| Literature DB >> 31976770 |
Jennifer Yohanna Ferreira de Lima Antão1, Luiz Carlos de Abreu1, Renata Thaís de Almeida Barbosa1, Tânia Brusque Crocetta1, Regiani Guarnieri1, Thaís Massetti2, Thaiany Pedrozo Campos Antunes1, James Tonks3,4, Carlos Bandeira de Mello Monteiro1,2,5.
Abstract
Augmented reality (AR) uses the real-world setting but enables a person to interact with virtual objects. In this study, we aimed to explore the use of alphabet letter and number in an AR task and its influence in reaction time in a population with autism spectrum disorders (ASD) compared with the performance of typical developing (TD) controls. We evaluated reaction time before and after AR tasks that consisted of identifying correct numbers and alphabet letters in 48 people with ASD and 48 with TD controls. Results indicate that total points for TD group were higher (M = 86.4 and M = 79.0) when compared with the ASD group (M = 54.5 and M = 51.5) for alphabet letters and numbers, respectively. Moreover, in analysis of reaction time results, only the ASD group showed an improvement in performance after the practice of an AR task. The control group was faster before (M = 553.7) and after (M = 560.5) when compared with the ASD group (M = 2616.0 and M = 2374.6, respectively). Despite the need for further studies, our results support that there is potential for clinical use of an AR task-based intervention for people with ASD.Entities:
Keywords: augmented reality; autism; serious games; virtual reality; virtual reality exposure therapy
Mesh:
Year: 2020 PMID: 31976770 DOI: 10.1089/cyber.2019.0103
Source DB: PubMed Journal: Cyberpsychol Behav Soc Netw ISSN: 2152-2715