| Literature DB >> 36061612 |
Syed Muhammad Umair Arif1, Michele Brizzi1, Marco Carli1, Federica Battisti2.
Abstract
Over the last few years applications based on the use of immersive environments, where physical and digital objects coexist and interact, have gained widespread attention. Thanks to the development of new visualization devices, even at low cost, and increasingly effective rendering and processing techniques, these applications are reaching a growing number of users. While the adoption of digital information makes it possible to provide immersive experiences in a number of different applications, there are still many unexplored aspects. In this work, a preliminary step to understand the impact of the scene content on human perception of the virtual 3D elements in a mixed reality has been performed. To this aim, a subjective test was designed and implemented to collect the reaction time of a set of users in a mixed reality application. In this test each user was asked to wear an augmented reality headset and to catch a virtual objects randomly appearing in the subject's field of view. We first estimated the detection accuracy through omitted, anticipated, and completed responses; then we related stimulus location, scene content and estimated accuracy. For this purpose, the area of stimulus presentation was divided into upper, lower, right, left, inner, and outer, to understand in which area responses were omitted and anticipated with respect to the central point of view. Experimental results show that, in addition to the saliency of the real scene, natural body gesture technology and limited field of view influenced human reaction time.Entities:
Keywords: human computer interaction; mixed reality; quality of experience; reaction time; saliency
Year: 2022 PMID: 36061612 PMCID: PMC9437458 DOI: 10.3389/fnins.2022.897240
Source DB: PubMed Journal: Front Neurosci ISSN: 1662-453X Impact factor: 5.152
Figure 1(A) Laboratory environment and (B) output of Graph-Based Visual Saliency method (Harel et al., 2006).
Figure 2Mixed Reality Simple Reaction Time User Interface, showing, (A) the device menu prior to starting the test, (B) the X-KEY button, and (C) one of the visual stimuli and the X-KEY button being selected by the user.
Figure 3Stimuli numbers and spatial locations chart in a mixed reality environment.
Figure 4Flowchart of the mixed reality SRT application.
Reaction time and accuracy for each subject.
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| Subject 1 | 2 | 4 | 34 | 3.00 | 1.16 |
| Subject 2 | 1 | 5 | 34 | 3.07 | 1.35 |
| Subject 3 | 4 | 8 | 28 | 3.01 | 1.45 |
| Subject 4 | 1 | 1 | 38 | 2.56 | 1.02 |
| Subject 5 | 2 | 1 | 37 | 2.09 | 0.93 |
| Subject 6 | 1 | 2 | 37 | 2.51 | 1.17 |
| Subject 7 | 6 | 16 | 18 | 3.66 | 1.68 |
| Subject 8 | 3 | 9 | 28 | 3.45 | 1.36 |
| Subject 9 | 6 | 8 | 26 | 2.95 | 1.58 |
| Subject 10 | 6 | 13 | 21 | 3.36 | 1.70 |
| Subject 11 | 5 | 4 | 31 | 2.69 | 1.35 |
| Subject 12 | 0 | 2 | 38 | 2.65 | 1.17 |
| Subject 13 | 3 | 8 | 29 | 2.99 | 1.51 |
| Subject 14 | 3 | 5 | 32 | 2.50 | 1.33 |
| Subject 15 | 0 | 0 | 40 | 2.50 | 0.84 |
| Subject 16 | 2 | 4 | 34 | 3.32 | 1.39 |
Pearson's linear correlation coefficient and p-values for hypothesis testing with regard to the relation between reaction time and accuracy.
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| React. time vs. anticipated | 0.52 | 0.0386 |
| Std react. time vs. anticipated | 0.82 | 0.0001 |
| React. time vs. omitted | 0.82 | 9.841e-05 |
| Std react. time vs. omitted | 0.90 | 2.463e-06 |
| React. time vs. completed | −0.76 | 0.0007 |
| Std react. time vs. completed | −0.91 | 1.04e-06 |
Figure 5Percentage of missing responses in physically defined area.
Average values of responses for different age groups G1 and G2.
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| Anticipated | G1 | 3.12 | 2.03 |
| G2 | 2.5 | 2.2 | |
| Omitted | G1 | 6.52 | 3.99 |
| G2 | 5 | 5.10 | |
| Completed | G1 | 30.87 | 5.96 |
| G2 | 32.75 | 7.11 |
Average values of responses from different previous experiences groups P1 and P2.
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| Anticipated | P1 | 3 | 1.85 |
| P2 | 2.62 | 1.45 | |
| Omitted | P1 | 6.62 | 1.77 |
| P2 | 4.62 | 1.22 | |
| Correct | P1 | 30.62 | 2.12 |
| P2 | 33 | 1.09 |
ANOVA p-values comparison on age and previous experience.
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| G1 vs. G2 | 0.5 | 0.59 | 0.57 |
| P1 vs. P2 | 0.73 | 0.38 | 0.47 |