| Literature DB >> 31200114 |
Francesca Capozzi1, Cigdem Beyan2, Antonio Pierro3, Atesh Koul4, Vittorio Murino5, Stefano Livi3, Andrew P Bayliss6, Jelena Ristic1, Cristina Becchio7.
Abstract
Can social gaze behavior reveal the leader during real-world group interactions? To answer this question, we developed a novel tripartite approach combining (1) computer vision methods for remote gaze estimation, (2) a detailed taxonomy to encode the implicit semantics of multi-party gaze features, and (3) machine learning methods to establish dependencies between leadership and visual behaviors. We found that social gaze behavior distinctively identified group leaders. Crucially, the relationship between leadership and gaze behavior generalized across democratic and autocratic leadership styles under conditions of low and high time-pressure, suggesting that gaze can serve as a general marker of leadership. These findings provide the first direct evidence that group visual patterns can reveal leadership across different social behaviors and validate a new promising method for monitoring natural group interactions.Entities:
Keywords: Behavioral Neuroscience; Neuroscience; Social Interaction
Year: 2019 PMID: 31200114 PMCID: PMC6562365 DOI: 10.1016/j.isci.2019.05.035
Source DB: PubMed Journal: iScience ISSN: 2589-0042
Figure 1Study Design and Experimental Setting
(A) Study design and manipulation of leadership style and situational condition.
(B) Schematic reproduction of the experimental setting (drawing not to scale). Participants seated on four equidistant chairs (1), while four individual video-cameras were recording the upper part of their bodies (2).
Gaze Behavior Taxonomy: Description, Operationalization, and Social Dimensions of Visual Features
| Multi-Party Gaze Feature | Operationalization | Indexed on | Dimension |
|---|---|---|---|
| Looking at | Video-frames in which each individual looked at another member while not looked back | Total video-frames | Participation |
| Looked at | Video-frames in which each individual was looked at while not looking back | Total video-frames | Prestige |
| Looked at_multiple | Video-frames in which each individual was looked at by two | Total video-frames | |
| Looked at_Ratio | Ratio between “Looked at” and “Looking at” | NA | |
| Mutual gaze | Video-frames in which each individual was looking at someone while simultaneously being looked back | Total video-frames | Mutual engagement |
| Mutual gaze_multiple | Video-frames in which each individual was looked at by two | Total video-frames | |
| Mutual gaze initiation | Frequency of mutual engagement episodes initiated | Total mutual engagement episodes in each video | |
| Mutual gaze response time | Video-frames between the initiation of a mutual engagement episode and the reaction of the looked at person | Total video-frames |
Note: For both Looked at_multiple and Mutual gaze_multiple, the number of video-frames in which an individual was looked at by three members simultaneously did not result in values different from zero, thus these features were omitted from subsequent analyses.
Figure 2Confusion Matrix for the Leaders versus Followers Classification (Full Dataset, N = 300)
Darker shading denotes higher percentages. The actual number of observations is shown in parentheses.
F-Scores and Group Means for Individual Features for Discrimination between Leaders and Followers (Full Dataset)
| Feature | F-Score | Leaders Mean (±SD) | Followers Mean (±SD) |
|---|---|---|---|
| Looking at | 1.800 | 0.36 ± 0.09 | 0.57 ± 0.13 |
| Looked at_Ratio | 1.700 | 2.43 ± 1.07 | 0.85 ± 0.53 |
| Looked at | 1.300 | 0.72 ± 0.18 | 0.43 ± 0.17 |
| Looked at_multiple | 1.300 | 0.28 ± 0.13 | 0.10 ± 0.08 |
| Mutual gaze | 0.780 | 0.41 ± 0.14 | 0.24 ± 0.12 |
| Mutual gaze_mutiple | 0.450 | 0.26 ± 0.14 | 0.15 ± 0.10 |
| Mutual gaze response time | 0.350 | 0.13 ± 0.06 | 0.19 ± 0.08 |
| Mutual gaze initiation | 0.085 | 0.27 ± 0.08 | 0.24 ± 0.07 |
Features are ranked based on F-scores, higher values indicating higher contribution to the classification. The unit of measurement for the means is the proportion of frames in which the visual behavior occurred (see Table 1).