| Literature DB >> 31751354 |
Miria Hartmann1, Michael Alexander Pelzl1, Peter Herbert Kann2, Ulrich Koehler1, Manfred Betz3, Olaf Hildebrandt1, Werner Cassel1.
Abstract
Use of electronic media is widespread among adolescents. Many male adolescents spend a major part of their evenings playing video games. The increased exposure to artificial light as well as the exciting nature of this pastime is under suspicion to impair sleep. Sleep is considered to be important for memory consolidation, so there is also a potential risk for memory impairment due to video gaming. As learning and gaining knowledge is a very important part of adolescence, we decided to study the effects of prolonged video gaming on sleep and memory. The study was structured in a repeated measures design. Eighteen male participants played either the violent video game "Counter Strike: Global Offensive" or the board game "Monopoly" for five hours each on two Saturday nights. The game evenings were followed by sleep studies. Memory testing and vigilance evaluation was performed the next morning. During the course of the study, saliva samples were taken to determine melatonin and cortisol levels. The results of this crossover study showed slightly reduced sleep efficiency after "Counter Strike: Global Offensive" (-3.5%, p = .017) and impaired declarative memory recall (p = .005) compared to "Monopoly". Melatonin levels at bedtime were lower after "Counter Strike: Global Offensive" (p = .005), cortisol levels were elevated while playing the video game (p = .031). Negative effects on sleep were not strong but consistent with more wake after sleep onset (+12 min) and a higher arousal index after "Counter Strike: Global Offensive". We conclude that excessive video gaming in the evening can contribute to worsened sleep and impaired memory in male adolescents.Entities:
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Year: 2019 PMID: 31751354 PMCID: PMC6874076 DOI: 10.1371/journal.pone.0224893
Source DB: PubMed Journal: PLoS One ISSN: 1932-6203 Impact factor: 3.240
Fig 1Temporal overview of measurements.
VLMT- Verbal Learn and Memory Test.
Sleep results.
| Counter Strike: Global Offensive | Monopoly | p-value | r-value | |
|---|---|---|---|---|
| 88.56 ± 7.14 | 92.08 ± 2.87 | .40 | ||
| 90.2, 85.05; 94.4 | 93.3, 89.6; 94.13 | |||
| 10.93 ± 10.42 | 7.43 ± 4.91 | .193 | ||
| 7.49, 2.88; 15.75 | 5.75, 3.88; 11.88 | |||
| 38.36 ± 24.58 | 26.25 ± 10.52 | .064 | ||
| 31.68, 21; 53.25 | 24, 19.88; 33.82 | |||
| 32.17 ± 19.83 | 28.69 ± 15.73 | .33 | ||
| 33.25, 13.88; 49.25 | 28.5, 11.88; 40.25 | |||
| 171.33 ± 30.53 | 188.24 ± 25.1 | .36 | ||
| 171.25, 149.13;19.13 | 189, 174; 214.13 | |||
| 105.72 ± 35.94 | 101.72 ± 29.7 | .570 | ||
| 100.75, 79.25; 123.25 | 94, 81.25; 118.75 | |||
| 72.43 ± 17.29 | 78.86 ± 16.35 | .127 | ||
| 72.87, 56.25; 84 | 82.5, 64.63; 92.63 | |||
| 8.85 ± 3.97 | 7.12 ± 2.41 | .35 | ||
| 7.99, 5.49; 11.9 | 7.62, 4.81; 9.36 |
Sleep variables for “Counter Strike: Global Offensive” and “Monopoly” (mean ± SD; median; 1st quartile; 3rd quartile; relevant results marked in bold).
Vigilance results.
| Counter Strike: Global Offensive | Monopoly | p-value | |
|---|---|---|---|
| 3.47 ± 1.00 | 3.33 ± 1.24 | .816 | |
| 4.00, 3.00; 4.00 | 3.00, 2.75; 4.00 | ||
| 5.85 ± 2.49 | 5.80 ± 2.10 | .879 | |
| 5.59, 3.73; 8.15 | 5.94, 4.07; 7.17 | ||
| 2.10 ± 7.06 | 1.94 ± 2.05 | .453 | |
| 1.19, 0.80; 3.05 | 1.27, 0.91; 1.72 |
Vigilance results for “Counter Strike: Global Offensive” and “Monopoly”. SSS-Stanford Sleepiness Scale, PUI: Pupillary-Unrest-Index, MRT: Mean Reaction Time (mean ± SD; median; 1st quartile; 3rd quartile).
Fig 2Saliva melatonin levels (pg/ml) for the “Counter Strike: Global Offensive” and “Monopoly” conditions.
Melatonin results.
| Counter Strike: Global Offensive | Monopoly | p-value | r-value | |
|---|---|---|---|---|
| 1.62 ± 2.29 | 0.92 ± 1.01 | .278 | ||
| 0.95, 0.38; 1,89 | 0.71, 0.00; 1.29 | |||
| 2.60 ± 2.96 | 2.93 ± 3.84 | .836 | ||
| 2.17, 0.00; 4.09 | 1.27, 0.62; 4.16 | |||
| 5.74 ± 5.33 | 12.30 ± 9.80 | .47 | ||
| 4.75, 0.81; 10.49 | 8.62, 4.12; 14.37 | |||
| 11.50 ± 7.45 | 12.96 ± 7.47 | .472 | ||
| 10.80, 8.48; 13.85 | 11.54, 8.98; 13.28 | |||
| 13.31 ± 9.99 | 11.28 ± 10.43 | .157 | ||
| 11.66, 5.05; 15.74 | 7.57, 4.24; 13.35 |
Saliva melatonin levels for “Counter Strike: Global Offensive” and “Monopoly” (pg/ml; mean ± SD; median; 1st quartile; 3rd quartile; relevant results marked in bold).
Cortisol results.
| Counter Strike: Global Offensive | Monopoly | p-value | r-value | |
|---|---|---|---|---|
| 1.33 ± 0.89 | 1.45 ± 0.69 | .601 | ||
| 1.15, 0.85; 1.35 | 1.28, 0.87; 1.97 | |||
| 0.72 ± 0.26 | 0.55 ± 0.21 | .36 | ||
| 0.67, 0.55; 0.83 | 0.48, 0.44; 0.73 | |||
| 0.65 ± 0.68 | 0.54 ± 0.29 | .879 | ||
| 0.50, 0.35; 0.60 | 0.54, 0.34; 0.67 | |||
| 0.83 ± 0.40 | 0.58 ± 0.27 | .081 | ||
| 0.74, 0.56; 0.90 | 0.59,0.41; 0.78 | |||
| 4.49 ± 1.83 | 4.48 ± 1.98 | .948 | ||
| 3.92, 3.29; 5.62 | 3.84, 3.17; 5.82 |
Saliva cortisol levels for “Counter Strike: Global Offensive” and “Monopoly” (ng/ml; mean ± SD; median; 1st quartile; 3rd quartile; relevant results marked in bold).
Fig 3Saliva cortisol levels (ng/ml) for the “Counter Strike: Global Offensive” and “Monopoly” conditions.