Literature DB >> 25896582

Violent Video Games Don't Increase Hostility in Teens, but They Do Stress Girls Out.

Christopher J Ferguson1, Benjamin Trigani2, Steven Pilato2, Stephanie Miller2, Kimberly Foley2, Hayley Barr2.   

Abstract

The impact of violent video games (VVGs) on youth remains unclear given inconsistent results in past literature. Most previous experimental studies have been done with college students, not youth. The current study examined the impact of VVGs in an experimental study of teens (12-18). Participants were randomized to play either a violent or non-violent video game. Teens also reported their levels of stress and hostility both before and after video game play. Hostility levels neither decreased nor increased following violent game play, and Bayesian analyzes confirmed that results are supportive of the null hypothesis. By contrast, VVG exposure increased stress, but only for girls. The impact of VVGs on teen hostility is minimal. However, players unfamiliar with such games may find them unpleasant. These results are put into the context of Uses and Gratifications Theory with suggestions for how medical professionals should address the issue of VVG play with concerned parents.

Entities:  

Keywords:  Adolescents; Stress; Video games; Violence

Mesh:

Year:  2016        PMID: 25896582     DOI: 10.1007/s11126-015-9361-7

Source DB:  PubMed          Journal:  Psychiatr Q        ISSN: 0033-2720


  9 in total

1.  Competence-impeding electronic games and players' aggressive feelings, thoughts, and behaviors.

Authors:  Andrew K Przybylski; Edward L Deci; Edward Deci; C Scott Rigby; Richard M Ryan
Journal:  J Pers Soc Psychol       Date:  2013-12-30

Review 2.  Violent video game effects on aggression, empathy, and prosocial behavior in eastern and western countries: a meta-analytic review.

Authors:  Craig A Anderson; Akiko Shibuya; Nobuko Ihori; Edward L Swing; Brad J Bushman; Akira Sakamoto; Hannah R Rothstein; Muniba Saleem
Journal:  Psychol Bull       Date:  2010-03       Impact factor: 17.737

Review 3.  Violent video games and the Supreme Court: lessons for the scientific community in the wake of Brown v. Entertainment Merchants Association.

Authors:  Christopher J Ferguson
Journal:  Am Psychol       Date:  2013 Feb-Mar

4.  Press CRTT to measure aggressive behavior: the unstandardized use of the competitive reaction time task in aggression research.

Authors:  Malte Elson; M Rohangis Mohseni; Johannes Breuer; Michael Scharkow; Thorsten Quandt
Journal:  Psychol Assess       Date:  2014-01-20

5.  A longitudinal study of the association between violent video game play and aggression among adolescents.

Authors:  Teena Willoughby; Paul J C Adachi; Marie Good
Journal:  Dev Psychol       Date:  2011-10-31

6.  Do Angry Birds Make for Angry Children? A Meta-Analysis of Video Game Influences on Children's and Adolescents' Aggression, Mental Health, Prosocial Behavior, and Academic Performance.

Authors:  Christopher J Ferguson
Journal:  Perspect Psychol Sci       Date:  2015-09

7.  Electronic gaming and psychosocial adjustment.

Authors:  Andrew K Przybylski
Journal:  Pediatrics       Date:  2014-08-04       Impact factor: 7.124

8.  From the American Academy of Pediatrics: Policy statement--Media violence.

Authors: 
Journal:  Pediatrics       Date:  2009-10-19       Impact factor: 7.124

9.  Failure to demonstrate that playing violent video games diminishes prosocial behavior.

Authors:  Morgan J Tear; Mark Nielsen
Journal:  PLoS One       Date:  2013-07-03       Impact factor: 3.240

  9 in total
  4 in total

1.  The Association between Sexist Games and Diminished Empathy Remains Tenuous: Lessons from Gabbiadini et al. (2017) and Gabbiadini et al. (2016) Regarding Sensationalism and Accuracy in Media Research.

Authors:  Christopher J Ferguson; M Brent Donnellan
Journal:  J Youth Adolesc       Date:  2017-10-31

2.  Exposure to tobacco in video games and smoking among gamers in Argentina.

Authors:  Adriana Pérez; James Thrasher; Noelia Cabrera; Susan Forsyth; Lorena Peña; James D Sargent; Raúl Mejía
Journal:  Tob Control       Date:  2018-07-20       Impact factor: 7.552

3.  Is It Still Double Edged? Not for University Students' Development of Moral Reasoning and Video Game Play.

Authors:  Sarah E Hodge; Jacqui Taylor; John McAlaney
Journal:  Front Psychol       Date:  2020-06-11

4.  It's Double Edged: The Positive and Negative Relationships Between the Development of Moral Reasoning and Video Game Play Among Adolescents.

Authors:  Sarah E Hodge; Jacqui Taylor; John McAlaney
Journal:  Front Psychol       Date:  2019-01-22
  4 in total

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