Literature DB >> 33502321

A Co-Designed Active Video Game for Physical Activity Promotion in People With Chronic Obstructive Pulmonary Disease: Pilot Trial.

Joshua Simmich1, Allison Mandrusiak1, Stuart Trevor Smith2, Nicole Hartley3, Trevor Glen Russell1.   

Abstract

BACKGROUND: People with chronic obstructive pulmonary disease (COPD) who are less active have lower quality of life, greater risk of exacerbations, and greater mortality than those who are more active. The effectiveness of physical activity interventions may facilitate the addition of game elements to improve engagement. The use of a co-design approach with people with COPD and clinicians as co-designers may also improve the effectiveness of the intervention.
OBJECTIVE: The primary aim of this study is to evaluate the feasibility of a co-designed mobile game by examining the usage of the game, subjective measures of game engagement, and adherence to wearing activity trackers. The secondary aim of this study is to estimate the effect of the game on daily steps and daily moderate-to-vigorous physical activity (MVPA).
METHODS: Participants with COPD who were taking part in the co-design of the active video game (n=9) acted as the experiment group, spending 3 weeks testing the game they helped to develop. Daily steps and MVPA were compared with a control group (n=9) of participants who did not co-design or test the game.
RESULTS: Most participants (8/9, 89%) engaged with the game after downloading it. Participants used the game to record physical activity on 58.6% (82/141) of the days the game was available. The highest scores on the Intrinsic Motivation Inventory were seen for the value and usefulness subscale, with a mean of 6.38 (SD 0.6). Adherence to wearing Fitbit was high, with participants in both groups recording steps on >80% of days. Usage of the game was positively correlated with changes in daily steps but not with MVPA.
CONCLUSIONS: The co-designed mobile app shows promise as an intervention and should be evaluated in a larger-scale trial in this population. ©Joshua Simmich, Allison Mandrusiak, Stuart Trevor Smith, Nicole Hartley, Trevor Glen Russell. Originally published in JMIR Serious Games (http://games.jmir.org), 27.01.2021.

Entities:  

Keywords:  chronic obstructive pulmonary disease; fitness trackers; mobile phone; physical activity; smartphone; video games

Year:  2021        PMID: 33502321      PMCID: PMC7875701          DOI: 10.2196/23069

Source DB:  PubMed          Journal:  JMIR Serious Games            Impact factor:   4.143


  49 in total

1.  Target dyspnea ratings predict expected oxygen consumption as well as target heart rate values.

Authors:  R Mejia; J Ward; T Lentine; D A Mahler
Journal:  Am J Respir Crit Care Med       Date:  1999-05       Impact factor: 21.405

2.  A Social Networking and Gamified App to Increase Physical Activity: Cluster RCT.

Authors:  Sarah M Edney; Tim S Olds; Jillian C Ryan; Corneel Vandelanotte; Ronald C Plotnikoff; Rachel G Curtis; Carol A Maher
Journal:  Am J Prev Med       Date:  2020-02       Impact factor: 5.043

3.  Influence of changes in physical activity on frequency of hospitalization in chronic obstructive pulmonary disease.

Authors:  Cristóbal Esteban; Inmaculada Arostegui; Myriam Aburto; Javier Moraza; José M Quintana; Susana Aizpiri; Luis V Basualdo; Alberto Capelastegui
Journal:  Respirology       Date:  2014-02-02       Impact factor: 6.424

4.  A telerehabilitation intervention for patients with Chronic Obstructive Pulmonary Disease: a randomized controlled pilot trial.

Authors:  Monique Tabak; Miriam Mr Vollenbroek-Hutten; Paul Dlpm van der Valk; Job van der Palen; Hermie J Hermens
Journal:  Clin Rehabil       Date:  2013-11-29       Impact factor: 3.477

5.  Just a fad? Gamification in health and fitness apps.

Authors:  Cameron Lister; Joshua H West; Ben Cannon; Tyler Sax; David Brodegard
Journal:  JMIR Serious Games       Date:  2014-08-04       Impact factor: 4.143

6.  "Active Team" a social and gamified app-based physical activity intervention: randomised controlled trial study protocol.

Authors:  Sarah Edney; Ronald Plotnikoff; Corneel Vandelanotte; Tim Olds; Ilse De Bourdeaudhuij; Jillian Ryan; Carol Maher
Journal:  BMC Public Health       Date:  2017-11-02       Impact factor: 3.295

7.  User Engagement and Attrition in an App-Based Physical Activity Intervention: Secondary Analysis of a Randomized Controlled Trial.

Authors:  Sarah Edney; Jillian C Ryan; Tim Olds; Courtney Monroe; François Fraysse; Corneel Vandelanotte; Ronald Plotnikoff; Rachel Curtis; Carol Maher
Journal:  J Med Internet Res       Date:  2019-11-27       Impact factor: 5.428

8.  Global Strategy for the Diagnosis, Management and Prevention of Chronic Obstructive Lung Disease 2017 Report: GOLD Executive Summary.

Authors:  Claus F Vogelmeier; Gerard J Criner; Fernando J Martinez; Antonio Anzueto; Peter J Barnes; Jean Bourbeau; Bartolome R Celli; Rongchang Chen; Marc Decramer; Leonardo M Fabbri; Peter Frith; David M G Halpin; M Victorina López Varela; Masaharu Nishimura; Nicolas Roche; Roberto Rodriguez-Roisin; Don D Sin; Dave Singh; Robert Stockley; Jørgen Vestbo; Jadwiga A Wedzicha; Alvar Agusti
Journal:  Respirology       Date:  2017-03-07       Impact factor: 6.424

Review 9.  Determinants and outcomes of physical activity in patients with COPD: a systematic review.

Authors:  Elena Gimeno-Santos; Anja Frei; Claudia Steurer-Stey; Jordi de Batlle; Roberto A Rabinovich; Yogini Raste; Nicholas S Hopkinson; Michael I Polkey; Hans van Remoortel; Thierry Troosters; Karoly Kulich; Niklas Karlsson; Milo A Puhan; Judith Garcia-Aymerich
Journal:  Thorax       Date:  2014-02-20       Impact factor: 9.139

10.  Is Participatory Design Associated with the Effectiveness of Serious Digital Games for Healthy Lifestyle Promotion? A Meta-Analysis.

Authors:  Ann DeSmet; Debbe Thompson; Tom Baranowski; Antonio Palmeira; Maïté Verloigne; Ilse De Bourdeaudhuij
Journal:  J Med Internet Res       Date:  2016-04-29       Impact factor: 5.428

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