| Literature DB >> 31941096 |
Ida Damen1, Hans Brombacher1, Carine Lallemand1,2, Rens Brankaert1,3, Aarnout Brombacher1, Pieter van Wesemael4, Steven Vos1,5.
Abstract
Background: There is increasing interest in the role that technology can play in improving the vitality of knowledge workers. A promising and widely adopted strategy to attain this goal is to reduce sedentary behavior (SB) and increase physical activity (PA). In this paper, we review the state-of-the-art SB and PA interventions using technology in the office environment. By scoping the existing landscape, we identified current gaps and underexplored possibilities. We discuss opportunities for future development and research on SB and PA interventions using technology.Entities:
Keywords: knowledge workers; physical activity; scoping review; sedentary behavior; technological interventions; workplace
Year: 2020 PMID: 31941096 PMCID: PMC7014464 DOI: 10.3390/ijerph17020499
Source DB: PubMed Journal: Int J Environ Res Public Health ISSN: 1660-4601 Impact factor: 3.390
Figure 1Selection of studies: PRISMA (Preferred Reporting Items for Systematic Reviews and Meta-Analyses) flowchart.
Descriptions of included studies.
| Study | Name of the Design | User Evaluation (n) | Description Design | Objective(s) of the Intervention | |
|---|---|---|---|---|---|
| 1 | Ahtinen et al. [ | Brainwolk | 11 | Walking meeting concept mediated with a mobile app | Encouraging and supporting the practice of walking meetings |
| 2 | Andersen et al. [ | N.S. | 160 | Email-based encouragements | Encouraging daily stair-walks together with colleagues |
| 3 | Arrogi et al. [ | stAPP | 56 | Smartphone application | Interrupting and reducing prolonged sitting behavior |
| 4 | Bonn et al. [ | Health Integrator. | 209 | Platform offering a variety of public, private, and community services | Healthier lifestyle behaviors (e.g., diet, physical activity, sleep) |
| 5 | Brandstetter & Liebman [ | Fidgebot | 4 | Nao robot | Encouraging the use of standing desks and “micro-exercises” |
| 6 | Brombacher et al. [ | Stimulight | 61 | Tangible, ambient design to visualize physical activity level and share it with co-workers | Improving physical activity level of office workers |
| 7 | Cambo et al. [ | Breaksense | 6 | Smartphone application using a Bluetooth beacon infrastructure and a smartwatch | Encouraging mobility during breaks |
| 8 | Damen et al. [ | Workwalk | - | Physical outdoor walking route, which could be booked through the room booking system | Encouraging and supporting the practice of walking meetings |
| 9 | Esakia et al. [ | FitAware | 7 | Three-component system including a smartwatch interface, companion application, and website. | Encouraging group cohesion in physical activity intervention |
| 10 | Fortmann et al. [ | MoveLamp | 10 | Ambient light display | Moving more frequently and taking more steps each day |
| 11 | Foster et al. [ | StepMatron | 10 | Facebook application, designed to provide social and competitive context for daily pedometer | Motivating physical activity in the working environment |
| 12 | Garcia et al. [ | ESTHER 1.3 | 14 | Android pedometer application | Active mini cycles of self-reflection on physical activity |
| 13 | Goldberg et al. [ | Healthy Team Healthy U | 466 | Digital platform | Team-based health promotion and wellness program |
| 14 | Gomes et al. [ | Steptacular | 2980 | Online interactive incentive system | Encouraging people to walk more |
| 15 | Grundgeiger et al. [ | N.S. | 5 | Smartphone application | Combating sedentary behavior based on human movement research and distributed prospective memory |
| 16 | Güldenpfennig et al. [ | N.S. | 2 | TV visualization including ambient light system | Establishing connectedness through the shared experience of positive behavior change |
| 17 | Haque et al. [ | iGo | 26 | Smartphone application | Assisting employees in promoting their physical activities |
| 18 | Harjuniemi et al. [ | Idle Stripes Shirt | - | Aesthetic, clothing-integrated display | Creating awareness of immobility periods during typical sitting-intensive office work |
| 19 | He & Agu [ | On11 | 7 | Smartphone application | Making people more aware of their unhealthy behaviors by highlighting sedentary behaviors |
| 20 | Hirano et al. [ | Walkminder | 8 | Smartphone application using vibrations | Interrupting extended periods of inactivity and encouraging a more active lifestyle |
| 21 | Kanaoka & Mutlu [ | N.S. | 24 | Humanlike NAO robot acting as a motivational agent through motivational interviewing | Increasing motivation for behavior change by talking about and reflecting on the causes of lack of motivation |
| 22 | Khot et al. (2013) [ | Sweatatoms | - | 3D-printed objects using the heartbeat pattern | Making the experience of participating in physical activity more engaging beyond screen-based feedback |
| 23 | Khot et al. (2015) [ | EdiPulse | - | 3D-printed chocolates displaying cheerful messages | Opening new interaction possibilities supporting the physical activity experience |
| 24 | Khot et al. (2015) [ | TastyBeats | NS | A personalized sports drink representing the user’s heart rate data | Expanding the understanding technology potential to support the energy cycle when being physically active |
| 25 | Komninos et al. [ | BeatClearWalker | 20 | Smartphone application including a music player | Helping users to learn how to walk at a moderate cadence |
| 26 | Lin et al. [ | Motivate | 6 | Smartphone application | Providing personalized and contextualized advice on physical activities |
| 27 | Luo et al. [ | Time for Break | 25 | A break-prompting system | Enabling people to set their desired work duration and prompting them to stand up or move |
| 28 | Madeira et al. [ | Breakout | 10 | Ambient feedback prototype, tangible design | Recommending breaks of sedentary behavior at appropriate times |
| 29 | Mateevitsi et al. [ | Healthbar | 8 | Ambient persuasive device (light) | Helping users break up their prolonged sitting habits |
| 30 | Maxhelaku et al. [ | N.S. | - | Smartphone application | Giving information on how active people are and how they can improve their life and implement a program with activity tracker |
| 31 | Min et al. [ | Pretty Pelvis | - | A virtual pet application | Persuading social actors for prolonged engagement toward the breaking of sedentary behavior |
| 32 | Mohadis & Ali [ | WargaFit | 8 | Smartphone application | Encouraging simple physical activity, doable in an office-based environment (such as walking and stretching) |
| 33 | Moradi and Wiberg [ | (NEAT)-Lamp and Talking Tree | 6 | Sensor-based lamp connected to a computer | Increasing daily movement |
| 34 | Mukhtar & Belaïd [ | Sedentaware | 4 | Smartphone application | Motivating users to take corrective actions, after detecting prolonged sedentary behavior |
| 35 | Munson & Consolvo [ | Goalpost & Goalline | 23 | Smartphone application | Supporting weekly physical activity goal setting and tracking. |
| 36 | Probst et al. [ | 3D Active chair | - | Interactive office chair | Reducing sedentariness through smooth integration of light physical activity into the daily work routine |
| 37 | Reeder et al. [ | Breakbot | NS | Emotionally expressive companion robot | Encouraging employees to take breaks and socialize regularly |
| 38 | Ren et al. (2019) [ | LightSit | 50 | Sensor mat embedded into an office chair and a lighting display | Helping people reduce physical inactivity and managing chronic stress at work |
| 39 | Ren et al. (2018) [ | PCFT intervention | 20 | Activity tracker and smartphone application | Fitness breaks |
| 40 | Ren et al. 2019 [ | Step-by-Step | 5 + 3 | A social exergame mediated by a connected cubic desk widget in a gift format | Relaying an object from a co-worker to another as a fitness task |
| 41 | Simons et al. [ | Active Coach | 130 | Smartphone application | Promoting an active lifestyle |
| 42 | van Dantzig et al. [ | Sitcoach | 86 | Smartphone application | Providing timely persuasive messages suggesting active breaks |
| 43 | Wai Shan Ng and Ehud Sharlin [ | Mootchi | 2 | Projected avatar acting as a persuasive physical trainer | Providing users with an emotional incentive for exercising |
| 44 | Wang, Reiterer [ | SedentaryBar | 8 | Context-aware reminding system using an always-on progress bar (light) | Helping screen-based workers to reduce sedentary behavior |
| 45 | Xu et al. [ | N.S. | 7 | Cushion seat pan and backrest surface | Providing posture information |
Figure 2Number of included articles by year of publication and continent of authors.
Behavior change techniques used in the studies included in the analysis.
| Behavior Change Technique | Studies |
|---|---|
| Rewards | [ |
| Creating awareness/self-reflection | [ |
| Social support/sharing | [ |
| Goal setting | [ |
| Persuasion | [ |
| Education/instruction/providing information | [ |
| Prompting | [ |
| Self-reflection/self-monitoring | [ |
| Tailored feedback | [ |
| Restructuring the physical environment | [ |
| Restructuring the social environment | [ |
| Reframing beliefs | [ |
| Gamification | [ |
| Motivational interviewing | [ |
| Positive feedback | [ |
| Habit formation | [ |
| Social cues for motivation | [ |
| Competition | [ |
| Not specified | [ |
Studies defining sedentary behavior (SB) or physical activity (PA) in included interventions.
| Targeted Behavior | Studies |
|---|---|
| Physical activity | [ |
| Sedentary behavior | [ |
| Not defined | [ |
Approaches in targeted behavior in the included interventions.
| Approaches I Targeted Behavior | Studies |
|---|---|
| Learning new behavior | [ |
| Creating opportunities | [ |
| Creating awareness | [ |
Technology types of included interventions.
| Technology Type | Studies |
|---|---|
| Lamp | [ |
| Chair | [ |
| Robots | [ |
| 3D printing | [ |
| Phone application | [ |
| Other, with physical component | [ |
| Other, without physical component | [ |
Figure 3Approaches in targeted behavior in the included interventions with a physical component.
Input measures of included interventions.
| Input Measures | Studies |
|---|---|
| Step count | [ |
| Heartrate | [ |
| Motion or gestures | [ |
| Caloric intake or energy expenditure | [ |