Literature DB >> 31530926

Study what makes games addictive.

Daniel King, Ernst Koster, Joël Billieux.   

Abstract

Keywords:  Human behaviour

Mesh:

Year:  2019        PMID: 31530926     DOI: 10.1038/d41586-019-02776-1

Source DB:  PubMed          Journal:  Nature        ISSN: 0028-0836            Impact factor:   49.962


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  11 in total

1.  Associations between gaming disorder, parent-child relationship, parental supervision, and discipline styles: Findings from a school-based survey during the COVID-19 pandemic in Vietnam.

Authors:  Vu Manh Cuong; Sawitri Assanangkornchai; Wit Wichaidit; Vu Thi Minh Hanh; Hoang Thi My Hanh
Journal:  J Behav Addict       Date:  2021-09-23       Impact factor: 6.756

2.  Addressing taxonomic challenges for Internet Use Disorders in light of changing technologies and diagnostic classifications. •.

Authors:  Hans-Jürgen Rumpf; Dillon Browne; Dominique Brandt; Florian Rehbein
Journal:  J Behav Addict       Date:  2020-12-08       Impact factor: 6.756

3.  Relationships Between Job Stress, Psychological Adaptation and Internet Gaming Disorder Among Migrant Factory Workers in China: The Mediation Role of Negative Affective States.

Authors:  He Cao; Kechun Zhang; Danhua Ye; Yong Cai; Bolin Cao; Yaqi Chen; Tian Hu; Dahui Chen; Linghua Li; Shaomin Wu; Huachun Zou; Zixin Wang; Xue Yang
Journal:  Front Psychol       Date:  2022-03-22

4.  Online Behaviours during the COVID-19 Pandemic and Their Associations with Psychological Factors: An International Exploratory Study.

Authors:  Julius Burkauskas; Naomi A Fineberg; Konstantinos Ioannidis; Samuel R Chamberlain; Henrietta Bowden-Jones; Inga Griskova-Bulanova; Aiste Pranckeviciene; Artemisa R Dores; Irene P Carvalho; Fernando Barbosa; Pierluigi Simonato; Ilaria De Luca; Rosin Mooney; Maria Ángeles Gómez-Martínez; Zsolt Demetrovics; Krisztina Edina Ábel; Attila Szabo; Hironobu Fujiwara; Mami Shibata; Alejandra R Melero-Ventola; Eva M Arroyo-Anlló; Ricardo M Santos-Labrador; Kei Kobayashi; Francesco Di Carlo; Cristina Monteiro; Giovanni Martinotti; Ornella Corazza
Journal:  Int J Environ Res Public Health       Date:  2022-07-20       Impact factor: 4.614

5.  Avatar identification and problematic gaming: The role of self-concept clarity.

Authors:  Raquel Green; Paul H Delfabbro; Daniel L King
Journal:  Addict Behav       Date:  2020-10-07       Impact factor: 3.913

6.  PUBG-related suicides during the COVID-19 pandemic: Three cases from Pakistan.

Authors:  Mohammed A Mamun; Irfan Ullah; Norina Usman; Mark D Griffiths
Journal:  Perspect Psychiatr Care       Date:  2020-11-25       Impact factor: 2.223

7.  Comment on: Problematic online gaming and the COVID-19 pandemic - The role of exergames.

Authors:  Ricardo B Viana; Rodrigo L Vancini; Wellington F Silva; Naiane S Morais; Vinnycius N de Oliveira; Marília S Andrade; Claudio A B de Lira
Journal:  J Behav Addict       Date:  2021-03-04       Impact factor: 6.756

8.  Problematic online gaming and the COVID-19 pandemic.

Authors:  Daniel L King; Paul H Delfabbro; Joel Billieux; Marc N Potenza
Journal:  J Behav Addict       Date:  2020-04-29       Impact factor: 6.756

9.  Player-avatar interactions in habitual and problematic gaming: A qualitative investigation.

Authors:  Raquel Green; Paul H Delfabbro; Daniel L King
Journal:  J Behav Addict       Date:  2021-07-08       Impact factor: 6.756

10.  Face validity evaluation of screening tools for gaming disorder: Scope, language, and overpathologizing issues.

Authors:  Daniel L King; Joel Billieux; Natacha Carragher; Paul H Delfabbro
Journal:  J Behav Addict       Date:  2020-04-01       Impact factor: 6.756

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