| Literature DB >> 31963598 |
Javier Cejudo1, Lidia Losada2, Roberto Feltrero3.
Abstract
The aim of this study is to experimentally assess the effects of an intervention program through a video game called "Aislados" for the improvement of subjective well-being, mental health and trait emotional intelligence of a sample of adolescents (n = 187). We used well-established measures with appropriate psychometric properties. The study used a quasi-experimental design of pre-test/post-test repeated measurements with a control group. First, a multivariate analysis of variance (MANOVA) and then descriptive analyses and variance analyses (ANOVAs) were carried out by the adolescents randomly assigned to the experimental and control conditions. Then, a multivariate analysis of covariance (MANCOVA) was performed on the study's variables as a whole. Descriptive and covariance analyses of the post-test scores were carried out (ANCOVAs post-test, co-varying pre-test scores), in order to demonstrate the impact of the program. The effect size was reckoned (Cohen's d). The results confirm statistically-significant differences in: Health-Related Quality of life, positive affect and mental health. The study provides an effective intervention tool which has been experimentally validated. The overall results allow for emphasizing the importance of the implementation of programs aimed at encouraging social and emotional learning throughout adolescence as protective resources in fostering emotional and behavioral adjustment in adolescents.Entities:
Keywords: adolescence; gamification; secondary education; social and emotional learning; video game; well-being
Year: 2020 PMID: 31963598 PMCID: PMC7013551 DOI: 10.3390/ijerph17020609
Source DB: PubMed Journal: Int J Environ Res Public Health ISSN: 1660-4601 Impact factor: 3.390
Reliability evidences.
| Measures | α | CR | AVE | Ω |
|---|---|---|---|---|
| KIDSCREEN | 0.88 | 0.87 | 0.681 | 0.89 |
| SWLS | 0.81 | 0.83 | 0.501 | 0.82 |
| PANAS-PA | 0.79 | 0.75 | 0.593 | 0.76 |
| PANAS-NA | 0.73 | 0.75 | 0.588 | 0.75 |
| MH-5 | 0.72 | 0.72 | 0.514 | 0.71 |
| TEIQue-ASF | 0.89 | 0.88 | 0.694 | 0.91 |
Note. α = Cronbach’s Alpha; CR = Composite reliability, AVE = Average Variance Extracted; Ω = McDonald’s Omega index.
Sessions Schedule.
| Dimensions | Sessions |
|---|---|
| Dimension 1: Relationships | Sessions 1, 2, 8, 14 and 15: |
| Dimension 2: Assertiveness | Sessions 3, 5, 13 and 16: |
| Dimension 3: | Session 2, 3 and 4: |
| Dimension 4: Decision making | Session 6, 7, 10 and 11: |
| Dimension 5: Emotional Intelligence | Session 17, 18, 19 and 21: |
| Dimension 6: Addictions | Session 17, 18, 19 and 21: |
| Dimension 7: | Session 25, 26, 27 and 28: |
Pretest and posttest measures for experimental and control groups.
| Pretest | Postest | |||||||||
|---|---|---|---|---|---|---|---|---|---|---|
| Variables | Experimental | Control | Experimental | Control | ||||||
| Media (DT) | Media (DT) |
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| Media (DT) | Media (DT) |
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| KIDSCREEN | ||||||||||
| HRQL | 34.99(5.81) | 35.01(5.92) | 1.327 | 0.599 | 0.01 | 36.69(6.03) | 35.44(5.38) | 1.999 | 0.038 | 0.22 |
| SWLS | ||||||||||
| SWL | 3.97(0.91) | 4.03(0.87) | 0.641 | 0.732 | 0.07 | 3.98(0.82) | 3.99(0.92) | 0.584 | 0.638 | 0.01 |
| PANAS | ||||||||||
| PA | 21.23(3.73) | 21.02(4.08) | 1.543 | 0.196 | 0.05 | 22.25(3.01) | 21.10(2.98) | 2.932 | 0.041 | 0.38 |
| NA | 12.03(3.92) | 11.97(3.73) | 0.871 | 0.723 | 0.02 | 11.99(3.83) | 11.84(3.97) | 1.372 | 0.127 | 0.04 |
| MH-5 | ||||||||||
| MH | 15.98(5.12) | 15.72(5.26) | 0.756 | 0.723 | 0.05 | 17.14(4.21) | 15.82(4.94) | 2.146 | 0.025 | 0.29 |
| TEIQUE-ASF | ||||||||||
| TEI | 4.85(0.62) | 4.91(0.55) | 1.986 | 0.217 | 0.10 | 4.87(0.59) | 4.85(0.53) | 1.413 | 0.433 | 0.04 |
Note. (1) HRQL: Health-Related Quality of Life; SWL: Satisfaction with Life; PA: Positive Affect; NA: Negative Affect; MH: Mental Health; TEI: Trait Emotional Intelligence; (2) p= p-value; (3) d = Cohen´s effect size. (4) Experimental group: n = 97, Control group: n = 90.