| Literature DB >> 32545534 |
Dulce Romero-Ayuso1, Pablo Alcántara-Vázquez1, Ana Almenara-García1, Irene Nuñez-Camarero1, José Matías Triviño-Juárez2, Patrocinio Ariza-Vega1,3, José-Pascual Molina4, Pascual González4,5.
Abstract
Self-regulation refers to the ability to control and modulate behavior, and it can include both emotional and cognitive modulation. Children with neurodevelopmental disorders may show difficulties in self-regulation. The main objective of this study is to improve self-regulation skills in children between 6 and 11 years of age with neurodevelopmental disorders. Methodology: A randomized controlled trial will be conducted with the use of "SR-MRehab: Un colegio emocionante", based on a non-immersive virtual reality system where virtual objects can be managed by children in a natural way using their hands. Children will be recruited from several schools of Granada (Spain) and they will be randomly allocated to two groups. An assessment will be conducted before and after the intervention and 24 weeks after the end of the intervention process. The experimental group will receive the intervention using virtual reality. The control group will receive a standard self-regulation program. Both interventions will be performed once a week for a total of 10 sessions. Changes in self-regulation, as well as the acceptability of technology with the use of SR-MRehab, will be evaluated. The results will be published and will provide evidence regarding the use of this type of intervention in children with neurodevelopmental disorders. Trial registration: Registered with code NCT04418921.Entities:
Keywords: ADHD; ASD; children; emotional regulation; executive functions; virtual reality
Mesh:
Year: 2020 PMID: 32545534 PMCID: PMC7345694 DOI: 10.3390/ijerph17124198
Source DB: PubMed Journal: Int J Environ Res Public Health ISSN: 1660-4601 Impact factor: 3.390
Figure 1Recruitment and study procedure.
Variables and outcome measures.
| Variables | Dimension/Processes | Instruments | Participants | Baseline | During Intervention | Immediately Post-Intervention | 24 Weeks Post-Intervention | ||
|---|---|---|---|---|---|---|---|---|---|
| Parents | Teachers | Students | |||||||
| Gender | X | X | |||||||
| Parent’s Educational level | X | ||||||||
| Previous experience with VR and serious games | X | X | |||||||
| Emotional Regulation | Emotional Awareness | NEPSY-II: Affect Recognition | X | X | X | X | |||
| Emotional Awareness | NEPSY-II: Theory of Mind | X | X | X | X | ||||
| Self-regulation | EPYFEI | X | X | X | X | ||||
| Self-regulation | EPYFEI-Escolar | X | X | X | X | ||||
| Emotional Competencies | EQ-i: YV * | X | X | X | X | ||||
| Cognitive Regulation/Executive Functions | WM, IC. Pln, Sq | EPYFEI | X | X | X | X | |||
| WK, IC, Pln, Sq | EPYFEI-Escolar | X | X | X | X | ||||
| Pl. Sq, Fl | NEPSY-II: Design Fluency | X | X | X | X | ||||
| Pl, Sq | NEPSY-II: Clock * | X | X | X | X | ||||
| Executive Attention | Trail Making Test A & Trail Making Test B | X | X | X | X | ||||
| IC | Stroop Test | X | X | X | X | ||||
| Virtual Tasks | Percent Completed | X | |||||||
| Acceptability | X | X |
* Only for children between 7 to 12 years of age. WM: working memory, IC; inhibitory control; Pln: Planning; Sq: Sequencing; Fl: Flexibility.
Organization, description and aims of each session for Experimental Group.
| Variables/Aims Session | Emotional Regulation | Aim | Description | Cognitive Regulation/Executive Functions | Aim | Description |
|---|---|---|---|---|---|---|
| 1 | Do you know the emotions? | Emotional perception | In the virtual school environment, children must identify the emotions on the faces of different children and adults. | Figure selection | Inhibitory control Working memory Flexibility | This activity consists in the selection of geometric figures that will appear on the left/right or top/bottom of the screen. The figures are organized in pairs, and the objective is to select the correct item from the appearance or disappearance of a signal. In the first two levels, an arrow indicates which option is correct. In the third and fourth levels, pairs of arrows will initially appear, one of which will then disappear, with the remaining one indicating the correct answer. In the fifth level, the signal will be a colored star (red or green), which will indicate the option to select. Finally, at level 6, the mechanism is similar to that of the third and fourth levels, that is, pairs of stars of different colors (red and green) will appear, of which one will disappear, with the color of the remaining one indicating the correct answer of the two options |
| 2 | Match and differences | Emotional perception | Different family scenarios are presented at school and children are asked to identify the emotions on the faces and those shown by the body, in order to stimulate mentalization. What is this child thinking? How does the child feel? Do you choose a similar emotion in these two scenarios? | Select equal and opposite emotions | Inhibitory control Working memory | This activity is similar to the previous one, with the exception that this one is focused on emotions. |
| 3 | How are you? Virtual Emotion-Meter | Emotional perception | First, the child must identify or select how he/she feels and then indicate the intensity of the emotion. | Red No, green Yes: Traffic light One | Inhibitory control Working memory | Simulating a traffic light, it is explained that red indicates that we must stop before acting, for example, when we do not know the solution of a task, or at a certain indication, for example, from the teacher, such as when we cross a street. The yellow color means that we must be careful, think before acting (How can I solve the problem or situation?), and green can be applied when we know the solution to a problem very well. Different everyday situations arise, which pose a challenge for the child to inhibit impulsive behavior. The child must identify each red, yellow or green situation based on his/her own characteristics and situations in real life. Also, when a red signal comes out, the child cannot move. Otherwise, it will be counted as an error of commission. |
| 4 | How is your engine? | Emotional perception | In this task, the child has to indicate how calm or nervous he/she feels, and the intensity of such feeling. Finally, he/she is asked to think about how he/she can feel calmer and select among the different options to relax and feel good. | Simon says | Inhibitory control | In this task, the child is asked to follow the instruction on the screen, only when the command is “Simon Says”. Upon any other request, that is, without the “Simon Says” command, the child must not move, in order to work the inhibitory control. |
| 5 | The Volcano | Emotional perception and regulation | The child has to indicate how angry or happy he/she feels. Finally, he/she is asked to think about how he/she can feel happier, how to generate positive feelings and select among the different alternatives to relax and feel good. | Find the difference! | Inhibitory control | This task is divided into two blocks of 5 levels each. In the first block, a number from 1 to 5 will appear, along with several images containing different amounts of objects (1 to 5). The task is to match the indicated number with the image that represents that number. In the second block, all the numbers will appear, and, again, images with different amounts of objects. The task is to re-match each number that appears on the screen with the quantity that it represents. |
| 6 | Emotional traffic light | Emotional regulation | Simulating a traffic light, it is explained that red indicates that we must stop before acting, for example, when we are angry, yellow means that we have to think how we feel and how we can solve the problem or situation, and green can be applied when we are relaxed and can act calmly. The child must identify each red, yellow or green situation based on his/her own characteristics and situations in real life | Find your treasure! | Inhibitory control | The child is asked to create a collage with words, short sentences and images that reflects how he/she can help other people and positive qualities of oneself. Later, the child must select actions that help him/her at home, at school, that is, what and how makes him/her feel useful and self-competent, and how others see him/her when he/she is useful. |
| 7 | Hot soup! The Lazarillo | Emotional regulation | The child must learn to relax through breathing, which is why the metaphor of hot soup is used, in which one has to blow and practice breathing. The child has to imitate the images and follow the prompts to blow the hot soup. In addition, at a later stage the child will be a “guide”, guiding the process of cooling the soup and must select the appropriate image | Looking at all sides | Flexibility | The aim of this task is for the participant to remember which animals previously appeared. To do this, an image will first be shown in which various animals will appear for 30 s, during which the patient will have to retain the displayed information. Once prepared, the participant will press GO! To make way for a new screen where animal drawings will appear. The patient’s task will be to select those animals that appeared in the previous image and discard those that did not. The difficulty increases proportionally with the number of animals and distractors that will appear |
| 8 | Bubbles or stones? | Emotional regulation | Through a story, they must explain which stones are the negative feelings (anger, sadness...) and the bubbles are positive feelings (happy, peace, calm). The child is asked to indicate what the backpack of different children would be filled with in different situations. Later, he/she is asked to choose what he/she wants to fill his/her backpack with, that is, bubbles or stones | Discover the stones and touch the bubbles!! | Reasoning Planning Problem solving Flexibility | In this task, starting from the story of the stones and bubbles, questions will be asked and various response options will be provided, which the children must correctly select using logic. Difficulty increases through with number of correct options and their similarity to distractors |
| 9 | Glasses to think well!! | Emotional regulation | Thoughts and feelings are related. Sometimes a positive thought can make us feel good and negative thoughts can make us feel bad. The child must choose those positive thoughts that make him/her feel good and learn to use it in his/her daily life | The turtle | Working memory Inhibitory control Flexibility Reasoning Problem solving | From the story of the turtle, as a self-control strategy, in this task, the image of a turtle will be exposed to the participant, who must observe it for a given period of time, until it disappears. When the participant is ready, he/she will press GO! To be launched to a screen, where an incomplete puzzle from the previous image will appear. Different pieces appear on the right, of which only one completes the puzzle. The participant’s task is to select that piece. The difficulty increases as the participant advances through the levels, adding more pieces as options and using more complex images |
| 10 | Letter of thanks | Emotional | Thanksgiving can be a way to generate positive feelings in others and in oneself. The child must select situations in which it is appropriate to say “thanks” and images that show gratitude and allow us to “write” a letter of thanks to a friend, teacher, or family member. | 10 point Check-In | Inhibitory control | This task consists of 10 stages in a countdown sequence: (10) the children have to select 10 images that make them feel relaxed; (9) select 9 things that being with a certain letter or which can be found in a certain space (classroom, schoolyard, etc); (8) select 8 known people; (7) select 7 colors; (6) choose 6 things that make them feel happy; (5) choose images that reflect relaxation and imitate them; (4) select 4 objects they hear; (3) select 3 things that are in the room that they like to play with; (2) choose two images of techniques to relax and imitate them; (1) select the current emotion and thoughts |
Organization, description and aims of each session for Control Group.
| Variables/Aims Session | Emotional Regulation | Aim | Description | Cognitive Regulation/Executive Functions | Aim | Description |
|---|---|---|---|---|---|---|
| 1 | Do you know the emotions? | Emotional perception | Children must identify the emotions on cards of different children and adults. | Choose a number! | Inhibitory control Working memory Flexibility | In this activity, the children have to choose a number from 1–10. Depending on the number, a card corresponds to it. Each card has a red/green right/left or up/down arrow. So the child has to take a step as indicated by the arrow when the color of the arrow is green or make the opposite movement when the color of the arrow on the chosen card is red. |
| 2 | Match and differences | Emotional perception | Different pictures are presented and children are asked to identify the emotions on the faces and those shown by the body, in order to stimulate mentalization. What is this child thinking? How does the child feel? Do you choose a similar emotion in these two scenarios? | Select equal and opposite emotions | Inhibitory control Working memory | This activity is similar to the previous one, with the exception that this one is focused on emotions. |
| 3 | How are you? | Emotional perception | First, it is explained to the child that our emotions can be graded in intensity like a thermometer. Then, the child must identify or select how he/she feels and finally they must indicate the intensity of the emotion. | Red No, green Yes: Traffic light One | Inhibitory control Working memory Flexibility Reasoning | With different colored ballons, simulating a traffic light, it is explained that red indicates that we must stop before acting, for example, when we do not know the solution of a task, or at a certain indication, for example, from the teacher, such as when we cross a street. The yellow color means that we must be careful, think before acting (How can I solve the problem or situation?), and green can be applied when we know the solution to a problem very well. Different everyday situations arise, which pose a challenge for the child to inhibit impulsive behavior. The child must identify each red, yellow or green situation based on his/her own characteristics and situations in real life. Also, when a red signal comes out, the child cannot move. Otherwise, it will be counted as an error of commission. |
| 4 | How is your engine? | Emotional perception | In this task, the child has to indicate how calm or nervous he/she feels, and the intensity of such feeling. Finally, he/she is asked to think about how he/she can feel calmer and select among the different options to relax and feel good. | Simon says | Inhibitory control | In this task, the child is asked to follow the oral instruction given by therapist, only when the command is “Simon Says he/she must do it. Upon any other request, that is, without the “Simon Says” command, the child must not move, in order to work the inhibitory control. |
| 5 | The Volcano | Emotional perception and regulation | The child has to indicate how angry or happy he/she feels. Finally, he/she is asked to think about how he/she can feel happier, how to generate positive feelings and select among the different alternatives to relax and feel good. | Find the difference! | Inhibitory control Flexibility Reasoning Problem solving | In this task, a child is given two daily scenes, the objective is to find subtle differences. To do this, the rest of the group should give verbal clues or directions if the child asks for help to solve it. Each time it is up to a child to find the differences. |
| 6 | Emotional traffic light | Emotional regulation | Simulating a traffic light, with colored cards, it is explained that red indicates that we must stop before acting, for example, when we are angry, yellow means that we have to think how we feel and how we can solve the problem or situation, and green can be applied when we are relaxed and can act calmly. The child must identify each red, yellow or green situation based on his/her own characteristics and situations in real life | Find your treasure! | Inhibitory control Flexibility Reasoning Solving problems | The child is asked to create a collage with words, short sentences and images that reflects how he/she can help other people and positive qualities of oneself. Later, the child must select actions that help him/her at home, at school, that is, what and how makes him/her feel useful and self-competent, and how others see him/her when he/she is useful. |
| 7 | Hot soup! | Emotional regulation | The child must learn to relax through breathing, which is why the metaphor of hot soup is used, in which you have to blow and practice breathing. The child has to imitate the therapist and follow the prompts to blow the hot soup. | The right sequence! | Flexibility Working memory | The objective of this task is for the participant to pay attention to the sequences of activities, objects or animals (because they are usually significant for children). First, an image will be shown in which several objects/animals or activity sequences will appear for 30 s, during which the patient will have to retain the displayed information. When the therapist hides the images, the child should try to construct the same sequence with other similar images. The difficulty increases proportionally with the number of distractors displayed on the cards. |
| 8 | Bubbles or stones? | Emotional regulation | Through a story, they must explain which stones are the negative feelings (anger, sadness...) and the bubbles are positive feelings (happy, peace, calm). The child is asked to indicate what the backpack of different children would be filled with in different situations. Later, he/she is asked to choose what he/she wants to fill his/her backpack with, that is, bubbles or stones | Discover the stones and touch the bubbles!! | Reasoning Planning Problem solving Flexibility | In this task, starting from the story of the stones and bubbles, questions will be asked and various response options will be provided, which the children must correctly select using logic. Difficulty increases through with number of correct options and their similarity to distractors To make it more playful, it is done in a similar way to “Goose Game”. |
| 9 | Glasses to think well!! | Emotional regulation | Thoughts and feelings are related. Sometimes a positive thought can make us feel good and negative thoughts can make us feel bad. The child must choose those positive thoughts that make him/her feel good and learn to use it in his/her daily life | The turtle | Working memory Inhibitory control Flexibility Reasoning Problem solving | In this activity, children are told the story of the turtle. They are taught how a turtle does to reflect and think when she has a problem. Finally, to reinforce what has been learned, a bookmark is made with the children with the image of a turtle. |
| 10 | Letter of thanks | Emotional regulation | Thanksgiving can be a way to generate positive feelings in others and in oneself. The child must select situations in which it is appropriate to say “thanks” and images that show gratitude and allow us to “write” a letter of thanks to a friend, teacher, or family member. | 10 point Check-In | Inhibitory control Working memory Flexibility Reasoning Planning Problem solving | This task consists of 10 stages in a countdown sequence: (10) the children have to select 10 images that make them feel relaxed; (9) select 9 things that being with a certain letter or which can be found in a certain space (classroom, schoolyard, etc); (8) select 8 known people; (7) select 7 colors; (6) choose 6 things that make them feel happy; (5) choose images that reflect relaxation and imitate them; (4) select 4 objects they hear; (3) select 3 things that are in the room that they like to play with; (2) choose two images of techniques to relax and imitate them; (1) select the current emotion and thoughts |
Figure 2Example of tasks with “SR-MRehab: Un colegio emocionante”: (a–c) Emotional Perception, (d,e) Emotional Regulation; (f) Cognitive Regulation: inhibitory control; and (g,h) Cognitive Regulation: Reasoning and problem solving.