| Literature DB >> 32348255 |
Dorothy Szinay1, Andy Jones2, Tim Chadborn3, Jamie Brown4, Felix Naughton1.
Abstract
BACKGROUND: The public health impact of health and well-being digital interventions is dependent upon sufficient real-world uptake and engagement. Uptake is currently largely dependent on popularity indicators (eg, ranking and user ratings on app stores), which may not correspond with effectiveness, and rapid disengagement is common. Therefore, there is an urgent need to identify factors that influence uptake and engagement with health and well-being apps to inform new approaches that promote the effective use of such tools.Entities:
Keywords: COM-B; TDF; digital health; engagement; health app; mHealth; mobile phone; smartphone; smartphone app; systematic review; uptake
Year: 2020 PMID: 32348255 PMCID: PMC7293059 DOI: 10.2196/17572
Source DB: PubMed Journal: J Med Internet Res ISSN: 1438-8871 Impact factor: 5.428
List of inclusion/exclusion criteria.
| PICOSa component | Inclusion criteria | Exclusion criteria |
| Participants |
Adults ≥18 years. Studies including individuals ≥16 years were included if at least 70% of the participants were ≥18 years | Apps targeting health professionals |
| Intervention and context |
Studies investigating digital interventions using smartphone health and well-being behavior change apps on the following behaviors and outcomes: smoking, alcohol consumption, physical activity, diet and mental health, and well-being | Studies where the smartphone was not the primary intervention component |
| Outcomes |
Qualitative: findings described as facilitators, barriers, determinants of uptake, or engagement with health or well-being apps (either already existing or planned to be developed), including perceptions, beliefs, experiences, and interest of the participants. Quantitative: uptake, measured as number of downloads, and engagement measured as number of logins, frequency of use, or any other relevant measure that tracks user engagement | Usability and user-testing studies, where functionality and app design were exclusively investigated for specific apps |
| Study design |
All study designs were included | None |
aPICOS: Population, Intervention, Comparison or Context, Outcomes, and Study Type.
Figure 1Preferred Reporting Items for Systematic Reviews and Meta-Analyses flowchart illustrating the inclusion and exclusion of studies.
Factors identified in the systematic review.
| COM-Ba component, TDFb construct, and identified factor (source)c | Uptake, engagement, or both | Short description of the factor | ||
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| App literacy [ | Both | Technological competency |
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| App awareness [ | Uptake | Knowledge of the existence of health and well-being apps |
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| User guidance [ | Both | Instructions on how to effectively use the app |
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| Health information [ | Engagement | Educational information related to health and well-being aspects |
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| Statistical information [ | Engagement | A visual or numerical summary of progress |
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| Well-designed reminders [ | Engagement | The ability to customize reminders |
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| Less cognitive load [ | Engagement | The app is not too time consuming, easy to use, and requires minimal input |
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| Coping games [ | Engagement | Distraction activities within the app |
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| Self-monitoring [ | Engagement | The ability of the app to help self-regulation of the target behavior |
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| Established routines [ | Engagement | Regularity in using the app |
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| Safety netting [ | Engagement | Retaining the app for a potential precipitating event in the future |
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| Availability and accessibility [ | Uptake | The ability to use a smartphone anytime anywhere |
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| Low cost [ | Uptake | The price of the app |
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| Interactive and positive tone [ | Engagement | Encouraging communication style |
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| Personalization to needs [ | Engagement | The possibility to use an app that is tailored to a user’s needs |
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| Recommendations [ | Uptake | Suggestions received from other users |
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| Health practitioner support [ | Engagement | Possibility to get in touch with health professionals and practitioners within the app |
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| Community networking [ | Engagement | Social interaction with users with similar needs within the app or within their community |
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| Social media [ | Engagement | A choice to connect to social media platforms |
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| Social competition [ | Engagement | Competitive nature of the app with others or with themselves |
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| Personification of the app [ | Engagement | Applying human attributes to the app |
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| Feedback [ | Engagement | Feedback regarding the user’s performance |
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| Rewards [ | Engagement | Tangible and intangible reward in response to the user’s effort |
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| Curiosity [ | Uptake | Desire to acquire knowledge and skills to use a behavior change tool |
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| Goal setting [ | Engagement | Establishing what the user would like to accomplish |
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| Perceived utility of the app [ | Engagement | Discrepancy of what the users are looking for and what the app offers |
aCOM-B: capability, opportunity, motivation, behavior model.
bTDF: theoretical domains framework.
cStudies where the factors were identified.
Recommendations for stakeholders in public health, policy, industry, health care, and health and well-being app development.
| Component | Policy makers/industry/health care providers might want to consider | App developers might want to consider |
| Capability |
Improving app literacy skills Increasing awareness of effective health and well-being apps, by advertising offline (eg, general practitioner practices) and web-based (eg, social media) |
Promoting less cognitive load by enabling automatization of data collection Including user guidance that can be deactivated once the functionality of the app has been achieved (eg, help button) Including content that targets education, health prevention, and health consequences related to the behavior that is targeted to change Including statistical information (eg, graphs, percentages, and numbers) about the user’s progress Including well-designed reminders where the user can choose the time and frequency of receiving it Including the self-monitoring feature that enables users to create routines Including a |
| Opportunity |
Providing web-based or offline health practitioner support Providing recommendations for health and well-being apps by health care professionals Offering apps for free or at a low cost |
Allowing the provision of health professional support within the app Allowing community networking within the app with other users Organizing competition and challenges for users to opt in to Avoiding automatic synching with the embedded social media (when applicable) Personification of the app, by designing human-type attributes Offering apps for free or at a low cost Offering personalization of the app according to their demographics and individual and cultural needs |
| Motivation |
Offering tangible rewards, such as points that could be used as a discount in pharmacies or at other health- and well-being–related domains or health insurance providers Providing a meaningful title and clear description of what the app does and what can offer, and how can help the user |
Providing positive, nonjudgmental, constructive, and informative feedback Include gamification elements and offering rewards Including goal-setting features (when applicable) Providing a meaningful title and clear description of what the app does and what can offer, and how can help the user |