| Literature DB >> 32235319 |
Jinhee Lee1,2, Joung-Sook Ahn1,2, Seongho Min1, Min-Hyuk Kim1.
Abstract
The aim of this study was to evaluate the association between content type of smartphone use and psychological characteristics and addiction propensity, including the average time of smartphone use and problematic smartphone use. Data were obtained from the 2017 Korea Youth Risk Behavior Web-Based Survey, a nationally representative survey of middle- and high-school students (n = 62,276). The content type of smartphone use was divided into four categories: (1) Study, (2) Social-Networking Services (SNS), (3) Game, and (4) Entertainment. The association of depressive mood and suicidal ideation with content type of smartphone use was analyzed, using multiple and binary logistic regression analyses, respectively. The relationship between content type of smartphone use and time spent on smartphone use and problematic smartphone use was analyzed by using multiple logistic regression, adjusted for related covariables. The results of this study revealed that depressive mood and suicidal ideation were significantly associated with the SNS smartphone use group, compared with the other groups. Our results also indicate that the SNS group showed higher addiction propensity, such as overuse and experiencing adverse consequences of smartphone use.Entities:
Keywords: addiction; case management; intervention; smartphone use; suicide; suicide attempts
Year: 2020 PMID: 32235319 PMCID: PMC7177936 DOI: 10.3390/ijerph17072292
Source DB: PubMed Journal: Int J Environ Res Public Health ISSN: 1660-4601 Impact factor: 3.390
General characteristics of participants, according to content type of smartphone use.
| General Characteristics | Study | SNS | Game | Entertainment |
| |
|---|---|---|---|---|---|---|
| Age (years) | Mean (SD) | 15.58 ± 1.78 | 14.92 ± 1.66 | 14.31 ± 1.71 | 15.07 ± 1.76 | < 0.001 |
| Sex (%) | < 0.001 | |||||
| Boys | 62.9 | 28.9 | 87.9 | 50.8 | ||
| Girls | 37.1 | 71.1 | 12.1 | 49.2 | ||
| Region (%) | < 0.001 | |||||
| Rural Area | 7.3 | 7.2 | 8.5 | 7.8 | ||
| Small City | 45.6 | 47.3 | 50.3 | 47.3 | ||
| Large City | 47.1 | 45.5 | 41.2 | 44.9 | ||
| Family Economic Status (%) | < 0.001 | |||||
| High | 47.2 | 39.0 | 40.4 | 37.0 | ||
| Middle | 40.3 | 46.8 | 46.2 | 47.1 | ||
| Low | 12.5 | 14.2 | 13.4 | 15.9 | ||
| Sleep Hours (%) | < 0.001 | |||||
| <6hrs | 33.2 | 38.6 | 62.4 | 42.9 | ||
| ≥6hrs | 66.8 | 61.4 | 37.6 | 57.1 | ||
| Physical Activity (%) | < 0.001 | |||||
| No | 34.2 | 38.9 | 32.0 | 36.5 | ||
| Yes | 65.8 | 61.1 | 68.0 | 64.0 |
SNS: Social-Networking Services.
Psychological characteristics of participants, according to content type of smartphone use.
| Psychological Characteristics | Study | SNS | Game | Entertainment |
| |
|---|---|---|---|---|---|---|
| Subjective Stress | < 0.001 | |||||
| High | 37.1 | 41.1 | 30.3 | 38.0 | ||
| Middle | 40.9 | 42.0 | 43.2 | 42.1 | ||
| Low | 22.0 | 16.6 | 26.5 | 19.8 | ||
| Current Cigarette Smoking | 0.694 | |||||
| No | 93.4 | 93.2 | 93.6 | 93.3 | ||
| Yes | 6.6 | 6.8 | 6.4 | 6.7 | ||
| Current Alcohol Drinking | < 0.001 | |||||
| No | 77.7 | 74.7 | 77.4 | 75.5 | ||
| Yes | 22.3 | 25.3 | 22.6 | 24.5 | ||
| Depressive Mood | < 0.001 | |||||
| No | 76.2 | 71.1 | 82.5 | 76.2 | ||
| Yes | 23.8 | 28.9 | 17.5 | 23.8 | ||
| Suicidal Ideation | < 0.001 | |||||
| No | 89.5 | 85.3 | 90.6 | 87.7 | ||
| Yes | 10.5 | 14.7 | 9.4 | 12.3 |
SNS: Social-Networking Services.
Adverse consequences of smartphone use, according to content type of smartphone use.
| Adverse Consequences | Study | SNS | Game | Entertainment |
| |
|---|---|---|---|---|---|---|
| Average Spent Time Using a Smartphone (min/day) | < 0.001 | |||||
| Mean (SD) | 176.97 ± 173.06 | 322.17 ± 228.90 | 243.87 ± 191.73 | 255.10 ± 187.00 | ||
| Conflict with Family Members due to Smartphone Use (%) | < 0.001 | |||||
| No | 58.2 | 40.8 | 41.5 | 45.8 | ||
| Yes | 41.8 | 59.2 | 58.5 | 54.2 | ||
| Conflict with Friends due to Smartphone Use (%) | < 0.001 | |||||
| No | 79.9 | 72.4 | 74.1 | 78.4 | ||
| Yes | 20.1 | 27.6 | 25.9 | 21.6 | ||
| Poor Academic Performance due to Smartphone Use (%) | < 0.001 | |||||
| No | 57.0 | 41.6 | 51.9 | 47.4 | ||
| Yes | 43.0 | 58.4 | 48.1 | 52.6 | ||
SNS: Social-Networking Services.
Multivariable logistic regression analysis of content type of smartphone use, for depressive mood and suicidal ideation.
| Content Type | Depressive Mood | Suicidal Ideation | ||
|---|---|---|---|---|
| Crude OR | Adjusted OR * | Crude OR | Adjusted OR * | |
| OR (95% CI) | OR (95% CI) | OR (95% CI) | OR (95% CI) | |
| Study | Ref. | Ref. | Ref. | Ref. |
| SNS | 1.30 (1.20–1.41) | 1.36 (1.24–1.49) | 1.46 (1.31–1.64) | 1.49 (1.32–1.69) |
| Game | 0.68 (0.62–0.74) | 0.77 (0.69–0.85) | 0.87 (0.77–0.99) | 0.95 (0.82–1.09) |
| Entertainment | 1.00 (0.92–1.08) | 1.02 (0.94–1.12) | 1.19 (1.07–1.32) | 1.20 (1.06–1.35) |
* Adjustment for age, sex, region of residence, family economic status, sleep hours, and physical activity; SNS: Social-Network Services, OR: odds ratio.
Multivariable logistic regression analysis of content type of smartphone use, for smartphone overuse (more than 5 h per day).
| Content Type | Crude OR | Adjusted OR |
|---|---|---|
| OR (95% CI) | OR (95% CI) | |
| Study | Ref. | Ref. |
| SNS | 4.67 (4.32–5.05) | 4.57 (4.20–4.98) |
| Game | 2.22 (2.04–2.40) | 2.24 (2.05–2.45) |
| Entertainment | 2.68 (2.49–2.88) | 2.60 (2.40–2.81) |
* Adjustment for age, sex, region of residence, family economic status, sleep hours, and physical activity; SNS: Social-Networking Services, OR: odds ratio