Literature DB >> 31502866

Using Virtual Reality Head-Mounted Displays in Schools with Autistic Children: Views, Experiences, and Future Directions.

Nigel Newbutt1, Ryan Bradley1, Iian Conley1.   

Abstract

This article seeks to place children on the autism spectrum at the center of a study examining the potential of virtual reality (VR) head-mounted displays (HMDs) used in classrooms. In doing so, we provide data that address 3 important and often overlooked research questions in the field of autism and technology, working in school-based settings with 31 autistic children from 6 to 16 years of age. First, what type of VR HMD device (and experiences therein) are preferred by children on the autism spectrum using HMDs (given possible sensory concerns). Second, how do children on the autism spectrum report the physical experience, enjoyment, and potential of VR HMDs in their classrooms? Finally, we were interested in exploring what children on the autism spectrum would like to use VR in schools for? Through a mixed methods approach, we found that costly and technologically advanced HMDs were preferred (namely: HTC Vive). In addition, HMDs were reported as being enjoyable, physically and visually comfortable, easy to use, and exciting, and children wanted to use them again. They identified several potential usages for HMDs, including relaxing/feeling calm, being able to explore somewhere virtually before visiting in the real world, and to develop learning opportunities in school. We discuss these findings in the context of VR in classrooms, in addition to considering limitations and implication of our findings.

Entities:  

Keywords:  autism; classrooms; education; head-mounted display; virtual reality

Mesh:

Year:  2019        PMID: 31502866     DOI: 10.1089/cyber.2019.0206

Source DB:  PubMed          Journal:  Cyberpsychol Behav Soc Netw        ISSN: 2152-2715


  6 in total

Review 1.  Virtual Reality Technology as an Educational and Intervention Tool for Children with Autism Spectrum Disorder: Current Perspectives and Future Directions.

Authors:  Minyue Zhang; Hongwei Ding; Meri Naumceska; Yang Zhang
Journal:  Behav Sci (Basel)       Date:  2022-05-10

2.  Personalized Virtual Reality Human-Computer Interaction for Psychiatric and Neurological Illnesses: A Dynamically Adaptive Virtual Reality Environment That Changes According to Real-Time Feedback From Electrophysiological Signal Responses.

Authors:  Jacob Kritikos; Georgios Alevizopoulos; Dimitris Koutsouris
Journal:  Front Hum Neurosci       Date:  2021-02-12       Impact factor: 3.169

3.  DO YOUTHS WITH NEUROMOTOR DISORDER AND THEIR THERAPISTS PREFER A MIXED OR VIRTUAL REALITY HEAD-MOUNTED DISPLAY?

Authors:  Corinne Ammann-Reiffer; Urs Keller; Andrina Kläy; Lea Meier; Hubertus J A VAN Hedel
Journal:  J Rehabil Med Clin Commun       Date:  2021-11-08

Review 4.  Virtual and Augmented Reality in Social Skills Interventions for Individuals with Autism Spectrum Disorder: A Scoping Review.

Authors:  Anders Dechsling; Stian Orm; Tamara Kalandadze; Stefan Sütterlin; Roald A Øien; Frederick Shic; Anders Nordahl-Hansen
Journal:  J Autism Dev Disord       Date:  2021-11-16

5.  Self-Regulation in Children with Neurodevelopmental Disorders "SR-MRehab: Un Colegio Emocionante": A Protocol Study.

Authors:  Dulce Romero-Ayuso; Pablo Alcántara-Vázquez; Ana Almenara-García; Irene Nuñez-Camarero; José Matías Triviño-Juárez; Patrocinio Ariza-Vega; José-Pascual Molina; Pascual González
Journal:  Int J Environ Res Public Health       Date:  2020-06-12       Impact factor: 3.390

6.  Could virtual reality applications pose real risks to children and adolescents? A systematic review of ethical issues and concerns.

Authors:  Polyxeni Kaimara; Andreas Oikonomou; Ioannis Deliyannis
Journal:  Virtual Real       Date:  2021-08-03       Impact factor: 4.697

  6 in total

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