| Literature DB >> 32533078 |
Michael Schepisi1,2, Giuseppina Porciello3,4, Salvatore Maria Aglioti4,5, Maria Serena Panasiti6,7.
Abstract
The decision to lie to another person involves a conflict between one's own and others' interest. Political ideology may foster self-promoting or self-transcending values and thus may balance or fuel self vs. other related conflicts. Here, we explored in politically non-aligned participants whether oculomotor behavior may index the influence on moral decision-making of prime stimuli related to left and right-wing ideologies. We presented pictures of Italian politicians and ideological words in a paradigm where participants could lie to opponents with high vs. low socio-economic status to obtain a monetary reward. Results show that left-wing words decreased self-gain lies and increased other-gain ones. Oculomotor behavior revealed that gazing longer at politicians' pictures led participants to look longer at opponent's status-related information than at game's outcome-related information before the decision. This, in turn, caused participants to lie less to low status opponents. Moreover, after lying, participants averted their gaze from high status opponents and maintained it towards low status ones. Our results offer novel evidence that ideological priming influences moral decision-making and suggest that oculomotor behavior may provide crucial insights on how this process takes place.Entities:
Mesh:
Year: 2020 PMID: 32533078 PMCID: PMC7293254 DOI: 10.1038/s41598-020-66151-1
Source DB: PubMed Journal: Sci Rep ISSN: 2045-2322 Impact factor: 4.379
Figure 1Exemplary timeline trial of the adapted version of the TLCG with a politician as prime stimulus. At the beginning of each trial, participants started to play by pressing the spacebar, which caused the prime stimulus to appear on the screen for 1000 ms. The stimulus could either be the image of a politician (366 × 492 pixels) or an ideological word (685 × 180 pixels). A fixation cross (500 ms) appeared before the card (190 × 300 pixels) referred to the outcome of the game and the card (190 × 300 pixels) representing the opponent's status were revealed. The two cards stayed on the screen for 1500 ms before the participants were able to decide whether to lie or tell the truth to the opponents. They did so by pressing either the “M” or “V” buttons on the keyboard, respectively. There was no time limit to make this choice. Then, 800 ms after deciding, the picture of the opponent appeared on the screen, where it stayed for 1500 ms. In the present figure the images of the politician and the opponent are presented anonymously. The figure was created by the authors.
Effects related to how experimental factors influence deceptive behavior.
| Χ2 | p | |
|---|---|---|
| Intercept | 9.4164 | 0.002*** |
| Political Orientation of the Priming | 3.2016 | 0.073 |
| Opponents’ Status | 13.7616 | 0.000*** |
| Priming Type | 0.1971 | 0.657 |
| Outcome of the game | 0.6039 | 0.437 |
| Political Orientation of the Priming*Opponents’ Status | 0.1276 | 0.720 |
| Political Orientation of the Priming*Priming Type | 0.9057 | 0.341 |
| Opponents’ Status*Priming Type | 0.6705 | 0.412 |
| Political Orientation of the Priming*Outcome of the game | 5.0632 | 0.024* |
| Opponents’ Status*Outcome of the game | 23.1529 | 0.000*** |
| Priming Type*Outcome of the game | 0.1858 | 0.666 |
| Political Orientation of the Priming*Opponents’ Status*Priming Type | 0.0123 | 0.911 |
| Political Orientation of the Priming*Opponents’ Status*Outcome of the game | 0.0151 | 0.902 |
| Political Orientation of the Priming*Priming Type*Outcome of the game | 5.1844 | 0.022* |
| Opponents’ Status*Priming Type*Outcome of the game | 2.9264 | 0.087 |
| Political Orientation of the Priming* Opponents’ Status* Outcome of the game* Priming Type | 0.6542 | 0.418 |
Effects related to how experimental factors and priming fixations duration influence oculomotor behavior toward Social vs. Personal information.
| Χ2 | p | |
|---|---|---|
| Intercept | 0.7042 | 0.401 |
| Priming Fixations Duration | 3.4644 | 0.062 |
| Priming Type | 2.9273 | 0.087 |
| Political Orientation of the Priming | 1.6827 | 0.194 |
| Priming Fixations Duration* Priming Type | 2.8963 | 0.088 |
| Priming Type* Political Orientation of the Priming | 0.5786 | 0.446 |
| Priming Type*Political Orientation of the Priming | 0.0224 | 0.880 |
| Priming Fixations Duration *Priming Type*Political Orientation of the Priming | 4.6101 | 0.031* |
Effects related to how experimental factors and the tendency to look at personal information first influence deceptive behavior.
| Χ2 | p | |
|---|---|---|
| Intercept | 9.9927 | 0.001*** |
| Opponents’ Status | 61.8734 | 0.000*** |
| Outcome of the game | 0.7171 | 0.397 |
| Personal First | 0.5045 | 0.477 |
| Opponents’ Status*Outcome of the game | 419.3762 | 0.000*** |
| Opponents’ Status*Personal First | 0.2509 | 0.616 |
| Outcome of the game*Personal First | 7.5152 | 0.006*** |
| Outcome of the game*Personal First*Opponents’ Status | 6.2441 | 0.012* |
Effects of the experimental factors and deceptive behavior on the oculomotor behavior toward the opponents.
| Χ2 | P | |
|---|---|---|
| Intercept | 0.9018 | 0.342 |
| Lie/Truth | 1.1361 | 0.286 |
| Outcome of the game | 0.2162 | 0.641 |
| Opponents’ Status | 0.0445 | 0.833 |
| Political Orientation of the Priming | 0.0432 | 0.835 |
| Priming Type | 0.4868 | 0.485 |
| Lie/Truth*Outcome of the game | 1.0669 | 0.301 |
| Lie/Truth*Opponents’ Status | 4.7130 | 0.029* |
| Outcome of the game*Opponents’ Status | 0.6625 | 0.415 |
| Lie/Truth*Political Orientation of the Priming | 0.0427 | 0.836 |
| Outcome of the game* Political Orientation of the Priming | 0.0012 | 0.972 |
| Opponents’ Status* Political Orientation of the Priming | 1.4356 | 0.230 |
| Lie/Truth*Priming Type | 0.4094 | 0.522 |
| Outcome of the game* Priming Type | 0.7925 | 0.373 |
| Opponents’ Status* Priming Type | 3.8353 | 0.050 |
| Political Orientation of the Priming*Priming Type | 1.1941 | 0.274 |
| Lie/Truth*Outcome of the game*Opponents’ Status | 3.4636 | 0.062 |
| Lie/Truth*Outcome of the game*Political Orientation of the Priming | 0.0745 | 0.784 |
| Lie/Truth*Opponents’ Status*Political Orientation of the Priming | 1.2582 | 0.261 |
| Outcome of the game*Opponents’ Status*Political Orientation of the Priming | 0.4557 | 0.499 |
| Lie/Truth*Outcome of the game*Priming Type | 0.4523 | 0.501 |
| Lie/Truth*Opponents’ Status*Priming Type | 4.8227 | 0.028* |
| Outcome of the game*Opponents’ Status*Priming Type | 2.6729 | 0.102 |
| Lie/Truth*Political Orientation of the Priming*Priming Type | 0.5470 | 0.459 |
| Outcome of the game*Political Orientation of the Priming*Priming Type | 0.2898 | 0.590 |
| Opponents’ Status*Political Orientation of the Priming*Priming Type | 0.2370 | 0.626 |
| Lie/Truth*Outcome of the game*Opponents’ Status*Political Orientation of the Priming | 1.3539 | 0.244 |
| Lie/Truth*Outcome of the game*Opponents’ Status*Priming Type | 4.0973 | 0.042* |
| Lie/Truth*Outcome of the game*Priming Type*Political Orientation of the Priming | 0.1007 | 0.750 |
| Lie/Truth*Priming Type*Opponents’ Status*Political Orientation of the Priming | 1.6265 | 0.202 |
| Outcome of the game*Opponents’ Status*Political Orientation of the Priming*Priming Type | 0.0354 | 0.850 |
| Lie/Truth*Outcome of the game*Opponents’ Status*Political Orientation of the Priming*Priming Type | 0.7670 | 0.381 |
Percentages of lie vs. truth decisions depending on the different experimental conditions.
| Lies vs Truths | |
|---|---|
| Total Lies | 31% |
| Total Truths | 69% |
| Self-gain Lies | 20.66% |
| Other-gain Lies | 10.37% |
| Self-gain Lies toward High Status Opponents | 12.83% |
| Self-gain Lies toward Low Status Opponents | 7.83% |
| Other-gain Lies toward High Status Opponents | 3.57% |
| Other-gain Lies toward Low Status Opponents | 6.80% |
| Self-gain Lies with a Right-wing Word prime | 5.35% |
| Self-gain Lies with a Left-wing Word prime | 4.92% |
| Other-gain Lies with a Right-wing Word prime | 2.90% |
| Other-gain Lies with a Left-wing Word prime | 3.08% |
| Self-gain Lies with a Right-wing Politician prime | 5.13% |
| Self-gain Lies with a Left-wing Politician prime | 5.23% |
| Other-gain Lies with a Right-wing Politician prime | 2.31% |
| Other-gain Lies with a Left-wing Politician prime | 2.07% |
Figure 2Factors influencing deceptive behavior. The figure shows the modulation of the deceptive behavior, i.e., number of lies (on the Y-axis) depending on the Outcome of the game and Opponent’s Status. On X-axis lies are divided in: other-gain when the outcome of the game is favorable for the participant, self-gain when it is unfavorable. Participants produced more other-gain lies when facing a low status opponent and more self-gain lies when facing a high-status opponent. **p < 0.01; *p < 0.05. The figure was made in R using ggplot2 package[76].
Figure 3Factors influencing deceptive behavior. The figure shows the effect on deceptive behavior of the Priming type (politician pictures vs. ideological words) and Political Orientation of the priming (left-wing vs. right-wing) depending on the Outcome of the game. The left grid shows the number of lies produced when the outcome of the game was favorable for the participant (other-gain lies), the right grid when the outcome was unfavorable (self-gain lies). **p < 0.01; *p < 0.05. The figure was made in R using ggplot2 package[76].
Fixation time (in milliseconds) spent on each AOI depending on deceptive behavior and experimental conditions.
| Outcome AOI vs. Status AOI | Milliseconds |
|---|---|
| Outcome AOI before Self-gain Lies | 306.81 ms |
| Status AOI before Self-gain Lies | 255.90 ms |
| Outcome AOI before Other-gain Lies | 295.51 ms |
| Status AOI before Other-gain Lies | 254.92 ms |
| Outcome AOI before Self-gain Lies toward High Status Opponents | 301.65 ms |
| Status AOI before Self-gain Lies toward High Status Opponents | 258.21 ms |
| Outcome AOI before Self-gain Lies toward Low Status Opponents | 311.97 ms |
| Status AOI before Self-gain Lies toward Low Status Opponents | 253.58 ms |
| Outcome AOI before Other-gain Lies toward High Status Opponents | 291.85 ms |
| Status AOI before Other-gain Lies toward High Status Opponents | 271.27 ms |
| Outcome AOI before Other-gain Lies toward Low Status Opponents | 299.15 ms |
| Status AOI before Self-gain Lies toward Low Status Opponents | 238.59 ms |
Figure 4Oculomotor behavior related to the preference for social vs. personal information. The figure shows the effect of the fixations duration of the political priming on attention allocation towards the outcome of the game vs. the status of the opponent. The X-axis shows the amount of time spent looking at the priming (Priming Fixations Duration) centered to the mean. The Y-axis shows the ratio of the fixations duration towards the card depicting the Outcome to that depicting the Status of the opponent (Personal First). Results indicated that the more participants looked at left-wing politicians, the more their gaze shifted towards the social information (i.e., Status of the opponent). The figure was made in R using ggplot2 package[76].
Figure 5The influence of oculomotor behavior related to the preference for social vs. personal information on deceptive behavior. The figure shows the effect of attention allocation towards the social information following a left-wing politician on deceptive behavior. The X-axis shows fixations toward social vs. personal information (Personal First) centered to the mean. Moving towards the right side of the X-axis indicates fixation toward the Status of the opponent, moving on the left side indicates fixations toward the Outcome of the game. The more participants looked at the social information, the less they lied to low status opponents. The figure was made in R using ggplot2 package[76].
Figure 6Oculomotor behavior towards opponents’ eyes. Figure 6 shows the effect of deceptive behavior on participants’ gaze toward their opponents’ eyes. The dependent variable was obtained by subtracting the fixation durations made by the participants toward the AOI containing the eyes of the opponents before the TLCG from those during the game. *p < 0.05. The figure was made in R using ggplot2 package[76].
Figure 7Correlations between personality traits and BLUPs of significant interactions. (A) This panel shows the association between the measure of Machiavellianism (MACH IV) and the Opponent’s Status X Personal First X Outcome interaction BLUPs on deceptive behavior. Higher scores in manipulative traits are associated with a weaker tendency to lie less to low status opponents after having looked more at the social than the personal information. (B) This panel shows the association between the BIDR scale and the Opponent’s Status X Personal First X Outcome interaction BLUPs on deceptive behavior. Higher scores in social desirability and impression management traits are associated with a stronger tendency to lie to low status opponents after having looked more at the social than the personal information. (C) This panel shows the association between the measure of social desirability (i.e., the Balanced Inventory of Desirable Responding, BIDR) and the BLUPs of the Opponent’s Status X Lie/Truth interaction on participants’ gaze towards the picture of the opponent. Higher scores in social desirability and impression management traits are associated with a stronger tendency to fixate low-status opponents after lying. The figure was made in SPSS[77].