Stefano Mazzoleni1, Giulia Montagnani2, Guido Vagheggini2, Lorenzo Buono3, Francesca Moretti2, Paolo Dario4, Nicolino Ambrosino2. 1. The BioRobotics Institute, Scuola Superiore Sant'Anna, Pisa, Italy; Rehabilitation Bioengineering Laboratory, Volterra, Italy. Electronic address: s.mazzoleni@sssup.it. 2. Rehabilitation Bioengineering Laboratory, Volterra, Italy; Weaning and Rehabilitation Unit, Auxilium Vitae Rehabilitation Centre, Volterra, Italy. 3. The BioRobotics Institute, Scuola Superiore Sant'Anna, Pisa, Italy; Rehabilitation Bioengineering Laboratory, Volterra, Italy. 4. The BioRobotics Institute, Scuola Superiore Sant'Anna, Pisa, Italy.
Abstract
OBJECTIVE: To evaluate the effectiveness of an interactive videogame (IV) system in addition to a supervised pulmonary rehabilitation programme (PRP) in patients with chronic respiratory diseases. DESIGN: Randomised Controlled Trial comparing standard PRP (20 patients, control group: CG), and PRP + sessions of interactive videogame-aided exercises (20 patients, experimental group: EG). Lung and respiratory muscle function, arterial blood gases, exercise capacity, dyspnoea, health status and health-related quality of life (HRQL) and emotional response were measured before and after PRP. A questionnaire on acceptability of the PRP was administered. RESULTS:Exercise capacity, dyspnoea and HRQL significantly improved in both groups after the PRP, whereas the EG showed a greater improvement in six-minute walk test and transitional dyspnoea index than the CG. No difference in psychological status or acceptability of PRP was observed between the two groups. CONCLUSIONS: The addition of IV training was more effective for improving some parameters of exercise tolerance and dyspnoea, although did not result in better psychological status nor it was better accepted than the standard PRP in patients with chronic respiratory diseases.
RCT Entities:
OBJECTIVE: To evaluate the effectiveness of an interactive videogame (IV) system in addition to a supervised pulmonary rehabilitation programme (PRP) in patients with chronic respiratory diseases. DESIGN: Randomised Controlled Trial comparing standard PRP (20 patients, control group: CG), and PRP + sessions of interactive videogame-aided exercises (20 patients, experimental group: EG). Lung and respiratory muscle function, arterial blood gases, exercise capacity, dyspnoea, health status and health-related quality of life (HRQL) and emotional response were measured before and after PRP. A questionnaire on acceptability of the PRP was administered. RESULTS: Exercise capacity, dyspnoea and HRQL significantly improved in both groups after the PRP, whereas the EG showed a greater improvement in six-minute walk test and transitional dyspnoea index than the CG. No difference in psychological status or acceptability of PRP was observed between the two groups. CONCLUSIONS: The addition of IV training was more effective for improving some parameters of exercise tolerance and dyspnoea, although did not result in better psychological status nor it was better accepted than the standard PRP in patients with chronic respiratory diseases.
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