| Literature DB >> 32847074 |
Carmen Berenguer1, Inmaculada Baixauli2, Soledad Gómez2, María de El Puig Andrés2, Simona De Stasio3.
Abstract
Autistic Spectrum Disorder (ASD) is a neurodevelopmental condition characterized by persistent difficulties in communication and social interaction along with a restriction in interests and the presence of repetitive behaviors. The development and use of augmented reality technology for autism has increased in recent years. However, little is known about the impact of these virtual reality technologies on clinical health symptoms. The aim of this systematic review was to investigate the impact of augmented reality through social, cognitive, and behavioral domains in children and adolescents with autism. This study is the first contribution that has carried out an evidence-based systematic review including relevant science databases about the effectiveness of augmented reality-based intervention in ASD. The initial search identified a total of 387 records. After the exclusion of papers that are not research studies and are duplicated articles and after screening the abstract and full text, 20 articles were selected for analysis. The studies examined suggest promising findings about the effectiveness of augmented reality-based treatments for the promotion, support, and protection of health and wellbeing in children and adolescents with autism. Finally, possible directions for future work are discussed.Entities:
Keywords: adolescents; augmented reality; autism; children; outcomes; technology
Mesh:
Year: 2020 PMID: 32847074 PMCID: PMC7504463 DOI: 10.3390/ijerph17176143
Source DB: PubMed Journal: Int J Environ Res Public Health ISSN: 1660-4601 Impact factor: 3.390
Figure 1Preferred Reporting Items for Systematic Reviews and Meta-Analyses (PRISMA) flowchart of the study selection process for this systematic review.
Main characteristics of the selected studies (N = 20).
| Reference | Participants: | Study Design | Technology/ Evaluation | Dependent Variables | Main Results |
|---|---|---|---|---|---|
| Cihak et al. [ | ASD (3), 6–7 years, 100% males, IQ (70–75) | Single subject multiple baseline design | AR picture prompt to trigger a video model clip | Functional life skills (number of steps completed independently for brushing teeth) | AR was an effective tool for teaching chain tasks |
| Bai et al. [ | ASD (12), MA (6.8 SD 5.5), % males (83%), IQ > 70 | Within-subject experiment with two conditions: AR | Set of AR props, video analysis, and parent and | Elicit pretend play | Significantly |
| Chen et al. [ | ASD (6), MA (11.5), males (83%), IQ 103.6 (9.3) | Single subject multiple baseline design | AR video modelling and storybook | Understand facial emotions and social expressions | Significant improvement in social/emotional |
| Chen et al. [ | ASD (3), MA (12.2), males (100%), IQ 101 (9.2) | Single subject multiple baseline design | AR-based self-facial learning system | 6 basic facial expressions | Significant improvement in emotion recognition |
| Escobedo | ASD (12), MA (5.1 SD 0.9), males n.r., IQ low | Single subject design | AR smartphone | Selective and sustained attention | Improvement of both attention skills |
| Antão et al. [ | ASD (48), MA (11, SD 5), males (89%), IQ > 70 | Group design | AR computer game | Reaction time (RT) | ASD: significant improvement |
| Liu et al. [ | ASD (2), 8–9 age, males (100%), IQ > 70 | Single subject design | AR smartglasses and parent questionnaires | Social interaction | Improvement in nonverbal communication, eye contact, and social engagement |
| Lee et al. [ | ASD (3), MA (8.8) 67% males, IQ (93.3, SD 4.6) | Single subject multiple baseline design | AR CM training system and social story test | Social interaction | AR CM training system improved social relationships |
| Lee et al. [ | ASD (3), MA (8.1) 67% males, IQ (102.3, SD 0.6) | Single subject multiple baseline design | KST System with AR technology and social story test | Social interaction | AR-KST System intervention improved significantly autism social interaction |
| Magrini et al. [ | ASD (10), 5–7 years, males (100%), IQ low | Within-subject experiment with two conditions: AR (5 subjects) and non-AR (5 subjects) | AR system with multisensory experience | Fine Motor skills | Significant motor improvement in AR condition |
| Lorenzo et al. [ | ASD (11), MA (4, SD 1.2), males (91%), IQ low | Within-subject experiment with two conditions: AR and non-AR | AR smartphone and questionnaires | Social interaction | Nonsignificant improvement between groups |
| Farr et al. [ | ASD (12), MA (11.2), males (% 42%), IQ n.r. | Within-subject experiment with two conditions: AR and non-AR | AR Knight’s Castle (AKC) play | Social interaction | AR condition showed more social behavior interaction than non-AR |
| Sahin et al. [ | ASD (8), MA (11.7 SD 3.3), males (88%), IQ > 70 | Single subject design | AR smartglasses and questionnaires | Social interaction | Positive social experience after AR |
| Nazaruddin et al. [ | ASD (4), 6–7 years, 50% males, IQ > 70 | Single subject design | Augmented reality book and teacher questionnaire | Attention skills | AR book was able to increase focus and recognition of objects |
| Keshav et al. [ | ASD (1), 13 years old, 100% males, IQ > 70 | Single subject design | Empowered BrainAR Smartglasses and Social Responsiveness Scale-2 (SRS-2) | Social interaction and social communication skills | Improvement in SRS-2 social communication, motivation, and restricted and repetitive behavior subscales; |
| Vahabzadeh et al. [ | ASD (4), MA (7.5), male (100%), IQ > 70 | Single subject design | Empowered brain, AR-computerized smartglasses, and | Socioemotional and behavioral effects | Improvement in irritability, hyperactivity, and social withdrawal in a sample of students with ASD |
| Chung et al. [ | ASD (3), 6–12 years old, males (100%), IQ > 70 | Single subject design | AR video games sessions | Social communication and joint positive affect | AR condition showed more joint positive affect and increased reciprocal communication |
| Soares et al. [ | ASD (4), 8–12 years old, males (75%), IQ n.r. (low) | Single subject design | AR-based cardboard | Social interaction and | Better facial processing after use of AR cardboard display and |
| Escobedo et al. [ | ASD (3), MA (10.1, SD 0.9), IQ > 70, non-ASD (11), 8–11 years old, IQ > 70 | Group design | Mobile augmented reality application and selfreports | Social interaction | AR mobile application increased the number social interactions in ASD group |
| Nag et al. [ | ASD (16), MA (12.1, SD 3.3), IQ (102.7, SD 19.5) | Group design | AR smartglasses task | Emotion recognition | AR task contributed to differentiating and classifying gaze and emotion recognition patterns between ASD and non-ASD groups |
ASD: Autism Spectrum Disorder; AR: augmented reality, n.r.: not reported, SD: standard deviation, EF: executive functions, N: number, KST: Kinect Skeletal Tracking, CM: concept map, IQ: intelligence quotient.
Dependent variables for included studies.
| Reference | Elicit Pretended Play | Emotion Recognition | Functional Life Skills | Attention Skills | Social Interaction | Motor Skills |
|---|---|---|---|---|---|---|
| Cihak et al. [ | X | |||||
| Bai et al. [ | X | |||||
| Chen et al. [ | X | |||||
| Chen et al. [ | X | |||||
| Escobedo et al. [ | X | |||||
| Antão et al. [ | X | |||||
| Liu et al. [ | X | |||||
| Lee et al. [ | X | |||||
| Lee et al. [ | X | |||||
| Magrini et al. [ | X | |||||
| Lorenzo et al. [ | X | |||||
| Farr et al. [ | X | |||||
| Sahin et al. [ | X | |||||
| Nazaruddin et al. [ | X | |||||
| Keshav et al. [ | X | |||||
| Vahabzadeh et al. [ | X | |||||
| Chung et al. [ | X | |||||
| Soares et al. [ | X | X | ||||
| Escobedo et al. [ | X | |||||
| Nag et al. [ | X |
Summary of the strengths of each study.
| Reference | Strength Rating (Reichow [ |
|---|---|
| Cihak et al. [ | Adequate |
| Bai et al. [ | Adequate |
| Chen et al. [ | Adequate |
| Chen et al. [ | Adequate |
| Escobedo et al. [ | Weak |
| Antão et al. [ | Adequate |
| Liu et al. [ | Adequate |
| Lee et al. [ | Adequate |
| Lee et al. [ | Adequate |
| Magrini et al. [ | Adequate |
| Lorenzo et al. [ | Adequate |
| Farr et al. [ | Adequate |
| Sahin et al. [ | Weak |
| Nazaruddin et al. [ | Weak |
| Keshav et al. [ | Weak |
| Vahabzadeh et al. [ | Adequate |
| Chung et al. [ | Weak |
| Soares et al. [ | Weak |
| Escobedo et al. [ | Weak |
| Nag et al. [ | Adequate |