| Literature DB >> 31470877 |
Fábio Pereira1,2, Sergi Bermúdez I Badia3,4, Rúben Ornelas4, Mónica S Cameirão3,4.
Abstract
BACKGROUND: Serious games have been increasingly used for motor rehabilitation. However, it is not well known how different game features can be used to impact specific skills properly. Here, we study how the mode (competitive, co-active, collaborative) in which a multi-user game is presented impacts engagement and social involvement.Entities:
Keywords: Elderly; Engagement; Game mode; Rehabilitation; Serious games; Social involvement
Mesh:
Year: 2019 PMID: 31470877 PMCID: PMC6716923 DOI: 10.1186/s12984-019-0578-9
Source DB: PubMed Journal: J Neuroeng Rehabil ISSN: 1743-0003 Impact factor: 4.262
Fig. 1Setup with a camera, camera support, computer, handles with tracking pattern, and wood card for delimiting the working space
Fig. 2Competitive, Co-active and Collaborative game modes, from left to right. Each player controls a ring (yellow or pink) to catch balls of different colors (the center of the ring shows the color of the last ball caught). The screen displays on the top the remaining time and on the bottom the name of the players and their respective score (matching the color attributed to each player). In the Competitive mode, players compete for the balls, in the Co-active mode players can catch any ball for a combined score, and in the Collaborative mode, when one of the participants catches a ball of a given color (eg. green), then the other player can only catch a ball of the same color (green). For this mode, when scoring, a line between the two rings is formed to give feedback that players succeeded
Participants’ profile
| Participant | Gender (M/F) | Age | Schooling (Years) | MoCA (0–30) |
|---|---|---|---|---|
| 1 | M | 56 | 7 | 28 |
| 2 | F | 62 | 12 | 25 |
| 3 | F | 81 | 7 | 16 |
| 4 | F | 71 | 7 | 14 |
| 5 | F | 63 | 7 | 16 |
| 6 | F | 72 | 4 | 12 |
| 7 | M | 70 | 7 | 16 |
| 8 | F | 76 | 16 | 25 |
| 9 | M | 64 | 16 | 28 |
| 10 | M | 75 | 7 | 23 |
| 11 | M | 66 | 7 | 17 |
| 12 | M | 77 | 7 | 16 |
| 13 | M | 73 | 6 | 20 |
| 14 | F | 83 | 15 | 23 |
| 15 | F | 61 | 7 | 25 |
| 16 | F | 69 | 16 | 21 |
| 17 | M | 58 | 7 | 24 |
| 18 | F | 71 | 7 | 17 |
| 19 | F | 63 | 16 | 28 |
| 20 | F | 70 | 16 | 24 |
| 21 | F | 80 | 7 | 16 |
| 22 | M | 65 | 7 | 30 |
| 23 | F | 62 | 7 | 26 |
| 24 | M | 91 | 16 | 19 |
| 25 | F | 73 | 6 | 18 |
| 26 | M | 85 | 7 | 24 |
| 27 | F | 62 | 16 | 26 |
| 28 | M | 68 | 7 | 23 |
| 29 | F | 63 | 16 | 26 |
| 30 | F | 75 | 6 | 15 |
| 31 | M | 72 | 7 | 14 |
| 32 | F | 72 | 16 | 24 |
| 33 | M | 77 | 12 | 22 |
| 34 | M | 86 | 16 | 26 |
| 35 | F | 63 | 7 | 21 |
| 36 | F | 77 | 7 | 27 |
| 37 | F | 66 | 7 | 22 |
| 38 | F | 87 | 12 | 17 |
| 39 | F | 85 | 7 | 15 |
Fig. 3Boxplots of the GEQ – Social Presence Module components per game mode. ** p < 0.01, and ***p < 0.001
Medians (IQR) in the components of the Game Experience Questionnaire – Social Presence Module per condition, and Friedman’s statistics across conditions
| Component | Competitive | Co-active | Collaborative | Friedman’s statistic | |
|---|---|---|---|---|---|
| (Chi-Square) | |||||
| Empathy | 2.33 (1.34) | 2.67 (0.83) | 2.83 (1.00) | 6.587 |
|
| Behavioral Involvement | 1.17 (0.83) | 1.00 (0.66) | 1.67 (0.83) | 18.440 |
|
| Negative Feelings | 0.60 (1.20) | 0.40 (1.20) | 0.60 (1.00) | 0.271 | 0.873 |
Bold values represent that significant differences between conditions were found
Pairwise comparisons for Empathy and Behavioral Involvement components
| Component | Competitive Vs Co-active | Competitive Vs Collaborative | Collaborative Vs Co-active | |
|---|---|---|---|---|
| Empathy | Z | −0.941 | −2.885 | −2.723 |
| 0.347 |
|
| ||
| Behavioral Involvement | Z | −1.030 | −3.273 | −4.068 |
| 0.303 |
|
| ||
Bold values represent that significant differences between conditions were found
Medians (IQR) in the components of the GEQ – Core Module per condition, and Friedman’s statistics across conditions
| Component | Competitive | Co-active | Collaborative | Friedman’s statistic | |
|---|---|---|---|---|---|
| (Chi-Square) | |||||
| Competence | 2.40 (1.40) | 2.60 (1.20) | 2.20 (1.20) | 0.557 | 0.757 |
| Sensory and Imaginative Immersion | 2.33 (1.17) | 2.50 (1.00) | 2.33 (1.00) | 0.529 | 0.768 |
| Flow | 2.80 (1.20) | 2.80 (1.20) | 3.00 (1.00) | 3.418 | 0.181 |
| Tension/Annoyance | 0.00 (0.00) | 0.00 (0.00) | 0.00 (0.00) | 1.182 | 0.554 |
| Challenge | 0.80 (0.60) | 0.60 (1.00) | 0.80 (1.00) | 4.211 | 0.122 |
| Negative Affect | 0.00 (0.19) | 0.00 (0.00) | 0.00 (0.00) | 5.688 | 0.058 |
| Positive Affect | 3.00 (1.20) | 3.00 (0.80) | 3.00 (0.80) | 0.803 | 0.669 |
Medians (Mdn) and Interquartile Range (IQR) for higher and lower MoCAs for each condition (game mode), between-groups comparison (Mann-Whitney U Test), and Friedman’s statistics for higher and lower MoCAs according to each component of the Game Experience Questionnaire’s Core Module and Social Presence Module
| Competitive | Co-active | Collaborative | Between conditions comparison | |||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Component | Higher MoCAs | Lower MoCAs | Between-groups comp. | Higher MoCAs | Lower MoCAs | Between-groups comp. | Higher MoCAs | Lower MoCAs | Between-groups comp. | Higher MoCAs | Lower MoCAs | |
| Median (IQR) | Median (IQR) | Mann-Whitney U, | Median (IQR) | Median (IQR) | Mann-Whitney U, | Median (IQR) | Median (IQR) | Mann-Whitney U, | Chi-Square, | Chi-Square, | ||
| Core Module | Competence | 2.40 (2.00) | 2.40 (1.10) | 162.5, 0.454 | 2.80 (1.10) | 2.20 (0.95) | 154.5, 0.329 |
|
|
| 0.444, 0.801 | 1.971, 0.373 |
| Sensory and Imaginative Immersion | 2.50 (1.00) | 2.09 (1.21) | 304.5, 0.117 | 2.50 (1.17) | 2.33 (0.88) | 322.0, 0.283 |
|
|
| 2.111, 0.348 | 0.206, 0.902 | |
| Flow |
|
|
| 3.00 (1.20) | 2.80 (1.30) | 147.5, 0.240 |
|
|
| 3.909, 0.142 | 0.471, 0.790 | |
| Tension/Annoyance | 0.00 (0.00) | 0.00 (0.00) | 185.0, 0.830 | 0.00 (0.00) | 0.00 (0.00) | 167.5, 0.250 | 0.00 (0.00) | 0.00 (0.00) | 187.0, 0.883 | 0.800, 0.670 | 0.500, 0.779 | |
| Challenge | 0.80 (0.60) | 0.70 (1.10) | 162.5, 0.451 | 0.60 (1.00) | 0.40 (1.25) | 161.0, 0.426 | 1.00 (0.90) | 0.60 (0.85) | 154.5, 0.328 | 2.413, 0.299 | 3.033, 0.219 | |
| Negative Affect | 0.00 (0.13) | 0.00 (0.06) | 186.0, 0.909 | 0.00 (0.00) | 0.00 (0.00) | 186.5, 0.894 | 0.00 (0.00) | 0.00 (0.00) | 175.5, 0.512 | 4.769, 0.092 | 2.632, 0.268 | |
| Positive Affect | 3.40 (1.10) | 3.00 (0.65) | 136.0, 0.131 | 3.20 (0.70) | 3.00 (0.60) | 125.0, 0.068 | 3.40 (1.00) | 3.00 (0.50) | 122.0, 0.057 | 0.488, 0.799 | 0.375, 0.829 | |
| Social Presence Module | Empathy | 2.50 (1.16) | 2.17 (1.54) | 150.5, 0.277 | 2.67 (0.50) | 2.42 (1.00) | 138.5, 0.151 | 2.83 (0.75) | 2.92 (1.12) | 167.0, 0.533 | 2.960, 0.228 | 5.559, 0.062 |
| Negative Feelings | 0.60 (1.20) | 0.60 (0.70) | 181.0, 0.819 | 0.40 (1.20) | 0.50 (1.05) | 188.0, 0.977 | 0.40 (1.00) | 0.80 (1.20) | 180.0, 0.796 | 0.500, 0.779 | 0.030, 0.985 | |
| Behavioral Involvement |
| 1.09 (0.91) | 159.5, 0.404 |
| 0.67 (1.34) | 165.5, 0.505 |
| 1.42 (1.08) | 127.0, 0.079 |
| 5.548, 0.062 | |
Bold values represent that significant differences between conditions were found
Medians (Mdn) and Interquartile Range (IQR) for Introvert, Average and Extrovert personalities for each condition (game mode), between conditions comparison (Friedman’s) for the three personalities, according to each component of the GEQ Core Module and Social Presence Module
| Competitive | Co-active | Collaborative | Between conditions comparison | ||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Component | Introvert | Average | Extrovert | Introvert | Average | Extrovert | Introvert | Average | Extrovert | Introvert | Average | Extrovert | |
| Mdn (IQR) | Mdn (IQR) | Mdn (IQR | Mdn (IQR) | Mdn (IQR) | Mdn (IQR) | Mdn (IQR) | Mdn (IQR) | Mdn (IQR) | Chi-Square, | Chi-Square, | Chi-Square, | ||
| Core Module | Competence | 2.80 (0.89) | 2.20 (0.84) | 2.50 (1.00) | 3.00 (0.79) | 2.20 (0.68) | 2.40 (0.97) | 3.00 (0.73) | 2.20 (0.68) | 2.40 (0.73) | 0.052, 0.974 | 1.368, 0.504 | 1.911, 0.385 |
| Sensory and Imaginative Immersion | 2.67 (0.85) | 2.17 (0.85) | 2.25 (0.77) | 2.67 (0.71) | 2.17 (0.65) | 2.34 (0.72) | 2.50 (0.75) | 2.17 (0.60) | 2.42 (0.71) | 0.195, 0.907 | 1.750, 0.417 | 1.302, 0.521 | |
| Flow | 2.60 (1.03) | 2.80 (0.59) | 3.20 (0.70) | 2.80 (0.89) | 2.80 (0.76) | 3.30 (0.91) | 3.20 (0.71) | 2.60 (0.70) | 3.00 (0.71) |
| 1.793, 0.408 | 0.884, 0.643 | |
| Tension/Annoyance | 0.00 (0.00) | 0.00 (0.42) | 0.00 (0.95) | 0.00 (0.00) | 0.00 (0.26) | 0.00 (0.30) | 0.00 (0.00) | 0.00 (0.42) | 0.00 (0.95) | -, - | 2.000, 0.368 | 1.400, 0.497 | |
| Challenge | 0.60 (0.66) | 1.00 (0.57) | 0.90 (0.54) | 0.20 (0.53) | 0.70 (0.70) | 0.50 (0.65) | 0.40 (0.59) | 0.80 (0.53) | 0.90 (0.76) | 1.400, 0.497 | 1.077, 0.584 | 2.780, 0.249 | |
| Negative Affect | 0.00 (0.15) | 0.00 (0.50) | 0.00 (0.25) | 0.00 (0.00) | 0.00 (0.20) | 0.00 (0.29) | 0.00 (0.75) | 0.00 (0.44) | 0.00 (0.14) | 1.000, 0.607 | 3.500, 0.174 | 3.200, 0.202 | |
| Positive Affect | 3.40 (0.46) | 3.00 (0.58) | 3.00 (0.66) | 3.00 (0.46) | 3.00 (0.56) | 3.30 (0.69) | 3.20 (0.59) | 2.80 (0.54) | 3.00 (0.71) | 3.353, 0.187 | 0.462, 0.794 | 0.222, 0.895 | |
| Social Presence Module | Empathy | 2.67 (0.41) | 2.08 (0.97) |
| 2.67 (0.55) | 2.59 (0.83) |
| 3.00 (0.62) | 2.83 (0.84) |
| 0.474, 0.789 | 3.581, 0.167 |
|
| Negative Feelings | 0.80 (0.54) | 0.50 (0.53) | 0.40 (0.59) | 0.60 (0.46) | 0.30 (0.60) | 1.10 (0.61) | 0.40 (0.53) | 0.40 (0.51) | 1.10 (0.48) | 1.471, 0.479 | 0.154, 0.926 | 0.437, 0.804 | |
| Behavioral Involvement | 1.50 (0.75) | 1.17 (0.62) |
| 1.00 (0.61) | 1.00 (0.66) |
| 1.50 (0.69) | 1.50 (0.61) |
| 2.513, 0.285 |
|
| |
Bold values represent that significant differences between conditions were found
Medians (Mdn) and Interquartile Range (IQR) for Distant and Close Relationships for each condition (game mode), between-groups comparison (Mann-Whithney U Test), and between conditions (Friedman’s) for the three personalities, according to each component of the GEQ Core Module and Social Presence Module
| Competitive | Co-active | Collaborative | ||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Component | Distant | Close | Between-groups comparison | Distant | Close | Between-groups comparison | Distant | Close | Between-groups comparison | Between conditions | ||
| Mdn (IQR) | Mdn (IQR) | Mann-Whitney U, | Mdn (IQR) | Mdn (IQR) | Mann-Whitney U, | Mdn (IQR) | Mdn (IQR) | Mann-Whitney U, | Distant (Chi-Square, | Close (Chi-Square, | ||
| Core Module | Competence | 2.50 (1.40) | 2.20 (1.80) | 163, 0.495 | 2.50 (1.05) | 2.80 (1.40) | 141.5, 0.195 | 2.20 (1.25) | 2.40 (1.10) | 171.5, 0.659 | 1.684, 0.431 | 0.989, 0.616 |
| Sensory and Imaginative Immersion | 2.25 (0.95) | 2.33 (1.42) | 171, 0.649 | 2.33 (0.84) | 2.50 (1.26) | 155, 0.363 | 2.42 (1.33) | 2.33 (0.83) | 178.5, 0.809 | 1.615, 0.446 | 0.129, 0.938 | |
| Flow | 2.60 (1.05) | 3.20 (1.10) | 122.5, 0.066 | 2.80 (1.40) | 3.00 (1.10) | 142.5, 0.206 | 3.00 (1.20) | 2.80 (1.00) | 179, 0.820 | 5.474, 0.065 | 2.103, 0.349 | |
| Tension/Annoyance | 0.00 (0.00) | 0.00 (0.00) | 172, 0.419 | 0.00 (0.00) | 0.00 (0.00) | 182, 0.788 | 0.00 (0.00) | 0.00 (0.00) | 185, 0.882 | 2.000, 0.368 | 1.400, 0.497 | |
| Challenge | 0.90 (0.75) | 0.80 (0.60) | 165, 0.529 | 0.60 (1.25) | 0.40 (1.00) | 176.5, 0.764 | 0.60 (0.85) | 0.80 (0.90) | 164, 0.512 | 4.554, 0.103 | 1.276, 0.528 | |
| Negative Affect | 0.00 (0.00) | 0.00 (0.00) | 151.5, 0.173 | 0.00 (0.00) | 0.00 (0.00) | 153, 0.067 | 0.00 (0.00) | 0.00 (0.00) | 163, 0.242 | 4.261, 0.119 | 2.000, 0.368 | |
| Positive Affect | 3.00 (0.85) | 3.00 (1.30) | 154, 0.344 | 3.00 (1.00) | 3.00 (1.00) | 175.5, 0.742 | 3.00 (1.25) | 2.83 (1.00) | 159, 0.424 | 0.685, 0.710 | 0.367, 0.832 | |
| Social Presence Module | Empathy |
|
|
| 2.67 (1.25) | 2.67 (0.59) | 142.5, 0.203 | 2.75 (1.09) | 3.00 (0.67) | 135.5, 0.143 | 4.075, 0.130 | 3.079, 0.214 |
| Negative Feelings | 0.50 (1.05) | 0.80 (1.20) | 165.5, 0.536 | 0.60 (1.20) | 0.40 (1.10) | 157.5, 0.394 | 0.40 (1.20) | 1.00 (0.80) | 139, 0.165 | 0.400, 0.819 | 2.151, 0.341 | |
| Behavioral Involvement |
|
| 125, 0.078 |
|
| 162.5, 0.484 |
|
| 185.5, 0.966 |
|
| |
Bold values represent that significant differences between conditions were found