Literature DB >> 25087837

Interactive videogame as rehabilitation tool of patients with chronic respiratory diseases: preliminary results of a feasibility study.

Stefano Mazzoleni1, Giulia Montagnani2, Guido Vagheggini2, Lorenzo Buono3, Francesca Moretti2, Paolo Dario4, Nicolino Ambrosino2.   

Abstract

OBJECTIVE: To evaluate the effectiveness of an interactive videogame (IV) system in addition to a supervised pulmonary rehabilitation programme (PRP) in patients with chronic respiratory diseases.
DESIGN: Randomised Controlled Trial comparing standard PRP (20 patients, control group: CG), and PRP + sessions of interactive videogame-aided exercises (20 patients, experimental group: EG). Lung and respiratory muscle function, arterial blood gases, exercise capacity, dyspnoea, health status and health-related quality of life (HRQL) and emotional response were measured before and after PRP. A questionnaire on acceptability of the PRP was administered.
RESULTS: Exercise capacity, dyspnoea and HRQL significantly improved in both groups after the PRP, whereas the EG showed a greater improvement in six-minute walk test and transitional dyspnoea index than the CG. No difference in psychological status or acceptability of PRP was observed between the two groups.
CONCLUSIONS: The addition of IV training was more effective for improving some parameters of exercise tolerance and dyspnoea, although did not result in better psychological status nor it was better accepted than the standard PRP in patients with chronic respiratory diseases.
Copyright © 2014 Elsevier Ltd. All rights reserved.

Entities:  

Keywords:  COPD; Dyspnea; Health related quality of life; Interactive videogame; Pulmonary disease; Rehabilitation

Mesh:

Year:  2014        PMID: 25087837     DOI: 10.1016/j.rmed.2014.07.004

Source DB:  PubMed          Journal:  Respir Med        ISSN: 0954-6111            Impact factor:   3.415


  9 in total

1.  Effect of exergaming on health-related quality of life in older adults: A systematic review.

Authors:  Marysol Cacciata; Anna Stromberg; Jung-Ah Lee; Dara Sorkin; Dawn Lombardo; Steve Clancy; Adeline Nyamathi; Lorraine S Evangelista
Journal:  Int J Nurs Stud       Date:  2019-02-10       Impact factor: 5.837

2.  Telerehabilitation for chronic respiratory disease.

Authors:  Narelle S Cox; Simone Dal Corso; Henrik Hansen; Christine F McDonald; Catherine J Hill; Paolo Zanaboni; Jennifer A Alison; Paul O'Halloran; Heather Macdonald; Anne E Holland
Journal:  Cochrane Database Syst Rev       Date:  2021-01-29

3.  Perspectives of older adults with chronic disease on the use of wearable technology and video games for physical activity.

Authors:  Joshua Simmich; Allison Mandrusiak; Trevor Russell; Stuart Smith; Nicole Hartley
Journal:  Digit Health       Date:  2021-05-30

4.  The feasibility, acceptability and outcomes of exergaming among individuals with cancer: a systematic review.

Authors:  Daniel Tough; Jonathan Robinson; Steven Gowling; Peter Raby; John Dixon; Samantha L Harrison
Journal:  BMC Cancer       Date:  2018-11-21       Impact factor: 4.430

5.  Virtual Reality Rehabilitation in Patients with Chronic Obstructive Pulmonary Disease: A Randomized Controlled Trial.

Authors:  Sebastian Rutkowski; Anna Rutkowska; Paweł Kiper; Dariusz Jastrzebski; Henryk Racheniuk; Andrea Turolla; Jan Szczegielniak; Richard Casaburi
Journal:  Int J Chron Obstruct Pulmon Dis       Date:  2020-01-13

6.  Comparison Between Conventional Intervention and Non-immersive Virtual Reality in the Rehabilitation of Individuals in an Inpatient Unit for the Treatment of COVID-19: A Study Protocol for a Randomized Controlled Crossover Trial.

Authors:  Talita Dias da Silva; Patricia Mattos de Oliveira; Josiane Borges Dionizio; Andreia Paiva de Santana; Shayan Bahadori; Eduardo Dati Dias; Cinthia Mucci Ribeiro; Renata de Andrade Gomes; Marcelo Ferreira; Celso Ferreira; Íbis Ariana Peña de Moraes; Deise Mara Mota Silva; Viviani Barnabé; Luciano Vieira de Araújo; Heloísa Baccaro Rossetti Santana; Carlos Bandeira de Mello Monteiro
Journal:  Front Psychol       Date:  2021-02-24

Review 7.  The Effectiveness of Serious Games in Alleviating Anxiety: Systematic Review and Meta-analysis.

Authors:  Alaa Abd-Alrazaq; Mohannad Alajlani; Dari Alhuwail; Jens Schneider; Laila Akhu-Zaheya; Arfan Ahmed; Mowafa Househ
Journal:  JMIR Serious Games       Date:  2022-02-14       Impact factor: 3.364

Review 8.  Self-management for bronchiectasis.

Authors:  Carol Kelly; Seamus Grundy; Dave Lynes; David Jw Evans; Sharada Gudur; Stephen J Milan; Sally Spencer
Journal:  Cochrane Database Syst Rev       Date:  2018-02-07

9.  Active Video Games as a Training Tool for Individuals With Chronic Respiratory Diseases: A SYSTEMATIC REVIEW.

Authors:  Stacey J Butler; Annemarie L Lee; Roger S Goldstein; Dina Brooks
Journal:  J Cardiopulm Rehabil Prev       Date:  2019-03       Impact factor: 2.081

  9 in total

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