| Literature DB >> 26865877 |
Hannah R Marston1, Ashley Woodbury2, Yves J Gschwind2, Michael Kroll1, Denis Fink1, Sabine Eichberg1, Karl Kreiner3, Andreas Ejupi3, Janneke Annegarn4, Helios de Rosario5, Arno Wienholtz6, Rainer Wieching7, Kim Delbaere2.
Abstract
BACKGROUND: Falls in older people represent a major age-related health challenge facing our society. Novel methods for delivery of falls prevention programs are required to increase effectiveness and adherence to these programs while containing costs. The primary aim of the Information and Communications Technology-based System to Predict and Prevent Falls (iStoppFalls) project was to develop innovative home-based technologies for continuous monitoring and exercise-based prevention of falls in community-dwelling older people. The aim of this paper is to describe the components of the iStoppFalls system.Entities:
Keywords: Balance; Exercise; Exergame; Fall prevention; Fall risk; Older people; Strength; Technology
Year: 2015 PMID: 26865877 PMCID: PMC4748324 DOI: 10.1186/s11556-015-0157-4
Source DB: PubMed Journal: Eur Rev Aging Phys Act ISSN: 1813-7253 Impact factor: 3.878
Fig. 1Overview of the technologies used in iStoppFalls: (1) set top box (iTV), (2) mini-PC (exergame), (3) Kinect (gesture/voice), (4) Senior Mobility Monitor, (5) tablet (diary, control)
Fig. 2iStoppFalls interaction components through the iTV system. The user communicates with the iStoppFalls program by (1) remote control, (2) gesture, (3) voice or (4) tablet
Fig. 3The iStoppFalls menu is the main page for all users. Each number is associated to the image and provides an overview of the function (1). Page header. (2). Training: The area of training. The user can exercise or determine their risk of falling. (3). Performance: The user can view their feedback and results. (4). Meeting Point: The user can communicate with other users who use the system. (5). Falls & Health: The area of learning, educational material and information on fall risks in everyday life, and how to reduce this risk. (6). Gesture and Voice Recognition: Two buttons to activate the gesture and/or voice control. (7). Change User: The user can either log out of the program or start with a different user account (8). Help: The user can find help in this section for the most common problems and how to use the system
iStoppFalls fall risk assessment
| Type | Section | Origin | Element | Result | Cut-off |
|---|---|---|---|---|---|
| Question | Previous Falls | QuickScreen [ | Have you had one or more falls in the previous 12 months? | Yes/No | Yes |
| Question | Medication | QuickScreen [ | How many medications do you take each day? | Number | >4 |
| Question | Vision | QuickScreen [ | Do you wear multi-focal glasses outside? | Yes/No | Yes |
| Question | Peripheral Sensation | QuickScreen [ | Do you have painful feet? | Yes/No | Yes |
| Question | Concern about Falling | Icon-FES [ | 10 questions using pictures to illustrate the daily activity | 1–4 Likert scale | >13 |
| Physical | Reaction time | New | Choice arm reaction time test | Pass/Fail | >800 ms |
| Physical | Reaction time | CSRT [ | Choice stepping reaction time test | Pass/Fail | > 800 ms |
| Physical | Balance | SPBB [ | Semi-tandem test | Pass/Fail | <30 s |
| Physical | Strength | QuickScreen/SPPB [ | Sit-to-stand test | Pass/Fail | >12 s |
Fig. 4Fall risk feedback based on 10 items
Fig. 5Otago Exercise Program: The images depict the avatar/user executing the Otago exercises (a) knee extension, (b) knee flexion, (c) leg abduction, (d) toe raises, (e) calf raises. There is a demonstration via the icon on the bottom right hand side of the screen. On the right side of the screen, the users are able to see themselves on the television screen. The four buttons at the bottom of the screen (pause, instructions, tips, and abort) can be selected by the users to execute the command
Fig. 6Exergames: (a) Hills n’ Skills, (b) The Bistro and (c) Bumble Bee Park
Balance exercises and game components
| iStoppFalls exergames | Task | Exercise | Game component |
|---|---|---|---|
| Bumble Bee Park | Stepping | Marching on the spot which moves the avatar/user around the footpath of the park. | To travel around the footpath from start to finish. |
| Reaching | Reaching enables the avatar/user to select the correct answers from the memory tasks. | To select the correct answer based on the memory tasks. | |
| Leaning | Leaning to the left or right allows the user to avoid bees flying around. | Avoiding hazards (bumble bees). | |
| Cognition/dual task | Users reach upwards to select the correct answer. | Mathematical equations comprising of two digit sums and are either subtraction or addition. Colour objects are shown initially and then four choices are presented to the user. Then the correct object should be selected. Participants are instructed to count the number of items prior to starting the game. They are then shown four answers and then select the correct answer which relates to the number of items counted. | |
| Hills ‘n’ Skills | Knee bending | Knee bending starts the game, and by bending the knees further, the avatar skis down the slope quicker. | To ski down the slope at varying speeds – depending on the depth of the knee bend. |
| Leaning | Leaning to the left or right allows the user to avoid snowmen, or to pass gates. | Avoid snowmen, travel through gates and collect coins. | |
| Reaching | Reaching enables the avatar/user to select the correct answers from the memory tasks. | Select the correct answer based on the memory tasks. | |
| Cognition/dual task | Users reach upwards to select the correct answer. | Two memory tasks implemented. | |
| Mathematical equations comprising of two digit sums which are either subtraction or addition. | |||
| Colour objects are shown initially and then four choices are presented to the user. The correct object was then selected. | |||
| Balance Bistro | Stepping | Side stepping across the screen to collect ingredients falling from the ceiling across three planes (left, centre, right). | Step across three planes (left, centre, right) on the Bistro floor. |
| Reaching | Reaching enables the avatar/user to select the ingredients. | Collect as many ingredients as possible in the allocated time. | |
| Collect the specified ingredients in the correct order in the allocated time. | |||
| Cognition/dual task | Users step to avoid objects | Avoid spiders and ingredients that are not part of the recipe. |
Fig. 7Senior Mobility Monitor activity profile: This visualization shows a daily activity profile of a user. Green bars mark high activity, yellow medium and red low activity. Moreover, a high score enables users to compare their daily activity to other users
Topics and domains of the educational material
| Topic | Domain | Information |
|---|---|---|
| General Information | Understanding Falls | A general introduction on fall prevention and fall related injuries. Current statistics and research are summarised and known modifiable risk factors are highlighted. |
| Information on fall risk factors and fall prevention strategies | Exercise and Balance | Explains the benefits of exercise in the prevention of falls, states the recommended level of physical activity, includes tips to increase incidental activity and lists types of balance and aerobic exercise. |
| Healthy Eating | Covers why diet, hydration, calcium and vitamin D are important. This topic is guided by good practice principles as there is limited evidence in this area. | |
| Your General Health | Information on how health can impact on balance and falls including acute and chronic health conditions, cardiovascular health, aspects of mental health, arthritis and incontinence. | |
| Vision | Outlines common changes in vision and how they can affect the ability to see, react and maintain balance (i.e., multifocal glasses or other eye conditions). | |
| Feet and Footwear | Describes how feet and common foot problems experienced by older people can impair balance. Includes why footwear is important for maintaining balance and outlines features of a ‘safe’ shoe. | |
| Bone Health and Fractures | Highlights why bone health and preventing fractures are important. This topic covers aspects of nutrition, exercise, prescription medications, and prevention of osteoporosis and hip protectors. | |
| Fear of Falling | Discusses why fear of falling can increase the risk of having a fall and how it can affect daily and physical activity levels, balance and confidence. | |
| Medicines | Describes why and how certain medications affect balance and increase risk of falling. | |
| Environmental Hazards | Information on potential hazards and risks both inside and outside the home are discussed. How and why certain surroundings can be a risk factor is outlined. Simple and more sophisticated home modifications are described. | |
| Emergency Plan | Describes why having an emergency plan is important and provides simple instructions to follow after a fall. Provides tips to assist them getting up or to get help after a fall. | |
| Checklist | Health and Lifestyle | Questions relating to each of the education topics are asked to help individuals reflect on and identify their own fall risk factors. |
| Home Safety | Designed to help older people follow basic home safety guidelines and identify aspects of their home that might increase their risk of a fall. | |
| Quiz | Fall Quiz | Reflects on the most important points covered by the education fact sheets. |