| Literature DB >> 35046864 |
Karen Chiu1,2, Frances C Lewis1,2, Reeva Ashton1, Kim M Cornish2,3, Katherine A Johnson1.
Abstract
There are growing concerns that increased screen device usage may have a detrimental impact on classroom behaviour and attentional focus. The consequences of screen use on child cognitive functioning have been relatively under-studied, and results remain largely inconsistent. Screen usage may displace the time usually spent asleep. The aim of this study was to examine associations between screen use, behavioural inattention and sustained attention control, and the potential modifying role of sleep. The relations between screen use, behavioural inattention, sustained attention and sleep were investigated in 162 6- to 8-year-old children, using parent-reported daily screen use, the SWAN ADHD behaviour rating scale, The sustained attention to response task and the children's sleep habits questionnaire. Tablet use was associated with better sustained attention performance but was not associated with classroom behavioural inattention. Shorter sleep duration was associated with poorer behavioural inattention and sustained attention. Sleep quality and duration did not act as mediators between screen usage and behavioural inattention nor sustained attention control. These findings suggest that careful management of the amount of time spent on electronic screen devices could have a beneficial cognitive impact on young children. The results also highlight the critical role of sleep in enhancing both behavioural attention and sustained attention, which are essential for supporting cognitive development and learning.Entities:
Keywords: child development; electronic device use; screen time; sleep; sustained attention
Year: 2022 PMID: 35046864 PMCID: PMC8761987 DOI: 10.3389/fpsyg.2021.742468
Source DB: PubMed Journal: Front Psychol ISSN: 1664-1078
The descriptive statistics for the sample and each of the outcome measures.
| Measure | All, mean (SD), count of data, [range] | Boys, mean (SD), count of data, [range] | Girls, mean (SD), count of data, [range] |
|---|---|---|---|
| Number | 162 | 96 | 66 |
| Age (years) | 7.3 (0.4), 162, [6.5, 8.3] | 7.4 (0.4), 96, [6.5, 8.3] | 7.3 (0.4), 66, [6.5, 8.1] |
| Commissions | 7.1 (4.1), 162, [0, 21] | 7.7 (4.5), 96, [0, 21] | 6.3 (3.3), 66, [0, 15] |
| Omissions | 13.6 (10.0), 162, [0, 56] | 13.0 (10.6), 96 [1, 56] | 14.4 (9.1), 66, [0, 37] |
| Mu | 441 (172), 160, [116, 912] | 423 (163), 94, [116, 815] | 467 (181), 66, [214, 912] |
| Sigma | 146 (68), 160, [14, 326] | 139 (68), 94, [14, 326] | 155 (68), 66, [38, 296] |
| Tau | 145 (94), 160, [6, 359] | 146 (93), 94, [4, 374] | 144 (96), 66, [6, 359] |
| FFAUS | 559 (256), 160, [68, 1,282] | 556 (274), 94 [91, 1,282] | 563 (230), 66, [68, 1,258] |
| SFAUS | 2,384 (1364), 160, [275, 7,047] | 2,232 (1366), 94, [275, 6,840] | 2,601 (1342), 66, [342, 7,047] |
| SWAN Inattention | −0.4 (1.1), 143, [−3.0, 2.8] | −0.2 (1.2), 80, [−3.0, 2.3] | −0.6 (1.1), 63, [−2.8, 2.8] |
| Sleep quality | 20 (9), 162, [2, 46] | 20 (9), 96, [2, 46] | 20 (9), 66, [6, 45] |
| Sleep duration (hrs) | 10.3 (1.0), 160, [5, 12.5] | 10.2 (1.1), 95, [5, 12.3] | 10.5 (0.9), 65, [7, 12.5] |
| Television time | 0.8 (0.6), 160, [0, 2.5] | 0.8 (0.7), 95, [0, 2.5] | 0.7 (0.6), 65, [0, 2.5] |
| Tablet time | 0.6 (0.7), 159, [0, 3] | 0.6 (0.7), 94, [0, 3] | 0.6 (0.8), 65, [0, 3] |
| Phone time | 0.2 (0.4), 152, [0, 3] | 0.2 (0.4), 91, [0, 3] | 0.1 (0.4), 61, [0, 3] |
| Videogame time | 0.1 (0.2), 153, [0, 1.5] | 0.1 (0.3), 93, [0, 1.5] | 0.1 (0.1), 60, [0, 0.5] |
Figure 1The sustained attention to response task sequence of events and timings. Figure depicts (A) a go trial, requiring a response to the presentation of the go-digit 1, and (B) a no-go trial, requiring the withholding of a response to the no-go digit 3. In this Fixed version of the task, the digits 1–9 are presented within a fixed sequence, 25 times. Participants were asked to respond on the response cue.
Figure 2The paths analysed in the statistical models.
Figure 3The proportion of children who spent time on each device during weekdays graphed by device type.
Figure 4The more time spent playing videogames, the less omission errors made. This graph has each individual’s data point shown, using jittering.
Figure 5The more time using a Tablet, the less variably the child responded on the SART. This graph has each individual’s data point shown, using jittering.
Figure 6The more time spent on Tablets, the worse one’s sleep quality (higher number represents more sleep issues noted by parents). This graph has each individual’s data point shown, using jittering.
Figure 7The less time asleep, the more very slow responses (Tau) made on the SART. This graph has each individual’s data point shown, using jittering.
Figure 8The higher the score on the sleep quality scale, the worse the child’s sleep. The worse a child’s sleep, the less variably the child responded. This graph has each individual’s data point shown, using jittering.