| Literature DB >> 31996709 |
Claudia Corti1, Cosimo Urgesi2,3,4, Geraldina Poggi2, Sandra Strazzer2, Renato Borgatti2, Alessandra Bardoni2.
Abstract
Cognitive rehabilitation may compensate for cognitive deficits of children with acquired brain injury (ABI), capitalizing on the use-dependent plasticity of a developing brain. Remote computerized cognitive training (CCT) may be delivered to patients in ecological settings, ensuring rehabilitation continuity. This work evaluated cognitive and psychological adjustment outcomes of an 8-week multi-domain, home-based CCT (Lumosity Cognitive Training) in a sample of patients with ABI aged 11-16 years. Two groups of patients were engaged in five CCT sessions per week for eight weeks (40 sessions). According to a stepped-wedge research design, one group (Training-first Group) started the CCT immediately, whereas the other group (Waiting-first Group) started the CCT after a comparable time of waiting list. Changes after the training and after the waiting period were compared in the two groups. Both groups improved in visual-spatial working memory more after the training than after the waiting-list period. The Training-first group improved also in arithmetic calculation speed. Findings indicate that a multi-domain CCT can produce benefits in visual-spatial working memory, probably because, in accordance with previous research, computer games heavily tax visuo-spatial abilities. This suggests that the prolonged stimulation of the same cognitive ability may generate the greatest benefits in children with ABI.Entities:
Mesh:
Year: 2020 PMID: 31996709 PMCID: PMC6989528 DOI: 10.1038/s41598-020-57952-5
Source DB: PubMed Journal: Sci Rep ISSN: 2045-2322 Impact factor: 4.379
Figure 1Study design.
Figure 2Study flowchart depicting the number of patients with acquired brain injury (ABI) collected for every research step. Note. As in this study only patients with non-progressive ABI were selected from the whole sample of patients with ABI, the flowchart shows the number of patients with ABI of both the main study (“Whole sample ABI”, including both progressive and non-progressive ABI) and of the present study (“Non-progressive ABI”). The category “Non-progressive ABI” includes injuries associated with stroke, traumatic brain injury, anoxia, meningitis, encephalitis, post-surgical meningioma and acoustic neuroma, whilst it excludes brain damage due to tumors presenting the possibility of illness degeneration and/or of progressive neuroanatomical damage associated with adjuvant therapies.
Demographic, clinical and intellectual characteristics of participants (Group 1 and Group 2) at baseline.
| Training-first Group (G1) (n = 18) | Waiting-first Group (G2) (n = 14) | |||
|---|---|---|---|---|
| M(SD)/n(%) | M(SD)/n(%) | |||
| Gender (male) | 12 | (66.70%) | 11 | (78.60%) |
| Age (years) | 13.83 | (1.65) | 13.50 | (1.99) |
| SES | 5.22 | (1.73) | 4.57 | (1.72) |
| Diagnosis | ||||
| | 11 | (61.10%) | 9 | (64.30%) |
| | 5 | (27.80%) | 4 | (28.60%) |
| | 2 | (11.10%) | 0 | (0.00%) |
| | 0 | (0.00%) | 1 | (71.00%) |
| Injury severity level (GCS) | ||||
| | 14 | (77.80%) | 11 | (78.60%) |
| | 2 | (11.10%) | 2 | (14.30%) |
| | 2 | (11.10%) | 1 | (71.00%) |
| FSIQ | 88.39 | (18.44) | 84.93 | (29.53) |
Note. FSIQ = Full Scale Intellectual Quotient; GCS = Glasgow Coma Scale; SES = socio-economic status; TBI = traumatic brain injury.
Means and standard deviations of standardized test scores for each cognitive and psychological outcome measure of Group 1 and Group 2 at T1, T2 and T3.
| Training-first Group (G1) (n = 18) | Waiting-first Group (G2) (n = 14) | |||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|
| M(SD) | M(SD) | |||||||||||
| T1 | T2 | T3 | T1 | T2 | T3 | |||||||
| Visual-spatial working memoryz | −0.95 | (1.04) | −0.10 | (1.21) | −0.44 | (0.97) | −0.88 | (1.18) | −1.07 | (1.64) | −0.73 | (1.43) |
| Cognitive Flexibilityz | 0.53 | (1.43) | 0.65 | (1.24) | 0.57 | (1.17) | 0.03 | (1.57) | 0.02 | (1.55) | 0.51 | (1.47) |
| Arithmetic calculation – accuracyz | −0.82 | (1.64) | −0.27 | (1.70) | −0.64 | (1.80) | −0.85 | (1.70) | −0.71 | (1.75) | −0.56 | (1.22) |
| Arithmetic calculation – speedz | −1.47 | (1.51) | −0.90 | (1.65) | −1.06 | (1.83) | −2.04 | (2.37) | −1.71 | (2.40) | −1.19 | (2.43) |
| Problem-solvingz | −0.97 | (1.46) | −0.74 | (1.62) | −0.71 | (1.49) | −1.15 | (1.56) | −1.15 | (1.83) | −1.09 | (2.02) |
| CBCL InternalizingT | 59.00 | (7.24) | 54.50 | (9.87) | 54.56 | (10.19) | 57.57 | (7.78) | 56.79 | (7.92) | 57.14 | (8.90) |
| CBCL ExternalizingT | 53.56 | (9.24) | 50.94 | (7.67) | 52.06 | (6.57) | 54.79 | (9.81) | 53.29 | (9.40) | 55.50 | (6.78) |
| CBCL Total ScoreT | 58.22 | (7.87) | 54.44 | (8.71) | 54.83 | (7.72) | 57.57 | (8.25) | 56.86 | (7.09) | 57.21 | (6.65) |
Note. zindicates measures expressed as z-scores (M = 0, SD = 1); Tindicates measures expressed as T-scores (M = 50, SD = 10); CBCL = Child Behavior Checklist.
Figure 3Delta change values (delta 1 and delta 2) for Group 1 (Training-first Group) and Group 2 (Waiting-firts Group) in any cognitive and psychological measures. Note. Delta 1 represents the difference in performance between T2 and T1; delta 2 represents the difference in performance between T3 and T2.
Description of the training games.
| Game | Trained cognitive function(s) | Game rules and objectives |
|---|---|---|
| Cognitive flexibility | The patients are requested to insert a form in a matrix, matching it by symbol or color with another form, in light of the orientation of the target form (horizontal or vertical). This exercise trains the ability to respond to a task modifying the rule of matching on the basis of contextual information (cognitive flexibility). The more forms the patients are able to match, the higher is the score. | |
| Visual-spatial memory | The patients are presented with a beach where different objects appear. They have to select an object and then all objects are covered. In the subsequent screen, they are requested to select an object that is different from the previous one and so on. Each session is composed of three beaches. Patients fail when they select a stimulus that has been already chosen. The more objects the patients select, the higher is the score. This game trains visual-spatial memory. | |
| Processing speed and visual-spatial memory | The patients have to indicate as quickly as possible whether a stimulus matches the last one displayed, based on the symbol presented on it. As speed performance improves, the number of trials increases, augmenting the level of difficulty. The more correct answers are given, the higher the score. This game trains processing speed and visual-spatial memory. | |
| Selective attention | The patients are asked to indicate with the correct arrow key the direction of the central bird among a bird flock. Other birds are presented with the same or different direction from the central bird. The more correct answers are given, the higher the score. This game trains selective visual-spatial attention. | |
| Arithmetic calculation | The patients are requested to solve mathematical operations contained in rain-drops. They are asked to give an answer before the raindrop falls into the sea at the bottom of the screen. They are presented with three game possibilities within each session. The more correct calculations are performed, the higher the score. This game trains arithmetic calculation. |