| Literature DB >> 29924823 |
Claudia Corti1, Geraldina Poggi1, Romina Romaniello2, Sandra Strazzer3, Cosimo Urgesi2,4, Renato Borgatti2, Alessandra Bardoni1.
Abstract
OBJECTIVES: Pediatric brain damage is associated with various cognitive deficits. Cognitive rehabilitation may prevent and reduce cognitive impairment. In recent years, home-based computerized cognitive training (CCT) has been introduced in clinical practice to increase treatment opportunities for patients (telerehabilitation). However, limited research has been conducted thus far on investigating the effects of remote CCT for the juvenile population in contexts other than English-speaking countries. The aim of the present study was to investigate the feasibility of a home-based CCT in a group of Italian adolescents with brain damage. A commercially available CCT (Lumosity) developed in the English language was used due to the lack of telerehabilitation programs in the Italian language that allow stimulation of multiple cognitive domains and, at the same time, remote automatic collection of data. Thus, this investigation provides information on the possibility of introducing CCT programs available in foreign languages in countries with limited investment in the telerehabilitation field.Entities:
Mesh:
Year: 2018 PMID: 29924823 PMCID: PMC6010294 DOI: 10.1371/journal.pone.0199001
Source DB: PubMed Journal: PLoS One ISSN: 1932-6203 Impact factor: 3.240
Fig 1CONSORT flowchart of participant enrollment, inclusion, and involvement.
Games and objectives for each cognitive domain.
| Name of games | Trained cognitive function(s) | Player goal/objective(s) |
|---|---|---|
| Cognitive flexibility | The child is asked to insert a tile in a matrix, matching it by symbol or color with another tile in light of the orientation of the target tile (horizontal or vertical). This exercise trains the ability to respond to a task modifying the rule of matching, based on contextual information. The more tiles the child is able to match the higher the score. | |
| Visual-spatial memory | The child is presented with a beach where different objects appear. He/she has to select an object and then all objects are covered. In the subsequent screen he/she is asked to select an object that is different from the previous one and so on. Each session is composed of three beaches. The child fails when he/she selects a stimulus that was already chosen. The more objects the child selects the higher the score. | |
| Processing speed and spatial working memory | The child has to indicate as quickly as possible whether a card is the same as the last one displayed, based on the symbol presented on it. As speed performance improves, the number of trials increases, increasing difficulty level. The more correct answers given, the higher the score. | |
| Selective attention | The child is asked to indicate with the correct arrow key the direction of the central bird among a bird flock. Other birds are presented with the same or different direction from the central bird. The more correct answers given, the higher the score. | |
| Arithmetic calculation | The child is asked to solve mathematical operations contained in rain-drops. He/she is required to give an answer before the raindrop falls into the sea at the bottom of the screen. The child is presented with three game possibilities within each session. The more correct calculations performed, the higher the score. |
Fig 2Screenshots of Lumosity Cognitive TrainingTM games (http://www.lumosity.com).
Legend. Top to bottom, left to right: Disillusion, Lost in Migration, Tidal Treasures, Speed Match, Raindrops.
Feasibility outcome measures, taken and adapted from Verhelst et al. (2017) [33].
| accessibility | Do participants understand all game objectives and rules? | Number of participants who asked for further instructions to understand games when at home. | 100% of participants understand all games | No participant, after being instructed in vivo and receiving written instructions for games, required further explications on games. | Yes | |
| training compliance | Will participants play all training sessions during the 8-week training period? | Mean percentage of sessions completed during the 8-week training period. | 80% of training intervention is completed after 8 weeks | Average completion of 94.2%. A patient dropped out after 15 sessions. For 29 out the 31 patients who concluded the 8-week training period the completion range was 90.00%-100.0%. The remaining 2 patients completed 67.5% and 77.5% of training respectively. | Yes | |
| technical smoothness | Will there be no technical issues with the training material? | Number of participants who encountered technical issues that could generate a training interruption of > 3 days consecutively, possibly influencing total training duration. | 100% of participants will be able to perform their training without technical issues | 3 of the participants encountered a technical issue as a result of programming error. This issue was automatically resolved by the program within an hour, ensuring that participants could continue their training without any noteworthy interruption. | Yes | |
| training motivation | Will the participants be motivated to perform the training intervention? | Scores at an acceptability questionnaire on the training program. | 80% of participants have a neutral or positive score on the global score of the questionnaire | 28 out of 31 participants (90.32) who completed the 8-week training period showed neutral to positive global mean scores | Yes | |
| Participation willingness | What is the participation rate? | Number of participants who agreed to partake the training intervention among those who were contacted. | 75% of eligible participants agree to take part in the study | 32 out of 41 eligible participants (78%) agreed to take part in the study | Yes | |
| Participation rates | Do all eligible participants who agree to partake actually perform the training intervention? | Number of participants who agreed to take part and who actually performed the training intervention and number of children who abandoned the 8-week training. | 80% of participants who agree to take part actually participate in the study | 31 out of 32 of participants (96.9%) who agreed to partake actually completed the take part intervention. Only 1 patient dropped out in the middle of the training program due to lack of interest. | Yes | |
| Loss to follow-up | Can all data be collected without any problems? | Number of participants for whom all pre-treatment and post-treatment measures were collected. | 90% of the outcome measures are collected | 90.3% of the outcome measures were collected. For 3 participants we could not administer mathematical tasks, as they were not able to respond to requests (such tasks were not administered at pre-treatment as well) | Yes | |
| Assessment time scale | Can follow-up data be collected within a week after the 8-week training period? | Number of patients whose follow-up data were collected within a week after the 8-week training period. | Time from the end of training to first follow-up data collection <7 days for all participants | Post-training measurements of all participants were collected within 1 week after training | Yes | |
| Assessment procedures | Was the loss to follow-up acceptable? | Number of patients who failed to complete outcome measures at follow-ups. | Less than 20% of participants fail to complete outcome measures on post-training assessments | 100% of participants who finished the intervention completed post-training assessments | Yes |
Items and scores of the self-report questionnaire assessing training compliance.
| N = 31 | ||||
|---|---|---|---|---|
| M | (SD) | |||
| 1 | I appreciated taking part in the training project | 3.68 | 0.98 | |
| 2 | I believe that my friends would like to take part in the training | 3.45 | 1.18 | |
| 3 | It was simple for me to perform the games at the beginning of the training | 3.68 | 1.08 | |
| 4 | It was hard to perform the games continuously during the 8-week training period | 3.58 | 0.99 | |
| 5 | The games were not too complex to be correctly performed | 3.77 | 0.94 | |
| 18.77 | 3.12 | |||
1 = Strongly disagree; 2 = Disagree; 3 = Neutral; 4 = Agree; 5 = Strongly Agree.
Demographic and clinical characteristics of participants.
| N = 32 | ||||
|---|---|---|---|---|
| Mean | (SD) | n | (%) | |
| Sex (males) | 19 | (59.4%) | ||
| Mean age (years) | 13.5 | (1.6) | ||
| | 9 | (28.1%) | ||
| | 12 | (37.5%) | ||
| | 11 | (34.4%) | ||
| Diagnosis | ||||
| 10 | (31.2%) | |||
| 7 | (21.9%) | |||
| 11 | (34.4%) | |||
| 4 | (12.5%) | |||
| FSIQ score | 89.3 | (22.9) | ||
| 2 | (6.3%) | |||
| 5 | (15.6%) | |||
| 12 | (37.5%) | |||
| 5 | (15.6%) | |||
| 2 | (6.3%) | |||
| 6 | (18.8%) | |||
| Family SES | 5.4 | (2.0) | ||
FSIQ = Full Scale Intellectual Quotient; SES = socioeconomic status.