| Literature DB >> 31727084 |
Michelle D Guerrero1, Joel D Barnes2, Jean-Philippe Chaput2,3, Mark S Tremblay2,3.
Abstract
BACKGROUND: Previous research examining the relationship between screen time (ST) and psychological health outcomes have primarily focused on one type of ST (i.e., television), while little research has considered other types of screens (e.g., videos, movies, social media), screen content (e.g., violent video games), or potential mediating variables. Therefore, the purpose of the present study was to assess ST types and content and their association with problem behaviors, and to determine whether these relationships were mediated by sleep duration.Entities:
Keywords: Aggressive behavior; Mature-rated video games; Negative binomial structural equation modeling; Rule-breaking behavior; Television/movies; Video games
Mesh:
Year: 2019 PMID: 31727084 PMCID: PMC6854622 DOI: 10.1186/s12966-019-0862-x
Source DB: PubMed Journal: Int J Behav Nutr Phys Act ISSN: 1479-5868 Impact factor: 6.457
Descriptives statistics
| Variables | Value |
|---|---|
| Age, years ( | 9.91 (.62) |
| Sex ( | |
| Female | 5681 |
| Male | 6188 |
| Parental incomea ( | 7.22 (2.42) |
| Parental educationb ( | 17.06 (2.67) |
| Ethnicity ( | |
| White | 6176 |
| African American | 1779 |
| Hispanic | 2047 |
| Asian | 255 |
| Multiracial | 1498 |
| Body mass indexc ( | 18.80 (4.17) |
| Physical activity, active days/week ( | 3.49 (2.32) |
| Screen time types, hours/day: | |
| Television/movies ( | 1.26 (1.04) |
| Videos ( | .98 (1.13) |
| Video games ( | 1.01 (1.10) |
| Social media ( | .54 (1.15) |
| Text | .22 (.54) |
| Social networking sites | .12 (.42) |
| Video chat | .19 (.49) |
| Mature-rated video games ( | .38 (.64) |
| R-rated movies ( | .56 (.87) |
| Problem behaviors ( | |
| Anxious/depressed (range 0–26) | 2.52 (3.01) |
| Withdrawn/depressed (range 0–15) | 1.03 (1.71) |
| Somatic complaints (range 0–16) | 1.49 (1.95) |
| Social problems (range 0–18) | 1.62 (2.27) |
| Thought problems (range 0–18) | 1.62 (2.19) |
| Attention problems (range 0–20) | 2.98 (3.49) |
| Rule-breaking behavior (range 0–20) | 1.19 (1.86) |
| Aggressive behavior (range 0–36) | 3.26 (4.35) |
| Sleep duration, hours ( | 9.00 (1.11) |
Note. M means; SD standard deviation; ST. aCombined income in past 12 months from all sources before taxes and deductions on a scale of 1 = < $5000; 2 = $5000–$11,999; 3 = $12,000–$15,999; 4 = $16,000–$24,999; 5 = $25,000–$34,999; 6 = $35,000–$49,999; 7 = $50,000–$74,999; 8 = $75,000–$99,999; 9 = $100,000–$199,999; 10 = > $200,000. bHighest score on a scale of 0 = Never attended/Kindergarten; 1 = 1st grade; 2 = 2nd grade; 3 = 3rd grade; 4 = 4th grade; 5 = 5th grade; 6 = 6th grade; 7 = 7th grade; 8 = 8th grade; 9 = 9th grade; 10 = 10th grade; 11 = 11th grade; 12 = 12th grade; 13 = High school graduate; 14 = GED or equivalent Diploma; 15 = Some college; 16 = Associate degree, Occupational; 17 = Associate degree, Academic Program; 18 = Bachelor’s degree; 19 = Master’s degree; 20 = Professional School degree; 21 = Doctoral degree. cBody mass index = kg/m2
Direct effects of screen time behavior and sleep duration
| 95% CI | IRR | Change per count (%) | |||
|---|---|---|---|---|---|
| Anxious/depressed | |||||
| Television/movies | −.01 | .623 | −.028, .017 | .994 | |
| Videos | .03 | .136 | −.008, .061 | 1.027 | |
| Video games | .02 | .312 | −.014, .045 | 1.015 | |
| Social media | .02 | .291 | −.013, .044 | 1.015 | |
| Mature-rated video games | −.01 | .769 | −.049, .036 | 1.006 | |
| R-rated movies | −.03 | .132 | −.072, .009 | .994 | |
| Sleep duration | |||||
| Withdrawn/depressed | |||||
| Television/movies | −.01 | .696 | −.029, .019 | .969 | |
| Videos | .04 | .065 | −.002, .071 | 1.035 | |
| Video games | |||||
| Social media | −.02 | .558 | −.065, .035 | .985 | |
| Mature-rated video games | .01 | .792 | −.032, .043 | 1.005 | |
| R-rated movies | .01 | .695 | −.048, .072 | 1.012 | |
| Sleep duration | |||||
| Somatic complaints | |||||
| Television/movies | .01 | .305 | −.010, .031 | 1.011 | |
| Videos | |||||
| Video games | .00 | .815 | −.020, .026 | 1.003 | |
| Social media | −.01 | .716 | −.042, .029 | .993 | |
| Mature-rated video games | |||||
| R-rated movies | −.02 | .542 | −.066, .035 | .985 | |
| Sleep duration | |||||
| Social problems | |||||
| Television/movies | |||||
| Videos | .02 | .180 | −.010, .051 | 1.021 | |
| Video games | |||||
| Social media | .03 | .114 | −.008, .073 | 1.033 | |
| Mature-rated video games | .01 | .661 | −.022, .035 | 1.006 | |
| R-rated movies | .02 | .226 | −.013, .055 | 1.021 | |
| Sleep duration | |||||
| Thought problems | |||||
| Television/movies | |||||
| Videos | |||||
| Video games | .02 | .066 | −.002, .048 | 1.023 | |
| Social media | .02 | .252 | −.017, .066 | 1.025 | |
| Mature-rated video games | .02 | .439 | −.023, .054 | 1.015 | |
| R-rated movies | −.00 | .802 | −.042, .034 | .996 | |
| Sleep duration | −.202, −.161 | ||||
| Attention problems | |||||
| Television/movies | .02 | .062 | −.001, .039 | 1.019 | |
| Videos | |||||
| Video games | |||||
| Social media | .03 | .091 | −.005, .071 | 1.033 | |
| Mature-rated video games | .02 | .107 | −.005, .054 | 1.024 | |
| R-rated movies | .03 | .146 | −.010, .069 | 1.030 | |
| Sleep duration | |||||
| Rule-breaking behavior | |||||
| Television/movies | |||||
| Videos | .01 | .391 | −.017, .044 | 1.013 | |
| Video games | .03 | .115 | −.006, .057 | 1.026 | |
| Social media | |||||
| Mature-rated video games | |||||
| R-rated movies | |||||
| Sleep duration | |||||
| Aggressive behavior | |||||
| Television/movies | |||||
| Videos | .01 | .561 | −.019, .034 | 1.008 | |
| Video games | .02 | .145 | −.008, .053 | 1.023 | |
| Social media | |||||
| Mature-rated video games | |||||
| R-rated movies | .04 | .117 | −.009, .073 | 1.038 | |
| Sleep duration | |||||
| Sleep duration | |||||
| Television/movies | −.005, −.006 | ||||
| Videos | |||||
| Video games | −.02 | .096 | −.032, .003 | .986 | |
| Social media | −.03 | .064 | −.068, .002 | .968 | |
| Mature-rated video games | |||||
| R-rated movies | −.04 | .139 | .965 | ||
Note. CI confidence intervals; IRR incidence rate ratios. Adjusted for sex, parental education, family income, ethnicity, physical activity, and body mass index.
Relationships with p-values less than or equal to 0.05 and confidence intervals excluding zero are in bold font
Fig. 1Direct effects between independent variables (screen time types, screen time content, and sleep duration) and problem behaviors. Values represent unstandardized beta coefficients
Indirect effects of screen time behaviors through sleep
| 95% CI | IRR | Change per count (%) | |||
|---|---|---|---|---|---|
| Television/movies → anxious/depressed | |||||
| Videos → anxious/depressed | |||||
| Video games → anxious/depressed | .00 | .241 | −.001, .004 | 1.001 | |
| Social media → anxious/depressed | .00 | .059 | .000, .007 | 1.003 | |
| Mature-rated video games → anxious/depressed | |||||
| R-rated movies → anxious/depressed | |||||
| Television/movies → withdrawn/depressed | |||||
| Videos → withdrawn/depressed | |||||
| Video games → withdrawn/depressed | .00 | .238 | −.001, .006 | 1.002 | |
| Social media → withdrawn/depressed | .01 | .059 | .000, .010 | 1.005 | |
| Mature-rated video games → withdrawn/depressed | |||||
| R-rated movies → withdrawn/depressed | |||||
| Television/movies → somatic complaints | |||||
| Videos → somatic complaints | |||||
| Video games → somatic complaints | .00 | .242 | −.001, .004 | 1.001 | |
| Social media → somatic complaints | .00 | .065 | .000, .006 | 1.003 | |
| Mature-rated video games → somatic complaints | |||||
| R-rated movies → somatic complaints | |||||
| Television/movies → social problems | |||||
| Videos → social problems | |||||
| Video games → social problems | .00 | .238 | −.001, .005 | 1.002 | |
| Social media → social problems | .00 | .058 | .000, .008 | 1.004 | |
| Mature-rated video games→ social problems | |||||
| R-rated movies → social problems | |||||
| Television/movies → thought problems | |||||
| Videos → thought problems | |||||
| Video games → thought problems | .00 | .236 | −.002, .007 | 1.003 | |
| Social media → thought problems | .01 | .057 | .000, .012 | 1.006 | |
| Mature-rated video games → thought problems | |||||
| R-rated movies → thought problems | |||||
| Television/movies → attention problems | |||||
| Videos → attention problems | |||||
| Video games → attention problems | .00 | .239 | −.001, .004 | 1.002 | |
| Social media → attention problems | .00 | .058 | .000, .007 | 1.004 | |
| Mature-rated video games→ attention problems | |||||
| R-rated movies → attention problems | |||||
| Television/movies → rule-breaking behavior | |||||
| Videos → rule-breaking behavior | |||||
| Video games → rule-breaking behavior | .00 | .240 | −.001, .005 | 1.002 | |
| Social media → rule-breaking behavior | .00 | .060 | .000, .008 | 1.004 | |
| Mature-rated video games → rule-breaking behavior | |||||
| R-rated movies → rule-breaking behavior | |||||
| Television/movies → aggressive behavior | |||||
| Videos → aggressive behavior | |||||
| Video games → aggressive behavior | .00 | .238 | −.001, .004 | 1.002 | |
| Social media → aggressive behavior | .00 | .059 | .000, .007 | 1.004 | |
| Mature-rated video games → aggressive behavior | |||||
| R-rated movies → aggressive behavior |
Note. CI confidence intervals; IRR incidence rate ratios. Adjusted for sex, parental education, family income, ethnicity, physical activity, and body mass index.
Relationships with p-values less than or equal to 0.05 and confidence intervals excluding zero are in bold font