| Literature DB >> 30568365 |
Yvette Chong1, Dean Krishen Sethi1, Charmaine Hui Yun Loh1, Fatimah Lateef2.
Abstract
Pokemon Go is an augmented reality (AR) game which combines the use of smart mobile technology with physical exploration in the real world. It was a global phenomenon that rocked the world since 2016. Across boundaries and nations, the young and seniors were actively downloading and playing, joining the intrend gaming community. Was it a fleeting fad or a more sustainable activity? This paper discusses the literature currently available on this interesting phenomenon: its effect on physical and mental health as well as some documented hazards and distractions. From the review, Pokemon Go demonstrates that cleverly implemented AR games can reach millions of people and trigger substantial behavioral changes. AR games can help increase physical activities and exercise provided people's interest can be sustained.Entities:
Keywords: Augmented reality; Pokemon Go; gameplay; gaming; mental wellness; physical exercise
Year: 2018 PMID: 30568365 PMCID: PMC6262652 DOI: 10.4103/JETS.JETS_87_17
Source DB: PubMed Journal: J Emerg Trauma Shock ISSN: 0974-2700