2016-11-22

6.  The design and implementation of a randomized controlled trial of a risk reduction and human immunodeficiency virus prevention videogame intervention in minority adolescents: PlayForward: Elm City Stories.

Authors:  Lynn E Fiellin; Tassos C Kyriakides; Kimberly D Hieftje; Tyra M Pendergrass; Lindsay R Duncan; James D Dziura; Benjamin G Sawyer; David A Fiellin
Journal:  Clin Trials       Date:  2016-03-24       Impact factor: 2.486

Review 7.  A survey of health-related activities on second life.

Authors:  Leslie Beard; Kumanan Wilson; Dante Morra; Jennifer Keelan
Journal:  J Med Internet Res       Date:  2009-05-22       Impact factor: 5.428

8.  Social science. Computational social science.

Authors:  David Lazer; Alex Pentland; Lada Adamic; Sinan Aral; Albert-Laszlo Barabasi; Devon Brewer; Nicholas Christakis; Noshir Contractor; James Fowler; Myron Gutmann; Tony Jebara; Gary King; Michael Macy; Deb Roy; Marshall Van Alstyne
Journal:  Science       Date:  2009-02-06       Impact factor: 47.728

Review 9.  Versatile, immersive, creative and dynamic virtual 3-D healthcare learning environments: a review of the literature.

Authors:  Margaret M Hansen
Journal:  J Med Internet Res       Date:  2008-09-01       Impact factor: 5.428

10.  Halting HIV/AIDS with avatars and havatars: a virtual world approach to modelling epidemics.

Authors:  Richard Gordon; Natalie K Björklund; Robert J Smith; Eluemuno R Blyden
Journal:  BMC Public Health       Date:  2009-11-18       Impact factor: 3.295

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