Literature DB >> 31976770

Use of Augmented Reality with a Motion-Controlled Game Utilizing Alphabet Letters and Numbers to Improve Performance and Reaction Time Skills for People with Autism Spectrum Disorder.

Jennifer Yohanna Ferreira de Lima Antão1, Luiz Carlos de Abreu1, Renata Thaís de Almeida Barbosa1, Tânia Brusque Crocetta1, Regiani Guarnieri1, Thaís Massetti2, Thaiany Pedrozo Campos Antunes1, James Tonks3,4, Carlos Bandeira de Mello Monteiro1,2,5.   

Abstract

Augmented reality (AR) uses the real-world setting but enables a person to interact with virtual objects. In this study, we aimed to explore the use of alphabet letter and number in an AR task and its influence in reaction time in a population with autism spectrum disorders (ASD) compared with the performance of typical developing (TD) controls. We evaluated reaction time before and after AR tasks that consisted of identifying correct numbers and alphabet letters in 48 people with ASD and 48 with TD controls. Results indicate that total points for TD group were higher (M = 86.4 and M = 79.0) when compared with the ASD group (M = 54.5 and M = 51.5) for alphabet letters and numbers, respectively. Moreover, in analysis of reaction time results, only the ASD group showed an improvement in performance after the practice of an AR task. The control group was faster before (M = 553.7) and after (M = 560.5) when compared with the ASD group (M = 2616.0 and M = 2374.6, respectively). Despite the need for further studies, our results support that there is potential for clinical use of an AR task-based intervention for people with ASD.

Entities:  

Keywords:  augmented reality; autism; serious games; virtual reality; virtual reality exposure therapy

Mesh:

Year:  2020        PMID: 31976770     DOI: 10.1089/cyber.2019.0103

Source DB:  PubMed          Journal:  Cyberpsychol Behav Soc Netw        ISSN: 2152-2715


  3 in total

1.  Video Games for the Treatment of Autism Spectrum Disorder: A Systematic Review.

Authors:  Laura Jiménez-Muñoz; Inmaculada Peñuelas-Calvo; Pilar Calvo-Rivera; Isaac Díaz-Oliván; Manon Moreno; Enrique Baca-García; Alejandro Porras-Segovia
Journal:  J Autism Dev Disord       Date:  2021-03-02

2.  Human reaction time in a mixed reality environment.

Authors:  Syed Muhammad Umair Arif; Michele Brizzi; Marco Carli; Federica Battisti
Journal:  Front Neurosci       Date:  2022-08-19       Impact factor: 5.152

3.  Exploring the Impact of Augmented Reality in Children and Adolescents with Autism Spectrum Disorder: A Systematic Review.

Authors:  Carmen Berenguer; Inmaculada Baixauli; Soledad Gómez; María de El Puig Andrés; Simona De Stasio
Journal:  Int J Environ Res Public Health       Date:  2020-08-24       Impact factor: 3.390

  3 in total

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