| Literature DB >> 31344671 |
Hanneke Scholten1, Isabela Granic1.
Abstract
Numerous reviews and meta-analyses have indicated the enormous potential of technology to improve the appeal, effectiveness, cost, and reach of mental health interventions. However, the promise of digital mental health interventions for youth has not yet been realized. Significant challenges have been repeatedly identified, including engagement, fidelity, and the lack of personalization. We introduce the main tenets of design thinking and explain how they can specifically address these challenges, with an entirely new toolbox of mindsets and practices. In addition, we provide examples of a new wave of digital interventions to demonstrate the applicability of design thinking to a wide range of intervention goals. In the future, it will be critical for scientists and clinicians to implement their scientific standards, methods, and review outlets to evaluate the contribution of design thinking to the next iteration of digital mental health interventions for youth. ©Hanneke Scholten, Isabela Granic. Originally published in the Journal of Medical Internet Research (http://www.jmir.org), 14.01.2019.Entities:
Keywords: anxiety; depression; design thinking; e-mental health; youth
Mesh:
Year: 2019 PMID: 31344671 PMCID: PMC6682276 DOI: 10.2196/11528
Source DB: PubMed Journal: J Med Internet Res ISSN: 1438-8871 Impact factor: 5.428
Figure 1Screenshots of HitnRun showing the runner game and leaderboards.
Figure 2Separate but interactive development timelines for game and intervention goals, with more frequent testing and iterative prototyping at the start of the process than at the end.
Figure 3Interaction of the timeline and scope of game development with intervention development. RCT: randomized controlled trial.
Figure 4Cat concept design for MindLight.