| Literature DB >> 30740072 |
Sarah E Hodge1, Jacqui Taylor1, John McAlaney1.
Abstract
Due to the concerns over the effects of video game play, this study investigated adolescents' moral development and their video game play. 166 adolescents aged 11-18 years (M = 13.08, SD = 1.91) attending an English school completed an online survey, which included a measure of moral development and questions regarding video game play. In contrast to previous research, male participants were found to have significantly (p = 0.02) higher moral reasoning scores than females. The results also suggested a transition in moral development, which takes place between the ages of 12-14. The results of moral development and video game played suggested both positive and negative relationships. Regression analysis suggested that there was a significant positive relationship between the more types of game genres played and higher moral scores. Although not significant, the results suggested a trend for the following variables; years playing video games, mature content, engagement, moral narrative, Grand Theft Auto, Call of Duty, and length of time playing video games which all had a negative relationship with moral scores. The implications of these results are discussed with regards to moral education and the variables involved in video game play, including the role of video game content.Entities:
Keywords: Kohlberg; adolescents; computer games; cross-sectional; moral development; moral reasoning; video games
Year: 2019 PMID: 30740072 PMCID: PMC6357883 DOI: 10.3389/fpsyg.2019.00028
Source DB: PubMed Journal: Front Psychol ISSN: 1664-1078
SRM norms of Moral A adapted from Gibbs et al. (1992).
| School age UK (American) | Age | Global stage | Score boundary of global stage | Maturity |
|---|---|---|---|---|
| Year 5 (fourth grade) | 10.05 | 2 | 1.75 – 2.25 | Immature |
| Year 7 (sixth grade) | 12.06 | 2(3) | 2.26 – 2.49 | Immature |
| Year 9 (eighth grade) | 14.11 | 3(2) | 2.50 – 2.74 | Immature |
| Sixth form (high school) | 17.30 | 3 | 2.75 – 3.25 | Mature |
| University | 19.18 | 3 | 2.75 – 3.25 | Mature |
| Adult | 50.66 | 4(3) | 3.50 – 3.74 | Mature |
Rating scale of video game content from ESRB and PEGI.
| Scale | ESRB | PEGI |
|---|---|---|
| 0 | Early childhood | N/A |
| 1 | Everyone | 3 |
| 2 | Everyone +10 | 7 |
| 3 | Teen | 12 |
| 4 | Mature | 16–18 |
| 5 | Adult only | N/A |
The SRM development of the adolescent sample.
| Global stage | Score boundary of global stage | Maturity | Frequency ( | Percent % |
|---|---|---|---|---|
| 1 | 1.00 – 1.25 | Immature | 0 | 0 |
| 1(2) upper 1 | 1.26 – 1.49 | Immature | 0 | 0 |
| 2(1) lower 2 | 1.50 – 1.74 | Immature | 1 | 0.8 |
| 2 | 1.75 – 2.25 | Immature | 32 | 24.1 |
| 2(3) upper 2 | 2.26 – 2.49 | Immature | 29 | 21.8 |
| 3(2) lower 3 | 2.50 – 2.74 | Immature | 28 | 21.1 |
| 3 | 2.75 – 3.25 | Mature | 39 | 29.3 |
| 3(4) upper 3 | 3.26 – 2.49 | Mature | 3 | 2.3 |
| 4(3) lower 4 | 3.50 – 3.74 | Mature | 1 | 0.8 |
| 4 | 3.75 – 4.00 | Mature | 0 | 0 |
FIGURE 1SRM scores of participant by chronological age. A line graph plotting the SRM scores of moral development and age of adolescents, 11–18 years old. Adolescents aged 15–18 were grouped together due to low numbers in the sample.
Descriptive statistics for sex and continuous video game play variables.
| Gaming variables continuous | df | ||||||
|---|---|---|---|---|---|---|---|
| Years playing∗∗∗ Range = 0–17 | Male | 56 | 8.12 | 3.35 | |||
| Female | 52 | 4.75 | 2.94 | ||||
| Total | 108 | 6.50 | 3.57 | 5.53 | 106 | 0.47 | |
| Genre∗∗∗ Range = 0–19 | Male | 58 | 8.64 | 5.37 | |||
| Female | 55 | 5.47 | 4.14 | ||||
| Total | 113 | 7.10 | 4.94 | 3.60 | 108.08 | 0.33 | |
| Content rating∗∗∗ Range = 0–5 | Male | 58 | 2.95 | 0.67 | |||
| Female | 47 | 2.09 | 0.92 | ||||
| Total | 105 | 2.57 | 0.90 | 5.38 | 81.51 | 0.51 | |
| Length of time∗∗∗ Range = 0–37.5 | Male | 56 | 19.37 | 11.51 | |||
| Female | 58 | 9.19 | 11.05 | ||||
| Total | 114 | 14.19 | 12.34 | 4.82 | 112 | 0.41 | |
| Engagement Range = 0–38 | Male | 38 | 20.18 | 7.51 | |||
| Female | 34 | 16.65 | 12.42 | ||||
| Total | 72 | 18.51 | 10.21 | 1.44 | 53.05 | 0.19 | |
Descriptive statistics for sex and categorical video game play variables.
| Gaming variables categorical | Yes | No | Total | χ2 (1) | Odds ratio | |
|---|---|---|---|---|---|---|
| Gaming status∗∗ | Male | 63 | 0 | 63 | ||
| Female | 61 | 9 | 70 | |||
| Total | 8.69 | 9.29 | ||||
| Violent∗∗∗ | Male | 53 | 5 | |||
| Female | 18 | 27 | ||||
| Total | 71 | 32 | 31.24 | 15.82 | ||
| Mature∗∗∗ | Male | 52 | 6 | |||
| Female | 18 | 27 | ||||
| Total | 71 | 33 | 28.70 | 12.94 | ||
| GTA∗∗∗ | Male | 26 | 32 | |||
| Female | 5 | 39 | ||||
| Total | 31 | 71 | 13.24 | 6.23 | ||
| COD∗∗∗ | Male | 36 | 22 | |||
| Female | 8 | 36 | ||||
| Total | 44 | 58 | 19.65 | 7.45 | ||
| Moral Narrative∗∗∗ | Male | 45 | 13 | |||
| Female | 15 | 30 | ||||
| Total | 60 | 43 | 20.41 | 6.92 | ||
SRM scores, sex and gaming status.
| Global stage | |||||
|---|---|---|---|---|---|
| Sex∗ | Males | 63 | 2.62 | 0.38 | 3(2) |
| Females | 70 | 2.47 | 0.35 | 2(3) | |
| Gaming status | Yes | 124 | 2.55 | 0.38 | 3(2) |
| No | 9 | 2.49 | 0.27 | 2(3) | |
Predictors of SRM scores.
| Variablea | β | ||
|---|---|---|---|
| Constant | 1.34 | 0.56 | |
| Moral Type | 0.27 | 0.13 | 0.27∗ |
| Sex | -0.27 | 0.13 | -0.37∗ |
| Age | 0.04 | 0.03 | 0.21 |
| Years playing | -0.03 | 0.02 | -0.27 |
| Genre | 0.04 | 0.01 | 0.51∗∗ |
| Content rating | 0.06 | 0.08 | 0.15 |
| Violent | -0.58 | 0.45 | -0.72 |
| Mature | 0.64 | 0.45 | 0.81 |
| Engagement | -0.04 | 0.05 | -0.11 |
| GTA | 0.08 | 0.11 | 0.10 |
| Moral narrative | 0.05 | 0.15 | 0.07 |
| COD | 0.24 | 0.13 | 0.32 |
| Length of time | -0.01 | -0.01 | -0.16 |
| 0.42∗∗ | |||
| Δ | 0.25∗∗ | ||
Correlations matrix of SRM scores, demographics and game play variables.
| 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| (1) SRM | – | |||||||||||||
| (2) Moral type | 0.29∗∗∗ | – | ||||||||||||
| (3) Sex | -0.20∗ | 0.00 | – | |||||||||||
| (4) Age | 0.36∗∗∗ | 0.19∗ | -0.20∗ | – | ||||||||||
| (5) Years playing | 0.26∗∗ | 0.24∗∗ | -0.47∗∗∗ | 0.51∗∗∗ | – | |||||||||
| (6) Genre | 0.38∗∗∗ | 0.19∗ | -0.32∗∗∗ | 0.24∗∗ | 0.57∗∗∗ | – | ||||||||
| (7) Content rating | 0.08 | -0.05 | -0.48∗∗∗ | 0.13 | 0.15 | 0.28∗∗ | – | |||||||
| (8) Violent | -0.11 | 0.08 | 0.55∗∗∗ | -0.21∗ | -0.31∗∗ | -0.47∗∗∗ | -0.76∗∗∗ | – | ||||||
| (9) Mature | -0.06 | 0.07 | 0.53∗∗∗ | -0.20∗ | -0.28∗∗ | -0.44∗∗∗ | -0.76∗∗∗ | 0.98∗∗∗ | – | |||||
| (10) Engagement | -0.05 | 0.17 | -0.17 | -0.20∗ | 0.30∗ | 0.34∗∗ | 0.18 | -0.10 | -0.09 | – | ||||
| (11) GTA | 0.02 | 0.03 | 0.36∗∗∗ | -0.14 | -0.16 | -0.18∗ | -0.27∗∗ | 0.44∗∗∗ | 0.45∗∗∗ | 0.10 | – | |||
| (12) Moral narrative | -0.06 | 0.13 | 0.45∗∗∗ | -0.22∗ | -0.19∗ | -0.34∗∗∗ | -0.62∗∗∗ | 0.71∗∗∗ | 0.73∗∗∗ | 0.02 | 0.55∗∗∗ | – | ||
| (13) COD | 0.12 | -0.01 | 0.44∗∗∗ | 0.07 | -0.02 | -0.22∗ | -0.54∗∗∗ | 0.58∗∗∗ | 0.59∗∗∗ | -0.26∗ | 0.24∗∗ | 0.29∗∗ | – | |
| (14) Amount of time | 0.12 | 0.20∗ | -0.41∗∗∗ | -0.11 | 0.36∗∗∗ | 0.46∗∗∗ | 0.27∗∗ | -0.26∗∗ | -0.24∗∗ | 0.38∗∗ | -0.11 | -0.26∗∗ | -0.04 | – |
| (15) Gaming status | -0.04 | -0.12 | 0.26∗∗ | 0.10 | -0.36∗∗∗ | -0.14 | -0.28∗∗ | 0.00 | 0.00 | -0.38∗∗∗ | 0.00 | 0.00 | 0.00 | -0.30∗∗ |